<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>Архивы enhanced loot drops - Блоки24</title>
	<atom:link href="https://bloki24.ru/tag/enhanced-loot-drops/feed/" rel="self" type="application/rss+xml" />
	<link>https://bloki24.ru/tag/enhanced-loot-drops/</link>
	<description>Производство строительных  блоков в Красноярске</description>
	<lastBuildDate>Tue, 16 Dec 2025 04:29:04 +0000</lastBuildDate>
	<language>ru-RU</language>
	<sy:updatePeriod>
	hourly	</sy:updatePeriod>
	<sy:updateFrequency>
	1	</sy:updateFrequency>
	<generator>https://wordpress.org/?v=7.1.4</generator>

<image>
	<url>https://bloki24.ru/wp-content/uploads/2022/12/cropped-logo-32x32.png</url>
	<title>Архивы enhanced loot drops - Блоки24</title>
	<link>https://bloki24.ru/tag/enhanced-loot-drops/</link>
	<width>32</width>
	<height>32</height>
</image> 
	<item>
		<title>Destiny 2’s Leviathan Has an Identity Problem</title>
		<link>https://bloki24.ru/2025/12/16/destiny-2-s-leviathan-has-an-identity-problem-3/</link>
					<comments>https://bloki24.ru/2025/12/16/destiny-2-s-leviathan-has-an-identity-problem-3/#respond</comments>
		
		<dc:creator><![CDATA[nydiamacy797]]></dc:creator>
		<pubDate>Tue, 16 Dec 2025 04:29:04 +0000</pubDate>
				<category><![CDATA[Business, Sales]]></category>
		<category><![CDATA[enhanced loot drops]]></category>
		<guid isPermaLink="false">https://bloki24.ru/?p=7045</guid>

