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		<title>Destiny 2: The Story So Far</title>
		<link>https://bloki24.ru/2025/12/16/destiny-2-the-story-so-far-11/</link>
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		<dc:creator><![CDATA[nydiamacy797]]></dc:creator>
		<pubDate>Tue, 16 Dec 2025 05:48:29 +0000</pubDate>
				<category><![CDATA[Business, Small Business]]></category>
		<category><![CDATA[best linear fusion rifle Destiny 2]]></category>
		<guid isPermaLink="false">https://bloki24.ru/?p=7099</guid>

					<description><![CDATA[<p>On the moon you find a deceased Guardian, not to mention a mysterious figure shadowing you. It’s revealed that the Hive have been in contact with an unknown presence are making preparations for an invasion of Earth, something you need to stop. Thus, you dive deeper into the Hive ruins only to find the Sword...</p>
<p>Сообщение <a href="https://bloki24.ru/2025/12/16/destiny-2-the-story-so-far-11/">Destiny 2: The Story So Far</a> появились сначала на <a href="https://bloki24.ru">Блоки24</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>On the moon you find a deceased Guardian, not to mention a mysterious figure shadowing you. It’s revealed that the Hive have been in contact with an unknown presence are making preparations for an invasion of Earth, something you need to stop. Thus, you dive deeper into the Hive ruins only to find the Sword of Crota. By destroying this, the Hive’s communications have ceased with the unknown force, and for the remainder of the vanilla story, the Hive threat has been squashed. Unfortunately, they’re not the major problem as the mysterious figure who has been stalking you hails you to Venus.</p>
<p style="text-justify;">With 2018 in full swing, a solid first quarter down and plenty of games to keep anyone happy, Destiny 2 is likely not on the mind. Bungie has been straightening Destiny 2 out, though, and it finds itself on almost the exact same path that its predecessor took. This isn’t a bad path, but it leaves a a bland taste in the mouth. It’s medicine that can be swallowed with maybe some slight discomfort from past experiences. Destiny 2 will continue to course correct, and those improvements do help the game, but do they help it enough? That’s up for the player to decide, because making things work that should have been working all along isn’t a reason to come back.</p>
<p>[JH]: Grimoire Cards as you knew them the past few years are gone. Who’s to say how we’re going to make that content more accessible outside of the game. However, what I can say is that it was a goal for us to take all that Grimoire content and get it into the game so that it was more accessible to players.</p>
<p>Dead Space 3’s compromises were a bit more subtle , but they still resulted in a not-so-minor departure for the series. Where the first two games were horror games first and shooters second, Dead Space 3 was the opposite. It traded careful resource management and situational weapons for resource crafting and all-purpose creations. Rather than a tense experience that required its players to think on the fly, players got an occasionally startling but overall leisurely romp through an undead ice planet. Once players acquired enough resources to craft a gun with both long and short range firing modes, any semblance of genuine scares and vulnerability went right out the airlock. Supposedly, Isaac isn’t even alone for most of the game thanks to his partner, Carver, appearing out of the ether during every other cutscene. Just like with Fallout 4 and Destiny 2, Dead Space 3 represented a shift in genre for the sake of more mainstream appeal. The semblance of the game its fans loved was still there, but that’s all it was: a semblance. The traits that made it unique, that attracted a fanbase in the first place, those were either severely watered down or cut out entirely in the name of attracting more casual players.</p>
<p>The other ill feeling aside from Destiny 2’s launch is knowing we&#8217;re following a path already taken that doesn&#8217;t seem totally trustworthy. In fact, it&#8217;s the same merry-go-round many have already been talking about. We&#8217;ve been here before, we&#8217;ve seen it. Yes, Destiny 2 will drop some Taken King sized expansion and it probably will fix a lot, but it just doesn&#8217;t feel like enough or that Bungie or Activision are trying. Give us guardians something fresh, show us something shiny and new; not a lackluster experience that continually rides on the coat-tails (hardly any to begin with) of the previous title. The gimmick can work for anyone experiencing Destiny for the first time, but it&#8217;s not going to work for the players that have been with Destiny since the beginning and the newcomers will pick up on that. When creating a space to play in together, it&#8217;s creating a social dialogue, which happens inside the game and out.</p>
