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		<title>Destiny 2 Beta: First Impressions</title>
		<link>https://bloki24.ru/2025/12/16/destiny-2-beta-first-impressions-8/</link>
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		<dc:creator><![CDATA[christeldaughtry]]></dc:creator>
		<pubDate>Tue, 16 Dec 2025 05:25:28 +0000</pubDate>
				<category><![CDATA[Business, Sales]]></category>
		<category><![CDATA[Cold Comfort rocket launcher]]></category>
		<guid isPermaLink="false">https://bloki24.ru/?p=7085</guid>

					<description><![CDATA[<p>Shaders, ships and sparrows, which could all be obtained as rewards in simply click the up coming internet site Destiny 1 era, are tied to Destiny 2’s microtransaction system. Sure, common and rare shaders can be found be exploring the different worlds, but the most desirable shaders are all locked behind microtransactions and are now...</p>
<p>Сообщение <a href="https://bloki24.ru/2025/12/16/destiny-2-beta-first-impressions-8/">Destiny 2 Beta: First Impressions</a> появились сначала на <a href="https://bloki24.ru">Блоки24</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>Shaders, ships and sparrows, which could all be obtained as rewards in <a href="https://www.destiny2Focus.com/articles/destiny-2-s-gambit-vanishing-act-my-wild-ride-through-edge-of-fate-chaos.html">simply click the up coming internet site</a> Destiny 1 era, are tied to Destiny 2’s microtransaction system. Sure, common and rare shaders can be found be exploring the different worlds, but the most desirable shaders are all locked behind microtransactions and are now single use. It’s cool that shaders can now be individually placed on each piece of armor or weapon, but turning them into one-time consumables tied to microtransactions is terrible. Swapping shaders in and out in Destiny 1 was a fun piece of customization, but Destiny 2 strips that away.</p>
<p>With the Destiny 2 Beta in full swing now, there&#8217;s a lot to unpack. Many changes have been made from the first game, but much will be recognizable. While the Beta shouldn&#8217;t be taken as a done deal &#8212; they could still change things &#8212; it&#8217;s good to talk about the balance the team at Bungie has struck between the new and the old. And with many people unable to play the Beta, as access is limited to those with a pre-order, hopefully this preview will give you a good feel for where the game is at right now. The Beta comes with the first story mission, a strike, and two multiplayer game modes, and all have changes that we&#8217;ll get into right now.</p>
<p><b>While not able to pull a</b> fireteam together that initial first day, something I’ve managed to do with all other raids in the past, I was content to watch others attempt this beast of a raid. It was exciting to see the first fireteam complete it in just six hours and reassuring. Then talks began to crop up and not the good kind. Here were the best of the best saying that it would take everything in a fireteam&#8217;s power to pull off this raid. And why? Apparently because it was the most demanding raid out of all Destiny raids. They aren’t wrong.</p>
<p>Speaking of space-magic, more lore has been filled in with the arrival of new ghost. Yes, not everyone wants to crawl to the internet to discovery the intricate workings of just what makes Destiny tick, but for lore-nerds like me, this is a dream come true. I will gladly take more lore, because for those who don’t know, Destiny has some crazy cool sci-fi/fantasy lore. When is space-magic a bad thing? It’s not. Any tad bit more of lore to leak out will be greedily consumed until the next one arrives. It might seem like a small thing, but all those NPCs aren’t just spotting nonsense, they are referencing things. It’s the same reason every item has a cryptic description. In fact, this might be the best time to get to know Destiny. Might as well see how it all came to be while waiting for Destiny 2, right? So, go read that lore. It’s crazy and out-there in the best of ways. Just know it&#8217;s heavy on the space-magic &#8212; a wizard did come from the moon, after all. If that doesn’t sum it up, I don’t know what does.</p>
<p>Each species now has new enemy types that do change the flow of combat. The Fallen’s Wretch lunges at you with their long spear. The Cabal are the key beneficiaries here with multiple new enemy types. The Incendior uses a giant flamethrower to ignite the floor around players and War Beasts gallop in on four legs to tear out Guardians throats. The Hive and the Vex, while getting some new variants of existing types, haven’t gotten the same amount of attention as the Cabal or Fallen.</p>