					<description><![CDATA[<p>Curse of Osiris does include two new strikes, but both are pulled directly from the campaign with no changes. Crucible doesn’t fare much better with only two new maps on Xbox One and PC, and three on PS4. Unfortunately, as of publication, Crucible is wholly broken thanks to the Prometheus Lens, a new trace rifle...</p>
<p>Сообщение <a href="https://bloki24.ru/2025/12/16/destiny-2-s-leviathan-has-an-identity-problem-3/">Destiny 2’s Leviathan Has an Identity Problem</a> появились сначала на <a href="https://bloki24.ru">Блоки24</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>Curse of Osiris does include two new strikes, but both are pulled directly from the campaign with no changes. Crucible doesn’t fare much better with only two new maps on Xbox One and PC, and three on PS4. Unfortunately, as of publication, Crucible is wholly broken thanks to the Prometheus Lens, a new trace rifle that is completely unbalanced. Bungie says they’re working on a fix, but a solution has yet to materialize nearly a week after launch.</p>
<p>It’s great that open areas finally have a good reason to explore, but finding Lost Sectors can be a bit too easy to find. They’re clearly marked in the world and are even marked on the in-game map. Once the marker is found, the entrance is, typically, right around the corner. Light exploration is a step-up from Destiny’s lack of exploration, but there should be more challenging Lost Sectors that require some sleuthing to find.</p>
<p><span style="font-weight: 800;">Looking back at the original</span> beta for vanilla Destiny, there was a tremendous amount to do and see, even some leveling involved. The Destiny 2 beta feels like Bungie is keeping their cards close to the chest because anything that could rock the boat might just tip it over. Destiny is successful, but it comes with a reputation, and scuffing up that reputation in anyway could make or break sales numbers once September rolls around. The beta gives enough of itself to put players at ease while also remaining the carrot and the stick. For a Destiny fan, it’s easy enough to digest; take everything learned from Destiny and apply that to this beta, it’s a guaranteed good time. For those who might be making their way back though, this might look more like a shooter than the online multiplayer game Bungie promised. While I can only speculate as to why the amount of content was significantly trimmed down, it’s probably for good reason or it’s just actually a beta.</p>
<p>Where does this leave Leviathan then? Answer: Not in a good place. Out of all Destiny raids this might be the least fun yet. With plans of still completing it, now having joined a Clan I feel confident in, especially when it comes to gaming positivity I know it can be done. What sucks is the time, emotional energy and all feelings that get rolled into trying to complete this raid. Once I do finish it, that’s it, it will never be attempted again, because it’s just not worth it. Bungie stated they wanted to create a raid that would draw more people in to the ultimate end game content, Leviathan is anything but inviting, even if Calaus is literally inviting you on to his opulent ship. It&#8217;s hands down the most deterring raid every created for Destiny. Which is why Bungie&#8217;s messaging on what this raid was going to be could have been a bit clearer. Why say it’s going to be inviting when also saying it’s going to be the most challenging raid ever? That’s just an oxymoron. Who is this raid made for? The ultimate Guardians (streamers) that Bungie knows will complete it or the players they say they want to join in the end game content? The messaging is mixed and muddled with leaving little hope for the future of end game content.</p>