<p>The Cabal play a significant roll in The Taken King, even though it’s not entirely apparent,  <a href="https://www.destiny2focus.com/articles/destiny-2-episode-heresy-arc-ascendancy-and-exotic-absence.html">Exotic Armor reworks</a> <span style="font-weight: 700;">which helps lead into Destiny</span> 2. Like every alien race before it, the Cabal were planning an attack on Earth, but they were instead interrupted by the Taken. While their operations were put on hold, they believed that they could salvage the opportunity by boarding the Dreadnaught and obtaining some of the Hive’s technology to be used against the Last City. The Guardians were successful in stopping their efforts, but due to their intense casualties, the Cabal ready an even stronger attack against The Last City which is to be seen in Destiny 2.</p>
<p><img decoding="async" src="https://c1.wallpaperflare.com/preview/147/281/253/viking-rune-stone-shark-taboo-museum.jpg" style="max-width:420px;float:left;padding:10px 10px 10px 0px;border:0px;"><span style="font-weight: 800;">One of the biggest questions</span> <span style="font-weight: 900;">around Destiny 2 is if</span> Activision and Bungie are doing enough to fix what is an extremely wonky machine, and if so, can it be saved? Destiny 2 does have a dedicated fan base, but even that has hit a low point compared to when Destiny found itself going through these same woes, just with less grief, which makes sense. Destiny isn&#8217;t perfect and it came a long way from when it launched, but many of the problems in Destiny 2 didn&#8217;t exist for Destiny. In many ways Destiny 2 felt like it had taken about a thousand steps back. Now Destiny 2 finds itself not only on the same trajectory as the original, but also with more patches and leaks to fix. The boat was sinking as soon as it hit water, it just took a little time at sea to see just how bad things were.</p>
<p>Сообщение <a href="https://bloki24.ru/2025/12/16/destiny-2-the-story-so-far-11/">Destiny 2: The Story So Far</a> появились сначала на <a href="https://bloki24.ru">Блоки24</a>.</p>
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		<title>Bungie Discusses New Content, Multiplayer Changes, the Future of Destiny</title>
		<link>https://bloki24.ru/2025/12/16/bungie-discusses-new-content-multiplayer-changes-the-future-of-destiny-8/</link>
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		<dc:creator><![CDATA[nydiamacy797]]></dc:creator>
		<pubDate>Tue, 16 Dec 2025 05:32:25 +0000</pubDate>
				<category><![CDATA[Business, Small Business]]></category>
		<category><![CDATA[Destiny 2 Bazaar]]></category>
		<guid isPermaLink="false">https://bloki24.ru/?p=7089</guid>

					<description><![CDATA[<p>It’s a difficult thing to predict. I know that we’re going to constantly pay attention to how the community plays the game. We’re going to listen to the things they talk to us about. We’re going to take their suggestions and blend it with our vision for how the franchise can evolve and change. We’ll...</p>
<p>Сообщение <a href="https://bloki24.ru/2025/12/16/bungie-discusses-new-content-multiplayer-changes-the-future-of-destiny-8/">Bungie Discusses New Content, Multiplayer Changes, the Future of Destiny</a> появились сначала на <a href="https://bloki24.ru">Блоки24</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>It’s a difficult thing to predict. I know that we’re going to constantly pay attention to how the community plays the game. We’re going to listen to the things they talk to us about. We’re going to take their suggestions and blend it with our vision for how the franchise can evolve and change. We’ll always give those who play Destiny new challenges to face, and we’re going to send them to new worlds. We’re always going to tell new stories and keep players guessing. We don’t want Destiny to become stagnant or predictable.</p>
<p>The writing and voice acting is mostly okay. There are still some cheesy lines, but there’s nothing as wacky as, &#171;that wizard came <a href="https://www.destiny2focus.com/articles/destiny-2-s-mod-lockout-why-new-guardians-are-lost-in-the-dark.html">from the www.destiny2focus.com blog</a> the moon.&#187; While the majority of voice actors deliver fine performances, it’s Joy Osmanski’s Failsafe that ultimately steals the show. With excellent comedic timing, Osmanski delivers the best quips of the game and makes Nessus the most fun location to visit.</p>