<p>The next week the raid reset and all Destiny 2 players learned something new about the raid: not only did the raid reset, but the order of the rooms was different. This is a smart design, allowing players to take on challenges they are unfamiliar with or maybe were having trouble with the week previous to improve upon them. Dogs were now first; this was fantastic news as the same fireteam could tackle the raid and knock out the part that had been challenging us, first. Unfortunately the same fireteam couldn’t all make it, instead the four that did show (myself included) ended up playing Trials of the Nine. We did try everything in our power to fill the two spots putting out lines throughout our friends list and even Destinylfg.net and other sources, but we gave up after a few hours at this. No raid this week it looked like. This is not a new problem for Destiny, with Destiny 2’s new feature of Guided Games it seemed some of this searching for party members stress could be alleviated.</p>
<p style="text-justify;">Taking place on Nessus, one of the two new planets coming to Destiny 2, the strike in the Beta is called The Inverted Spire and focuses on a Vex mind that has been awoken by the Cabal. Nessus is a neat world that kind of combines the aesthetics of the Vex and the Cabal since it was originally a machine world of the Vex&#8217;s that has been invaded by the Cabal. The planet itself also has a new look to it, with a muted gray landscape, but one with lush red trees everywhere. It&#8217;s a really cool look that brings a new feel to the game.</p>
<p>The third night rolled around and with four of us ready to go we waited hoping the other two would join. They did not. Understandably so, Leviathan was proving to be slow going. Instead the four of us ended up exploring the Underbelly a fantastic piece of the raid that made it feel like not a total wash. The four of us could fight the enemies with ease and enjoy getting lost in a labyrinth of ship innards. As we explored we talked about what was difficult about the raid, the best ways to approach where we were and why Leviathan wasn’t proving fruitful. That’s the beauty of Destiny: it’s a fun game so long as friends are at your side, even if it&#8217;s a bit soul crushing.</p>
<p>Сообщение <a href="https://bloki24.ru/2025/12/16/destiny-2-beta-first-impressions-8/">Destiny 2 Beta: First Impressions</a> появились сначала на <a href="https://bloki24.ru">Блоки24</a>.</p>
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		<title>Destiny 2 is the Game Destiny Was Meant to Be</title>
		<link>https://bloki24.ru/2025/12/16/destiny-2-is-the-game-destiny-was-meant-to-be-5/</link>
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		<dc:creator><![CDATA[leonardotraeger]]></dc:creator>
		<pubDate>Tue, 16 Dec 2025 00:31:13 +0000</pubDate>
				<category><![CDATA[Business, Small Business]]></category>
		<category><![CDATA[Cold Comfort rocket launcher]]></category>
		<guid isPermaLink="false">https://bloki24.ru/?p=6957</guid>

					<description><![CDATA[<p>Then thoughts of what Bungie had envisioned for Guided Games began cropping up in my head. When Bungie announced Guided Games, it seemed exciting. Here was a feature that would ease the stress of finding a group and knowing that group could be handpicked by the seeker. It meant not having to sift through toxicity,...</p>
<p>Сообщение <a href="https://bloki24.ru/2025/12/16/destiny-2-is-the-game-destiny-was-meant-to-be-5/">Destiny 2 is the Game Destiny Was Meant to Be</a> появились сначала на <a href="https://bloki24.ru">Блоки24</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>Then thoughts of what Bungie had envisioned for Guided Games began cropping up in my head. When Bungie announced Guided Games, it seemed exciting. Here was a feature that would ease the stress of finding a group and knowing that group could be handpicked by the seeker. It meant not having to sift through toxicity, feeling a bit closer to strangers and maybe making a friend or two along the way. Guided Games has a long way to go and needs some serious refinement. I was not about to spend another hour waiting for the next group, for fear of having the same thing happen all over again. Destiny 2’s Leviathan was proving to be more of a monster than first imagined.</p>
<p>The European Dead Zone is a dramatic change from the Cosmodrome. While the Cosmodrome was mostly fields dotted with wrecked planes and boats, the EDZ is a quaint European village overtaken by a lush forest. With more verticality and unique architecture, the EDZ gives off a strong first impression.</p>
