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	<title>Архивы Minecraft beginner guide - Блоки24</title>
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		<title>Review: Minecraft: Story Mode – Episode 4: A Block and a Hard Place</title>
		<link>https://bloki24.ru/2026/09/11/review-minecraft-story-mode-episode-4-a-block-and-a-hard-place/</link>
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		<dc:creator><![CDATA[klauseve532124]]></dc:creator>
		<pubDate>Fri, 11 Sep 2026 14:15:10 +0000</pubDate>
				<category><![CDATA[Business, Sales]]></category>
		<category><![CDATA[Minecraft beginner guide]]></category>
		<guid isPermaLink="false">https://bloki24.ru/?p=41089</guid>

					<description><![CDATA[<p>The story development in this episode brings out its appeal to older audiences. It&#8217;s fast paced and doesn&#8217;t leave a whole lot of room to think where it would be important to. Quick time events (QTEs) are important in the episode, as they have been in the previous three, making it known that you have...</p>
<p>Сообщение <a href="https://bloki24.ru/2026/09/11/review-minecraft-story-mode-episode-4-a-block-and-a-hard-place/">Review: Minecraft: Story Mode – Episode 4: A Block and a Hard Place</a> появились сначала на <a href="https://bloki24.ru">Блоки24</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>The story development in this episode brings out its appeal to older audiences. It&#8217;s fast paced and doesn&#8217;t leave a whole lot of room to think where it would be important to. Quick time events (QTEs) are important in the episode, as they have been in the previous three, making it known that you have to be ready for anything. When you aren&#8217;t interacting in a QTE, you are trying to solve a series of puzzles that can only be done so by following a set of clues. The previous episodes also had puzzles the solve but they were as easy as flipping a few switches and moving on. This episode stresses your ability to listen in order to solve the puzzles and makes it a little easier to screw up and start over again. The episode also follows in the footsteps of the previous as exploration continues to be an important aspect. Since these puzzles are a little bit more difficult, every room has more information and lore about the world that Telltale has created as you search for clues.</p>
<p>XevianLight built this really uniquely shaped futuristic green, white, and grey megabase in the desert. It&#8217;s a nice homage to desert pyramids as well, with a modern twist to it. Players should never feel pressured to build squares and rectangles when only the sky&#8217;s the limit with shapes and designs in the g</p>
<p>Set on a submarine deep underwater, We Need To Go Deeper allows for up to four-player co-op and forces players to deal with unusual and often terrifying sea creatures. It&#8217;s one of the more challenging survival games on the market in that respect, but, for those looking to test both themselves and, most likely, their patience with their fellow players, We Need To Go Deeper is definitely the game for t</p>
<p>Think about when you were a youngster and you went to the sandbox at the park. You weren’t told &#171;build a sand castle&#187; by your parents. You had your shovel, bucket and action figures and you did what you wanted. Fundamentally, you had no real goal; the end result was completely secondary to what you were doing to reach it. That’s the idea of a &#171;sandbox&#187; game: you aren’t being told what to do and you can feel free to express yourself creatively. You can break the status quo and go to places that you couldn’t otherwise. It’s not based around how much is given for you to do; it’s based around giving you tools and letting you discover what to do yourself.</p>
<p>Medieval and traditional building styles will often reign supreme in <a href="https://WWW.Mcversehub.com/">Minecraft Maps</a> , due to the game&#8217;s natural style. The wood and stone textures inspire players to go for these traditional, almost gothic-style builds, as seen in this grandiose cas</p>
<p>Released in mid-2020, Grounded is one of the most original survival games on the market and, for those old enough to remember it, will likely invoke fond memories of the classic eighties comedy, Honey, I Shrunk the Kids . That&#8217;s because the plot is somewhat similar, with players taking on the roles of young children who have been shrunk down to the size of a</p>
<p><span style="font-weight: 700;">Clocking in at roughly two</span> <span style="font-weight: bold;">hours, this episode is one of</span> the longer Telltale episodes right behind the first episode of Tales from the Borderlands. Even though it’s generally long for an episode, it doesn’t mean that time was wasted. With every passing second, new lore is learned about this rendition of the Minecraft world and how characters perceive the strange world around them. Who knew that people were pretty used to the idea of killing a dragon from another dimension and hosting a convention in honor of the heroes who slew it?</p>