<p	style="text-justify;">For example, when tackling a Cabal Extraction Site, players will come face-to-face with a Cabal Thresher, an air vehicle that rains missiles down on attacking Guardians. Destroy it, and players will go face-to-face with a Cabal Valus. In another example, when fighting a Fighting a Fallen Spider Walker defending shields protecting three Scorch Cannons, successfully taking down those shields will summon two additional Spider Walkers.</p>
<p>For all that can be said about Curse of Osiris’ disappointing content, it can’t be denied that Mercury is a beautiful place to visit. The Vex architecture that litters the landscape is as fascinating to take in as ever,  <a href="https://www.destiny2focus.com/articles/destiny-2-s-armor-3-0-revolutionizing-builds-in-edge-of-fate.html">stat Scaling system</a> <strong>and the brief glimpses at</strong> Mercury before its transformation are astounding. If only we had more space and time to play around in these fascinating playgrounds.</p>
<p>The campaign kicks off with a bang. Returning home to The Last City, you and your Ghost discover that the city has come under siege by the Cabal Empire’s Red Legion. Led by Dominus Gaul, the Legion successfully captures the Traveler, cutting off all Guardian’s connection to the Light. Without Light, you must become the rallying point for all surviving Guardians, re-unite the Vanguard and retake what Gaul has taken from you.</p>
<p>The European Dead Zone is the most impressive open area Destiny has ever had. It’s expansive, beautiful to travel through, and filled with entertaining activities like Public Events and Adventures. Unfortunately, Patrols remain basic, and Devrim Kay doesn’t entirely solve the traveling back and forth between open areas and social space problem. Still, the EDZ is a massive improvement over what came before, and hopefully, the rest of the open areas can deliver a similar experience to the EDZ.</p>
<p>As for graphical fidelity, Destiny 2 offers more than enough to make PC users happy. Outside of being able to enable windowed fullscreen with upwards of 4K resolution, we are given a Field of View slider, Anti-Aliasing, SSAO, Texture Anisotropy, Texture &#038; Shadow Quality, and Depth of Field selection. In addition, there’s environment, character, foliage and shadow detail distance, as well as Light Shaft, Motion Blur, Wind Impulse, Internal Render Resolution percentage, HDR for those with HDR screens, Chromatic Aberration and Film Grain. There’s even the option to display your FPS. Whew. As we mentioned, there’s a lot of options to go through, along with a VRAM Usage meter at the top to get a better grasp of your hardware capabilities. The ability to play Destiny 2 at 60 FPS is a game changer, especially if you can play it at a higher resolution such as 1440p or 4K. This feels like a game that’s made for it, and you won’t want to go back afterwards. Overall, the developers have done an amazing job bringing this to PC from a visual standpoint.<img decoding="async" src="https://www.thesixthaxis.com/wp-content/uploads/2025/05/Destiny-Edge-of-Fate-500-780x297.jpg" style="max-width:400px;float:left;padding:10px 10px 10px 0px;border:0px;"></p>
<p>Сообщение <a href="https://bloki24.ru/2025/12/16/destiny-2-s-leviathan-has-an-identity-problem-3/">Destiny 2’s Leviathan Has an Identity Problem</a> появились сначала на <a href="https://bloki24.ru">Блоки24</a>.</p>
]]></content:encoded>
					
					<wfw:commentRss>https://bloki24.ru/2025/12/16/destiny-2-s-leviathan-has-an-identity-problem-3/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
			</item>
		<item>
		<title>The European Dead Zone is Born to Keep Destiny 2 Alive</title>
		<link>https://bloki24.ru/2025/12/16/the-european-dead-zone-is-born-to-keep-destiny-2-alive-7/</link>
					<comments>https://bloki24.ru/2025/12/16/the-european-dead-zone-is-born-to-keep-destiny-2-alive-7/#respond</comments>
		