<p>The Forza series has never been my cup of tea, at least not until Forza Horizon. Driving through the beautiful scenery of Colorado in a semi-open world environment really made me appreciate the mechanics behind the series, while at the same time had me lightly touching upon the more hardcore tuning aspects. Turn10 Studios and Playground Games were able to expand  <a href="https://Www.destiny2Focus.com/articles/destiny-2-raid-checkpoints-desert-perpetual-loot-2025-strategies.html">desert perpetual checkpoint</a> upon this, bringing us to the luscious and visually breathtaking Southern Europe. It’s the interconnected world that ties into Xbox Live’s social features that really brings the world to life, as driving through the vast open world will never make you feel alone. If there’s one racing game you need to play, it’s Forza Horizon 2; it’s certainly the closest we’ll get to another Burnout Paradise.</p>
<p>While thinking about all of this, one other raid consistently keeps popping into my head, Vault of Glass. Ask any veteran Destiny player and they will probably say Vault of Glass is one of the best, if not best raid Destiny has ever had. It was a perfect blend of platforming, puzzles and bosses that created a ridiculously fun raid that could be played with ease over and over again. Even when taking new people in, it was understood that the longest it would take was minimum six hours. Leviathan was a false sale. Guardians struggle with it even when knowing the strategies for each room, the rewards are the most lackluster yet with no armor or weapons dropping to even give the slightest sense of accomplishment, and new players will probably not want to touch it because it requires a level of communication and coordination that only close friends, professional streamers or elite gamers really have.</p>
<p>That same week the raid dropped, I was able to pull a fireteam together for the weekend, landing epically on Leviathan&#8217;s Golden walkway towards the gates of opulence we made our way in. Having watched and read up on what to do because we didn’t feel like messing around with figuring out mechanics, the Bath House was up first. We did not succeed on getting it that first night and spent a number of hours just trying to get coordination down, eventually calling it and deciding to try again the next day. Meeting up the next night we aced it no problem, coordination was up, fatigue was gone and we were on point. Next was the all too known (by now) Pleasure Gardens. Stealth isn’t Destiny’s strong point and that’s all that will be said on the matter. What did cause us grief was attempting this freaking room for the next four hours while the dog (bosses) continually got more glitchy. They would cut in and out, reset their paths, see one of us even though they were facing another direction and it lead to general frustration among the whole group. We had figured out what to do but the game mechanics weren’t helping, especially when they constantly kept breaking. At this point we had already spent nine hours banging our heads against just two rooms. The fireteam called it quits for the second night and a third night seemed less hopeful.</p>
<p>It’s great that open areas finally have a good reason to explore, but finding Lost Sectors can be a bit too easy to find. They’re clearly marked in the world and are even marked on the in-game map. Once the marker is found, the entrance is, typically, right around the corner. Light exploration is a step-up from Destiny’s lack of exploration, but there should be more challenging Lost Sectors that require some sleuthing to find.</p>
<p>The action continues after a short cutscene (yes, there are cutscenes in missions now). We’ve boarded the Cabal capital ship and need to take down the shields. The level ended in the shield generator room where we were introduced to Destiny 2’s main antagonist, Ghaul. Large and menacing, Bungie claims that he’s a more complex villain than, say, Oryx, but he didn’t come across that way in the demo. Hopefully, we’ll see another side of him in the main game.</p>
<p>Hardcore Gamer went hands-on with the PS4 and PC versions of the upcoming game and if what we played is anything to go by, Bungie may have a real winner. While Destiny 2 may not change the minds of those opposed to loot shooter or MMO-lite mechanics, it will make those who were disappointed by the original game very happy. Destiny 2 is bigger, better structured and packs a more powerful punch.</p>
<p>Сообщение <a href="https://bloki24.ru/2025/12/16/destiny-2-is-the-game-destiny-was-meant-to-be-5/">Destiny 2 is the Game Destiny Was Meant to Be</a> появились сначала на <a href="https://bloki24.ru">Блоки24</a>.</p>
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		<title>Destiny 2 Beta: First Impressions</title>
		<link>https://bloki24.ru/2025/12/16/destiny-2-beta-first-impressions-5/</link>