<p>Ellegard (for me) and Gabriel begin conversing in hopes that he would regain his memory and in doing so, mentions something about Lukas&#8217; jacket, saying that he has seen others wearing it inside of the Witherstorm. With this comes Jessie&#8217;s first big decision, either allowing Lukas to leave in hopes of finding his friends or make him stay to help in your fight. This is only the first of many heartrending decisions that need to be made throughout the entirety of this episode. While most of these decisions are among the toughest in any of the episodes, they help dictate how the game will end and who will be standing next to Jessie when it does. This episode lets you customize your decisions a little bit more, allowing you to decide which weapon you want to create for the final battle, which armor you would like to wear, and even in what manner you will enter the Witherstorm. It isn&#8217;t much, but that&#8217;s far more customization than most Telltale games allow. While it is important to be careful with your decisions, it&#8217;s more important to learn who your real allies are and dictate how you want your destiny to unfold in your fight towards saving this blocky humanity.</p>
<p>If you’re a gamer and you haven’t read Reality Is Broken by Jane McGonigal (you might have seen her on The Colbert Report ), head on over to Amazon and check it out. It’s a fascinating look into how video games are making the world a better place, but also how we look at games overall. In the first chapter, she illustrates four main components of any game, one of which being the &#171;goal&#187;, that important drive that gives gamers incentive to continue. It’s essential to any kind of game because without it, the game doesn’t have a meaning. It’s generally pointless to play, and therefore, a gamer won’t play.</p>
<p>Сообщение <a href="https://bloki24.ru/2026/09/11/review-minecraft-story-mode-episode-4-a-block-and-a-hard-place/">Review: Minecraft: Story Mode – Episode 4: A Block and a Hard Place</a> появились сначала на <a href="https://bloki24.ru">Блоки24</a>.</p>
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		<title>Review: Minecraft: Story Mode &#8212; Episode 5: Order Up!</title>
		<link>https://bloki24.ru/2026/09/11/review-minecraft-story-mode-episode-5-order-up-2/</link>
					<comments>https://bloki24.ru/2026/09/11/review-minecraft-story-mode-episode-5-order-up-2/#respond</comments>
		
		<dc:creator><![CDATA[edythepitts19]]></dc:creator>
		<pubDate>Thu, 10 Sep 2026 23:23:47 +0000</pubDate>
				<category><![CDATA[Business, Sales]]></category>
		<category><![CDATA[Minecraft beginner guide]]></category>
		<guid isPermaLink="false">https://bloki24.ru/?p=41053</guid>

					<description><![CDATA[<p>The action from the first episode hasn&#8217;t left at all and if anything, managed to speed itself enough where you practically have to do a second playthrough just to catch it again. There are plenty of moments that could have been explained more and it&#8217;s upsetting that they weren&#8217;t in the short time it took...</p>
<p>Сообщение <a href="https://bloki24.ru/2026/09/11/review-minecraft-story-mode-episode-5-order-up-2/">Review: Minecraft: Story Mode &#8212; Episode 5: Order Up!</a> появились сначала на <a href="https://bloki24.ru">Блоки24</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>The action from the first episode hasn&#8217;t left at all and if anything, managed to speed itself enough where you practically have to do a second playthrough just to catch it again. There are plenty of moments that could have been explained more and it&#8217;s upsetting that they weren&#8217;t in the short time it took to finish the episode. Things like Olivia&#8217;s disappointment in finally meeting her hero and Lukas&#8217; role in Jessie&#8217;s group of friends could have been touched upon a little bit more but the fact that they weren&#8217;t makes me fear for future episodes. It leaves you with a, &#171;oh, that was it?&#187; feeling that should never be felt while playing any game, especially right when you begin getting into the action and quickness of it all. Hopefully, the third episode will capitalize on a few more important moments within the main character’s development and slow down a little in order to give everyone the attention that they deserve.</p>
<p>Let me begin by saying that this episode is particularly short, like a little over an hour short. I guess that&#8217;s what happens when the first two episodes are only separated by a few weeks, but the fact that to get the entire experience you have to play through it twice sort of pans out well because it then makes the episode about two hours long. Still, a much longer playthrough for the sequel was expected considering the complication of the events taking place. That being said, the episode covers the areas following either Elligaard or Magnus and each path allows you to follow and understand more of the world of Minecraft. There are a few inconsistencies that don&#8217;t make sense and some new events that don&#8217;t necessarily pertain to Jessie or his/her friends, but that doesn&#8217;t label the episode as terrible. By inconsistencies, I mean there were points in the game where I thought, &#171;why can&#8217;t they just do this/that in order to progress?&#187; One moment that comes to mind is when a character falls into a hole and can&#8217;t seem to get out when they could have built their way out as they were able to in the first episode. The rest of the episode is littered with little things like that that make you scratch your head and ask those questions.</p>