		<dc:creator><![CDATA[krystynablyth01]]></dc:creator>
		<pubDate>Tue, 16 Dec 2025 01:09:04 +0000</pubDate>
				<category><![CDATA[Business, Small Business]]></category>
		<category><![CDATA[enhanced loot drops]]></category>
		<guid isPermaLink="false">https://bloki24.ru/?p=6979</guid>

					<description><![CDATA[<p>Bungie did turn a corner with the laying out of the plan moving forward for Destiny 2, which was a nice gesture, but showing us the content road ahead isn’t what earns trust back ; it’s the work put into Destiny 2. Guardians have been putting in the work of playing the game. Many couldn’t...</p>
<p>Сообщение <a href="https://bloki24.ru/2025/12/16/the-european-dead-zone-is-born-to-keep-destiny-2-alive-7/">The European Dead Zone is Born to Keep Destiny 2 Alive</a> появились сначала на <a href="https://bloki24.ru">Блоки24</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p style="text-justify;"><img decoding="async" src="https://www.freepixels.com/class=" style="max-width:400px;float:left;padding:10px 10px 10px 0px;border:0px;">Bungie did turn a corner with the laying out of the plan moving forward for Destiny 2, which was a nice gesture, but showing us the content road ahead isn’t what earns trust back ; it’s the work put into Destiny 2. Guardians have been putting in the work of playing the game. Many couldn’t keep up with the grind, but those that stayed see that brighter tomorrow that every NPC is always gabbing about to whichever Guardian will listen.</p>
<p>The other ill feeling aside from Destiny 2’s launch is knowing we&#8217;re following a path already taken that doesn&#8217;t seem totally trustworthy. In fact, it&#8217;s the same merry-go-round many have already been talking about. We&#8217;ve been here before, we&#8217;ve seen it. Yes, Destiny 2 will drop some Taken King sized expansion and it probably will fix a lot, but it just doesn&#8217;t feel like enough or that Bungie or Activision are trying. Give us guardians something fresh, show us something shiny and <a href="https://www.destiny2focus.com/articles/destiny-2-s-mod-lockout-why-new-guardians-are-lost-in-the-dark.html">new player Experience</a>; not a lackluster experience that continually rides on the coat-tails (hardly any to begin with) of the previous title. The gimmick can work for anyone experiencing Destiny for the first time, but it&#8217;s not going to work for the players that have been with Destiny since the beginning and the newcomers will pick up on that. When creating a space to play in together, it&#8217;s creating a social dialogue, which happens inside the game and out.</p>
<p>Still, the EDZ is a gorgeous area to explore, and more visually impressive than the vast majority of Destiny’s worlds with only Venus giving the EDZ a run for its money. While its size may be a bit deceptive, what matters more is if there’s enough content to make exploration worthwhile.</p>
<p>Whether you’re a grown adult or a child, who doesn’t love Pokémon? The release of the Gameboy Advance began arguably the best era for handheld games, and leading the march was Pokémon Ruby and Sapphire. These twelve year old games brought us the third generation of Pokémon we love today, so it seemed only fit for Nintendo to remake the duo. With their new 3D engine, Nostalgia hits hard for those who grew up in the late 90s and early 00s, as Game Freak was able to recreate everything you’ve come to love, while at the same time adding on top of it. While it would still be great to see new Pokémon adventures, this is one of the few cases a remake was warranted. Now all we need a second remake of Red and Blue.</p>
<p>One of the biggest questions around Destiny 2 is if Activision and Bungie are doing enough to fix what is an extremely wonky machine, and if so, can it be saved? Destiny 2 does have a dedicated fan base, but even that has hit a low point compared to when Destiny found itself going through these same woes, just with less grief, which makes sense. Destiny isn&#8217;t perfect and it came a long way from when it launched, but many of the problems in Destiny 2 didn&#8217;t exist for Destiny. In many ways Destiny 2 felt like it had taken about a thousand steps back. Now Destiny 2 finds itself not only on the same trajectory as the original, but also with more patches and leaks to fix. The boat was sinking as soon as it hit water, it just took a little time at sea to see just how bad things were.</p>
<p>There are a total of eight maps (nine if you’re playing on PS4), and five game modes. Supremacy, Clash, and Control are part of the Quickplay option, and new modes Countdown and Survival are part of Competitive. Unfortunately, there is no option to select the game mode you want once you select Quickplay or Competitive. If you really want to play Control, you have to hope that the game&#8217;s matchmaking doesn&#8217;t randomly throw you into Supremacy or Clash.</p>
<p><span style="font-weight: bold;">The Forza series has never</span> been my cup of tea, at least not until Forza Horizon. Driving through the beautiful scenery of Colorado in a semi-open world environment really made me appreciate the mechanics behind the series, while at the same time had me lightly touching upon the more hardcore tuning aspects. Turn10 Studios and Playground Games were able to expand upon this, bringing us to the luscious and visually breathtaking Southern Europe. It’s the interconnected world that ties into Xbox Live’s social features that really brings the world to life, as driving through the vast open world will never make you feel alone. If there’s one racing game you need to play, it’s Forza Horizon 2; it’s certainly the closest we’ll get to another Burnout Paradise.</p>
<p>With 2018 in full swing, a solid first quarter down and plenty of games to keep anyone happy, Destiny 2 is likely not on the mind. Bungie has been straightening Destiny 2 out, though, and it finds itself on almost the exact same path that its predecessor took. This isn’t a bad path, but it leaves a a bland taste in the mouth. It’s medicine that can be swallowed with maybe some slight discomfort from past experiences. Destiny 2 will continue to course correct, and those improvements do help the game, but do they help it enough? That’s up for the player to decide, because making things work that should have been working all along isn’t a reason to come back.</p>
<p>Сообщение <a href="https://bloki24.ru/2025/12/16/the-european-dead-zone-is-born-to-keep-destiny-2-alive-7/">The European Dead Zone is Born to Keep Destiny 2 Alive</a> появились сначала на <a href="https://bloki24.ru">Блоки24</a>.</p>
]]></content:encoded>
					