					<comments>https://bloki24.ru/2025/12/16/destiny-2-beta-first-impressions-5/#respond</comments>
		
		<dc:creator><![CDATA[clarapounds]]></dc:creator>
		<pubDate>Mon, 15 Dec 2025 22:10:07 +0000</pubDate>
				<category><![CDATA[Business, Small Business]]></category>
		<category><![CDATA[Cold Comfort rocket launcher]]></category>
		<guid isPermaLink="false">https://bloki24.ru/?p=6877</guid>

					<description><![CDATA[<p>Speaking of space-magic, more lore has been filled in with the arrival of new ghost. Yes, not everyone wants to crawl to the internet to discovery the intricate workings of just what makes Destiny tick, but for lore-nerds like me, this is a dream come true. I will gladly take more lore, because for those...</p>
<p>Сообщение <a href="https://bloki24.ru/2025/12/16/destiny-2-beta-first-impressions-5/">Destiny 2 Beta: First Impressions</a> появились сначала на <a href="https://bloki24.ru">Блоки24</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>Speaking of space-magic, more lore has been filled in with the arrival of new ghost. Yes, not everyone wants to crawl to the internet to discovery the intricate workings of just what makes Destiny tick, but for lore-nerds like me, this is a dream come true. I will gladly take more lore, because for those who don’t know, Destiny has some crazy cool sci-fi/fantasy lore. When is space-magic a bad thing? It’s not. Any tad bit more of lore to leak out will be greedily consumed until the next one arrives. It might seem like a small thing, but all those NPCs aren’t just spotting nonsense, they are referencing things. It’s the same reason every item has a cryptic description. In fact, this might be the best time to get to know Destiny. Might as well see how it all came to be while waiting for Destiny 2, right? So, go read that lore. It’s crazy and  <a href="https://Www.destiny2focus.com/articles/destiny-2-episode-heresy-arc-ascendancy-and-exotic-absence.html">Continued</a> out-there in the best of ways. Just know it&#8217;s heavy on the space-magic &#8212; a wizard did come from the moon, after all. If that doesn’t sum it up, I don’t know what does.</p>
<p>Anyone hoping for more enemy species in Destiny 2 are bound to be disappointed. In addition to the Taken mentioned above, all four of the previous species return. You have the hulking Cabal, four-armed Taken, zombie Hive and time-traveling Vex. It’s disappointing that a named sequel doesn’t have any new species for players to fight, but there are a handful of new things going on within each of the current factions.</p>
<p>Taking place on Nessus, one of the two new planets coming to Destiny 2, the strike in the Beta is called The Inverted Spire and focuses on a Vex mind that has been awoken by the Cabal. Nessus is a neat world that kind of combines the aesthetics of the Vex and the Cabal since it was originally a machine world of the Vex&#8217;s that has been invaded by the Cabal. The planet itself also has a new look to it, with a muted gray landscape, but one with lush red trees everywhere. It&#8217;s a really cool look that brings a new feel to the game.</p>
<p>Destiny 2 did manage to fix a couple of small issues from the first game, but it’s otherwise taken several steps back. Its consumable cosmetics and loot box-style method of awarding gear encourages hoarding and disengagement from the end-game grind. Its failure to offer at least as many features as the original Destiny has unsurprisingly led to rapid onset of player boredom. Worst of all, its neutering of the PvE’s moment-to-moment gameplay has resulted in a sequel that just isn’t as much fun to play. Destiny 2 may indeed have a loot problem as so many are loudly pointing out, but that’s small potatoes compared to these major fundamental flaws.</p>
<p>Destiny released in September of 2013 and with it came an avid fan base, not necessarily for the game itself, but for developer Bungie as a whole. Unfortunately, Destiny wasn’t the most well-received game and its history is marked by scars of mistakes past. Nonetheless it pushed ever onward and a healthy fan following remained to keep it alive-and-well. There’s even a Guardiancon now and the game is still in its child years if breaking it down. It can think, play and be socially engaging; it just needs to grow a bit more. Thankfully, Destiny is giving the ultimate gift in its last few months before Destiny 2 comes out.</p>
<p style="text-justify;">Hardcore Gamer went hands-on with the PS4 and PC versions of the upcoming game and if what we played is anything to go by, Bungie may have a real winner. While Destiny 2 may not change the minds of those opposed to loot shooter or MMO-lite mechanics, it will make those who were disappointed by the original game very happy. Destiny 2 is bigger, better structured and packs a more powerful punch.</p>