<p>When there&#8217;s a lot of stress or anxiety in the world, it&#8217;s nice to take a step back and relax. Animal Crossing is a game that does this well while alone or even better when hanging out with friends. It&#8217;s hard to find a title where doing next to nothing can feel rewarding, but in Animal Crossing just running around with friends feels like a fun time. There&#8217;s a sense of companionship when sharing items or fruit and rivalry when catching bugs or fish. The core of Animal Crossing&#8217;s entire identity is community, sharing interests and differences. New Horizons has players starting from nearly nothing and building their own world along the way. Eventually players can show off their hard work with a fully decorated house or a fantastic visit to the museum. Even just sitting down to take a picture together with silly expressions gives that relief that it&#8217;s alright to take a break without thinking too hard now and then. Not even a wasp sting can hurt long when a friend is there to give some medicine or at least laugh over how ridiculous it was.</p>
<p><img decoding="async" src="https://i.ytimg.com/vi/W7QNs-jKiow/hq720.jpg" alt="Its Wilderness Bound | 26.3 Pre-Release 3" style="max-width:440px;float:left;padding:10px 10px 10px 0px;border:0px;">Telltale Games has a way of making games based off of characters or stories that already have impressive stories and making them better. With Minecraft: Story Mode, however, they managed to create an entire universe and story based off of a game that didn&#8217;t necessarily have either of those. We&#8217;ve seen our hero, who is meant to play the role of your average <a href="https://Www.Mcversehub.com/">Minecraft Weapons</a> player, traverse the overworld with his friends, each who represent different types of players, in order to meet his favorite band of heroes. Of course, not everything goes as planned as chaos ensues and Jessie and his friends are put in a position as the only ones capable of saving the world from the Wither Storm. This episode, though, is much after those events with Jessie being in charge of the new Order of the Stone, fighting monsters and searching dungeons for loot. They&#8217;ve become what the old Order used to be and are loved by the common folks but hated by other adventurers who do the same thing but aren&#8217;t as well known as them.</p>
<p style="text-justify;">The are two reasons getting this right is important, and both reasons are the same but viewed from different perspectives- Minecraft is still the biggest game in the world. The official VR mode is exclusive to the Rift, so you can bet that Microsoft/Mojang and Oculus worked together to make sure the experience is as inviting as possible. Getting this right is a major deal for both companies. This ties in to the other perspective, which is consumer-side. For a lot of people Minecraft will be a premier game for VR, and how accessible it is will become the baseline expectation of the experience. Make it nice and maybe it becomes the VR gateway drug, and at the moment the experience is acceptable. The default starting view may be the same Minecraft as always on an in-game screen, and Classic Control has high nausea potential, but the jerky VR Control is the kind of thing you learn to tolerate simply because it&#8217;s effective.</p>
<p>Сообщение <a href="https://bloki24.ru/2026/09/11/review-minecraft-story-mode-episode-5-order-up-2/">Review: Minecraft: Story Mode &#8212; Episode 5: Order Up!</a> появились сначала на <a href="https://bloki24.ru">Блоки24</a>.</p>
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		<title>Minecraft on Rift Mostly Avoids the Usual First-Person VR Mistakes</title>
		<link>https://bloki24.ru/2026/03/13/minecraft-on-rift-mostly-avoids-the-usual-first-person-vr-mistakes/</link>
					<comments>https://bloki24.ru/2026/03/13/minecraft-on-rift-mostly-avoids-the-usual-first-person-vr-mistakes/#respond</comments>
		
		<dc:creator><![CDATA[monty89s96815]]></dc:creator>
		<pubDate>Fri, 13 Mar 2026 08:02:28 +0000</pubDate>
				<category><![CDATA[Business, Small Business]]></category>
		<category><![CDATA[Minecraft beginner guide]]></category>
		<guid isPermaLink="false">https://bloki24.ru/?p=21343</guid>

					<description><![CDATA[<p>You may notice, at least as my personal preferences go, that many of the games which don&#8217;t encourage you to gun your friends down, instead emphasize actually working with them. Nowhere is this more obvious than the multiplayer in minecraft Online guide. Editor’s Note: Before reading this review, we highly recommend checking out our review...</p>
<p>Сообщение <a href="https://bloki24.ru/2026/03/13/minecraft-on-rift-mostly-avoids-the-usual-first-person-vr-mistakes/">Minecraft on Rift Mostly Avoids the Usual First-Person VR Mistakes</a> появились сначала на <a href="https://bloki24.ru">Блоки24</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>You may notice, at least as my personal preferences go, that many of the games which don&#8217;t encourage you to gun your friends down, instead emphasize actually working with them. Nowhere is this more obvious than the multiplayer in <a href="https://www.Mcversehub.com/">minecraft Online guide</a>.</p>
<p style="text-justify;"><img decoding="async" src="https://c1.wallpaperflare.com/preview/833/291/655/darts-sports-arrow-games-shot-victory.jpg" style="max-width:430px;float:right;padding:10px 0px 10px 10px;border:0px;">Editor’s Note: Before reading this review, we highly recommend checking out our review for Episode One: The Order of the Stone , Episode 2: Assembly Required , and Episode 3: The Last Place You Look as there are spoilers ahead.</p>
<p>I love Nintendo, but its tough to watch something or someone you love go through such a rough time and seemingly stop bothering to even try anymore. Eventually that sympathy is going to turn into anger, and for many that&#8217;s exactly what is happening.</p>