					<wfw:commentRss>https://bloki24.ru/2025/12/16/the-european-dead-zone-is-born-to-keep-destiny-2-alive-7/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
			</item>
		<item>
		<title>Review: Destiny 2</title>
		<link>https://bloki24.ru/2025/12/15/review-destiny-2-3/</link>
					<comments>https://bloki24.ru/2025/12/15/review-destiny-2-3/#respond</comments>
		
		<dc:creator><![CDATA[clarapounds]]></dc:creator>
		<pubDate>Mon, 15 Dec 2025 20:57:57 +0000</pubDate>
				<category><![CDATA[Business, Small Business]]></category>
		<category><![CDATA[enhanced loot drops]]></category>
		<guid isPermaLink="false">https://bloki24.ru/?p=6831</guid>

					<description><![CDATA[<p>The RNG system is still here but has been streamlined to be more rewarding. Faction Leaders regularly dole out Legendary items after you turn in enough Faction currency to them, which can be found by participating in activities in the world, playing Crucible, breaking down old items and participating in Strikes. All-in-all, it’s not much...</p>
<p>Сообщение <a href="https://bloki24.ru/2025/12/15/review-destiny-2-3/">Review: Destiny 2</a> появились сначала на <a href="https://bloki24.ru">Блоки24</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>The RNG system is still here but has been streamlined to be more rewarding. Faction Leaders regularly dole out Legendary items after you turn in enough Faction currency to them, which can be found by participating in activities in the world, playing Crucible, breaking down old items and participating in Strikes. All-in-all, it’s not much of a chore to get to a high Power Level to take part in the late game activities. What has been negatively impacted in Destiny 2 is a player’s ability to customize their Guardian and earn certain rewards.</p>
<p>Destiny’s sequel still has a stunning lack of features, of new things to do in and with its content. Where’s the variety of Crucible modes? Where are the custom lobbies? Where is Horde mode and strike scoring? What about customizable difficulty and gameplay modifiers? Why don’t we have any in-game systems we can use to challenge ourselves and our friends? If incentive is necessary, why not offer emblems for running strikes, story missions or even raids with certain modifiers turned on? How about a system to share or feature custom-made challenges and offer a small sum of Silver for popularity? Additional raids, strikes and explorable spaces are nice, but they don’t solve the problem. Features, things to do with that content, do solve the problem and <a href="https://www.destiny2focus.com/articles/destiny-2-episode-heresy-arc-ascendancy-and-exotic-absence.html">Destiny 2 Heresy</a> 2 currently doesn’t even offer as many as its predecessor.</p>
<p>The campaign mission was the &#171;Homecoming&#187; mission from the gameplay reveal. It&#8217;s the first mission of Destiny 2 and kicks things into action with a giant explosion. The Cabal’s Red Legion has launched a strike on the Last City in an attempt to steal the Traveler. Homecoming is the perfect opening mission for Destiny 2, illustrating just how much is changing between the new game and the old. There are epic moments, like helping Zavalla hold back waves of Cabal infantry, interactions with NPCs and actual set piece moments taking place.</p>
<p>Including all content from Curse of Osiris in the base game might have helped ease some of the end-game pains that the launch brought with it. It’s not too much more to do, but it might have smoothed over a few wrinkles by including that extra content. It would also have made the loot pool larger; maybe Guardians wouldn’t be as frustrated at the limited item sets, lackluster exotics and other cosmetics. Giving more isn’t always the best idea, but in this case, it could have been.</p>
<p>The action continues after a short cutscene (yes, there are cutscenes in missions now). We’ve boarded the Cabal capital ship and need to take down the shields. The level ended in the shield generator room where we were introduced to Destiny 2’s main antagonist, Ghaul. Large and menacing, Bungie claims that he’s a more complex villain than, say, Oryx, but he didn’t come across that way in the demo. Hopefully, we’ll see another side of him in the main game.</p>
<p>Destiny 2 did manage to fix a couple of small issues from the first game, but it’s otherwise taken several steps back. Its consumable cosmetics and loot box-style method of awarding gear encourages hoarding and disengagement from the end-game grind. Its failure to offer at least as many features as the original Destiny has unsurprisingly led to rapid onset of player boredom. Worst of all, its neutering of the PvE’s moment-to-moment gameplay has resulted in a sequel that just isn’t as much fun to play. Destiny 2 may indeed have a loot problem as so many are loudly pointing out, but that’s small potatoes compared to these major fundamental flaws.</p>
<p>The campaign kicks off with a bang. Returning home to The Last City, you and your Ghost discover that the city has come under siege by the Cabal Empire’s Red Legion. Led by Dominus Gaul, the Legion successfully captures the Traveler, cutting off all Guardian’s connection to the Light. Without Light, you must become the rallying point for all surviving Guardians, re-unite the Vanguard and retake what Gaul has taken from you.</p>
<p><img decoding="async" src="http://www.imageafter.com/image.php?image=b19nature_elements079.jpg&#038;dl=1" style="max-width:420px;float:left;padding:10px 10px 10px 0px;border:0px;">On paper, the EDZ appears to be the largest open area Destiny has ever seen, but its scale can be deceptive. Using the brand new in-game map (accessed by holding down the Touchpad on PS4), it looks far bigger than the Cosmodrome. Looking closer, however, reveals that large sections of the map are taken up by long, winding roads. Take those away, and the EDZ may not be as big as it’s made out to be.</p>
<p	style="text-justify;">Over the course of its lifespan, most players agreed that Destiny’s most persistent problem was a general lack of content. There just wasn’t enough to do between DLC expansions. The thing is, those expansions never actually helped all that much. It would only take a week or two for the hardcore crowd to start complaining about a lack of content again. Some would blame those players for spending too much time with the game and burning through that content too quickly, but it’s only natural that players would quickly burn through expansions when they often didn’t include many new features. I was cautiously optimistic that Destiny 2 would address the real issue at the heart of its forebear’s content woes, but this sadly hasn’t been the case. It’s added a few minor features in the form of the new director, a map, small activities in its explorable spaces, milestones and flashpoints, but that that’s it. Oh wait, scratch that. Milestones and flashpoints are just re-branded bounties, so they’re actually not new at all. So not only does it offer less content than Destiny’s final form, but it still hasn’t addressed the first game’s core problem.</p>
<p>Сообщение <a href="https://bloki24.ru/2025/12/15/review-destiny-2-3/">Review: Destiny 2</a> появились сначала на <a href="https://bloki24.ru">Блоки24</a>.</p>
]]></content:encoded>
					
					<wfw:commentRss>https://bloki24.ru/2025/12/15/review-destiny-2-3/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
			</item>
	</channel>
</rss>