<p>Convinced yet, Guardian? Ready to come back to the fold instead of drinking your woes away locked in a dark dingy Tower bar? Sure, you might see Cayde-6 roll on through, but does he really have anything interesting to say yet? He’s just waiting for the action he has no idea is on the way. The Cabal have been a long time coming and what better way to kick off Destiny 2 then an all-out assault on the place Guardians call home? Get it while it’s hot Guardian, the Tower won’t be around for much longer and all that hard work you’ve put in over the years (or ignored), well either keep at it or kiss it good bye. See you in space, Guardian.</p>
<p>Over the course of its lifespan, most players agreed that Destiny’s most persistent problem was a general lack of content. There just wasn’t enough to do between DLC expansions. The thing is, those expansions never actually helped all that much. It would only take a week or two for the hardcore crowd to start complaining about a lack of content again. Some would blame those players for spending too much time with the game and burning through that content too quickly, but it’s only natural that players would quickly burn through expansions when they often didn’t include many new features. I was cautiously optimistic that Destiny 2 would address the real issue at the heart of its forebear’s content woes, but this sadly hasn’t been the case. It’s added a few minor features in the form of the new director, a map, small activities in its explorable spaces, milestones and flashpoints, but that that’s it. Oh wait, scratch that. Milestones and flashpoints are just re-branded bounties, so they’re actually not new at all. So not only does it offer less content than Destiny’s final form, but it still hasn’t addressed the first game’s core problem.</p>
<p>Сообщение <a href="https://bloki24.ru/2025/12/16/destiny-2-beta-first-impressions-5/">Destiny 2 Beta: First Impressions</a> появились сначала на <a href="https://bloki24.ru">Блоки24</a>.</p>
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		<title>Does Bungie Really Care About What Their Fans Think Anymore?</title>
		<link>https://bloki24.ru/2025/12/15/does-bungie-really-care-about-what-their-fans-think-anymore-2/</link>
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		<dc:creator><![CDATA[krystynablyth01]]></dc:creator>
		<pubDate>Mon, 15 Dec 2025 19:02:25 +0000</pubDate>
				<category><![CDATA[Business, Sales]]></category>
		<category><![CDATA[Cold Comfort rocket launcher]]></category>
		<guid isPermaLink="false">https://bloki24.ru/?p=6781</guid>

					<description><![CDATA[<p>Fallout 4 and Dead Space 3 were both the standout best linear fusion Rifle destiny 2 sellers of their respective series. More gamers are familiar with these series thanks to their widespread success. On it’s own, this success is a good thing. In the case of Fallout at least, it means that the series has...</p>
<p>Сообщение <a href="https://bloki24.ru/2025/12/15/does-bungie-really-care-about-what-their-fans-think-anymore-2/">Does Bungie Really Care About What Their Fans Think Anymore?</a> появились сначала на <a href="https://bloki24.ru">Блоки24</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p><span style="font-weight: bolder;">Fallout 4 and Dead Space 3</span> were both the standout <a href="https://WWW.Destiny2focus.com/articles/queenbreaker-in-2025-still-my-go-to-heavy-for-epic-dps.html">best linear fusion Rifle destiny 2</a> sellers of their respective series. More gamers are familiar with these series thanks to their widespread success. On it’s own, this success is a good thing. In the case of Fallout at least, it means that the series has a future. Just like with Destiny 2, however, that success came with a price. In the case of Fallout 4 , greater success and mainstream appeal came at the cost of its RPG depth. Instead of defining what kind of character they want to play at the outset of the game, players can instead develop them as they play. The Sole Survivor’s identity is fluid. They can be anything and everything given enough time. They’re basically competent in everything from the outset of the game and developing them is mostly just a matter of increasing their damage with/resistance to different types of weapons.</p>