<p>The are two reasons getting this right is important, and both reasons are the same but viewed from different perspectives- Minecraft is still the biggest game in the world. The official VR mode is exclusive to the Rift, so you can bet that Microsoft/Mojang and Oculus worked together to make sure the experience is as inviting as possible. Getting this right is a major deal for both companies. This ties in to the other perspective, which is consumer-side. For a lot of people Minecraft will be a premier game for VR, and how accessible it is will become the baseline expectation of the experience. Make it nice and maybe it becomes the VR gateway drug, and at the moment the experience is acceptable. The default starting view may be the same Minecraft as always on an in-game screen, and Classic Control has high nausea potential, but the jerky VR Control is the kind of thing you learn to tolerate simply because it&#8217;s effective.</p>
<p>They&#8217;re unwilling to go out of their way to adapt major third party releases. They are painfully slow to adopt an indie market that could actually make good use of the Wii U&#8217;s unique capabilities. They seem, at times, to be woefully oblivious to the current state of the game industry, and determined to turn the Wii U into a time machine that will make it 1987 again. They seemingly have a hero complex that drives them to be the only ones who make a game that turns it all around.</p>
<p>Someone needs to have a nice sitdown with the gaming industry about VR and what it can and can&#8217;t do. The ability to transport the viewer inside a scene is incredible, and if that scene happens to be in the cockpit of some kind of ship, then it opens up a whole range of movement options that would otherwise be a bad idea. Putting the player behind the eyes of a protagonist who walks around freely in the standard FPS viewpoint, on the other hand, is something that has only sounded awesome. It&#8217;s hasn&#8217;t been. Really, seriously, it&#8217;s kind of sucked, and while wanting it to be different won&#8217;t change that, clever viewing systems just might. So now Minecraft has official VR support, and it&#8217;s taken an interesting approach to the presentation that&#8217;s a little awkward but usable.</p>
<p>On the plus side, once you&#8217;re in the Minecraft world the sense of scale is truly fantastic. Everything seems bigger somehow, more immediate and solid. A pit in a cave that would be little more than a hazard to plop a staircase onto is all of a sudden an ominous presence waiting to see you fall into its depths. Hills are more imposing, cliffs shoot dangerously into the sky and canyons are massive rifts in the earth, and the oceans go down forever. Even the standard block has a sense of mass, with its one meter cube transformed into a substantial chunk of scenery. Another side effect of the new sense of scale is that combat has become a little easier because the strike distance is so obvious. The move to VR has done a great job of freshening up an experience I&#8217;ve been done with for several years now, which is an impressive feat. While I&#8217;m still not completely sold on the viewing solution, it&#8217;s something that works for now until a better idea is implemented.</p>
<p>The result is, usually, pure unadulterated madness. Whereas this same set up can be annoying in games like Battletoads, here the die and die again as a result of your friends method is embraced with a level of carefree joy that matches the game&#8217;s initially confounding visual design. Cloudberry Kingdom&#8217;s multiplayer sessions are some of the best bonding experiences out there, despite the fact you&#8217;ll spend most the time with them resenting everyone around you.</p>
<p>The episode doesn&#8217;t stop there, because once you&#8217;ve returned from either of those two paths, you head off as a group with whichever other character you picked up in the first episode (Lukas for me) to find the last member of the Order of the Stone, Soren the Architect. This path also follows a relatively fast-paced action sequence, but falls a little short with its sub-par cliffhanger. It&#8217;s only episode two, but the weird events surrounding the Order of the Stone and exactly what they&#8217;re going to do to stop this crazy Wither Storm seems as though it will never be resolved.</p>
<p>This has been gone over in many other articles, but the short version is that what the player sees in VR is strong enough to trigger an instinctual expectation of motion that, when the body doesn&#8217;t feel it, causes a nausea reaction. You&#8217;re seeing something that the brain knows is wrong based on physical feedback; the most likely cause based on data from the last several million years of evolution is some kind of ingested toxin, so systems get purged to remove the poisons from the body as fast as possible. Personally I just get a nasty headach and woozy feeling, but other people need an emergency bucket available. The cost/benefit ratio to FPS VR is completely off, no matter how cool it seems before the reaction kicks in. At this point I&#8217;ve learned the best thing to do with a VR FPS is to poke in for no more than two to three minutes to get a sense of the environment, and then switch back to the monitor and never use the headset for it again.</p>
<p>Сообщение <a href="https://bloki24.ru/2026/03/13/minecraft-on-rift-mostly-avoids-the-usual-first-person-vr-mistakes/">Minecraft on Rift Mostly Avoids the Usual First-Person VR Mistakes</a> появились сначала на <a href="https://bloki24.ru">Блоки24</a>.</p>
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