<p>Bungie has received massive amounts of criticism ever since Destiny 2 launched and they’re now poised to launch the expansion that will either make or break the game moving forward. They need Destiny 2: Warmind to be a success. They need it to convince players to come back and get invested in the game again. If neither of those things happen, then they’re going to have a hard time getting anyone to fork over more cash (probably forty dollars) for their major expansion coming this fall. Warmind might not be Destiny 2’s true final chance, but one would think that Bungie would still be doing everything it can to show gamers that they’re committed to improving the game, and that they’re eager correct the multitude of mistakes and exploitative policies that have defined its life thus far. That doesn’t seem to be the case, though. Instead of implementing an à la carte system like Fortnite or even just dialing back the cash shop to something closer to how it was in Destiny 1, they’re just adding a slightly less random loot box into the mix.</p>
<p>Destiny 2 did manage to fix a couple of small issues from the first game, but it’s otherwise taken several steps back. Its consumable cosmetics and loot box-style method of awarding gear encourages hoarding and disengagement from the end-game grind. Its failure to offer at least as many features as the original Destiny has unsurprisingly led to rapid onset of player boredom. Worst of all, its neutering of the PvE’s moment-to-moment gameplay has resulted in a sequel that just isn’t as much fun to play. Destiny 2 may indeed have a loot problem as so many are loudly pointing out, but that’s small potatoes compared to these major fundamental flaws.</p>
<p>The other ill feeling aside from Destiny 2’s launch is knowing we&#8217;re following a path already taken that doesn&#8217;t seem totally trustworthy. In fact, it&#8217;s the same merry-go-round many have already been talking about. We&#8217;ve been here before, we&#8217;ve seen it. Yes, Destiny 2 will drop some Taken King sized expansion and it probably will fix a lot, but it just doesn&#8217;t feel like enough or that Bungie or Activision are trying. Give us guardians something fresh, show us something shiny and new; not a lackluster experience that continually rides on the coat-tails (hardly any to begin with) of the previous title. The gimmick can work for anyone experiencing Destiny for the first time, but it&#8217;s not going to work for the players that have been with Destiny since the beginning and the newcomers will pick up on that. When creating a space to play in together, it&#8217;s creating a social dialogue, which happens inside the game and out.</p>
<p>Destiny 2 has even managed to mess up its core gameplay. While the developers’ hearts were surely in the right place when they chose to streamline the gameplay in the name of accessibility and PvP balance, in practice most of their changes have done more harm than good. One can tell that PvP was the major focus, because the changes work quite well for it. No longer do players have to endure the frustration of shotgun metas and constantly getting mapped by sniper rifles. Reduced access to abilities and power/special weapons allows for slower engagements. They’ve opened the door for an improved Crucible experience. The problem is that these changes are downright awful for the rest of the game. As it stands, Destiny 2’s gameplay mechanics encourage the hoarding of abilities and ammo rather than their enjoyment.</p>
<p>While including a loot box that doesn’t award duplicates is better than only having completely random loot boxes, doing so doesn’t take away from the fact that Bungie’s game is still highly encouraging its players to engage with loot boxes instead of actually earning loot. It also doesn’t take away from the fact that they’re still pushing random microtransactions in a game with a sixty dollars price tag and paid DLC. What’s more, they don&#8217;t appear to see anything wrong with this.</p>
<p>One of the biggest questions around Destiny 2 is if Activision and Bungie are doing enough to fix what is an extremely wonky machine, and if so, can it be saved? Destiny 2 does have a dedicated fan base, but even that has hit a low point compared to when Destiny found itself going through these same woes, just with less grief, which makes sense. Destiny isn&#8217;t perfect and it came a long way from when it launched, but many of the problems in Destiny 2 didn&#8217;t exist for Destiny. In many ways Destiny 2 felt like it had taken about a thousand steps back. Now Destiny 2 finds itself not only on the same trajectory as the original, but also with more patches and leaks to fix. The boat was sinking as soon as it hit water, it just took a little time at sea to see just how bad things were.</p>
<p>Сообщение <a href="https://bloki24.ru/2025/12/15/does-bungie-really-care-about-what-their-fans-think-anymore-2/">Does Bungie Really Care About What Their Fans Think Anymore?</a> появились сначала на <a href="https://bloki24.ru">Блоки24</a>.</p>
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