<p>Unfortunately, most of the rest of the content Curse of Osiris provides isn’t top quality. Mercury doesn’t offer the space or sense of wonder other areas provide to make it a worthwhile social space or area to explore. The Lighthouse, the new social space, is way smaller than it was in the original Destiny, and it only contains one vendor to interact with. Meanwhile, the open area of Mercury is just a tiny circle, so tiny in fact that Sparrows are disabled to give the illusion it&#8217;s bigger than it really is. On Mercury, you’ll find one public event, three adventures, and one Lost Sector. For a planet that has been teased since the initial release of Destiny, it’s appearance in Destiny 2 is underwhelming.</p>
<p>That&#8217;s Protheon&#8217;s big mechanic. Once you get him down to a certain damage point, he drops out the floor beneath you and lands you in a new arena. He does this three times throughout the fight. The difficult part about Protheon is that he plays floor&#8217;s lava with you. When he gets pissed enough, he&#8217;ll slam his fist on the ground and burn the entirety of the floor, which forces you to jump up on some small platforms. All this does, however, is put you in the line of sight of Protheon, who has two different weapons with which to take you down. It&#8217;s a tough fight, but it&#8217;s interesting and different, and that&#8217;s what we want. I will say, however, that the rest of the strike is pretty mundane. Save for the couple of interesting set pieces I mentioned earlier, it&#8217;s kind of simple. It doesn&#8217;t have many interesting mechanics, but it is short, so running it over and over as you grind will at least be quick. So again, if all of the strikes in Destiny 2 are short and simple but also take you through a new and interesting setting with a neat boss at the end, then sign me up for more.</p>
<p>We have all-new worlds to explore. Immediately after the opening act, your character is exiled into the European Dead Zone. It’s an Earth destination and the biggest map we’ve ever created by far. You will explore this destination and its lush forests. That’s really where you’ll start your new journey. You’ll journey to Titan, an oceanic moon. The entire moon is one big sea, but there are these human installations that were erected during the Golden Age. You’ll go to Io, which is one of Jupiter’s moons and is the last place the Traveler touched before the Collapse. It’s a place of magic and mysticism. Finally, you’ll go to Nessus, which is an unstable planetoid that has been completely transformed into a machine world by the Vex.</p>
<p>Whether they intended it or not, when Bungie stated during the livestream that community was what bound Destiny together, they made relationship clear. Destiny is about playing with friends new and old. It could be a one off, with the new Guided Games or something more concrete with friends who have banded together again to face the encroaching darkness. If community is so important to Destiny, it was only understandable that this path would be traversed eventually. Relationship, is something most of us take part in everyday whether we like it or not. Even the Guardians in the Tower couldn’t escape the inevitable crouchers that would surround you or the dance parties. Oh, the dance parties. People can’t help but be drawn to each other, even if it means joining others only in digital spaces.</p>
<p style="text-justify;"><img decoding="async" src="http://static.kremlin.ru/media/events/photos/big/KkYT56IBZi1wgG3XzopGPrVEwX0fKoOy.jpeg" style="max-width:400px;float:left;padding:10px 10px 10px 0px;border:0px;">There’s no real choices and trade-offs to be made anymore. The same goes for the rest of the game. The in-depth and often rewarding dialogue trees are gone, replaced with options that boil down to whether or not the player character is going to be either nice or sarcastic nice. There are no karma checks, no skill checks, no special checks, nor even long and interesting conversations to be had. Dialogue might as well just be there because previous Fallout games had it. The list could go on, but is perhaps better saved for another time. As it stands,Fallout 4 has gained massive mainstream success. It just had to become a different game in order to get it; a game that’s much more a shooter with RPG elements than it is an RPG with shooter elements. It became a game one that fans of the old Fallout games have grown to hate and possibly a series that RPG fans in may no longer care about in the future. Taken on it’s own It’s a decent game, but one that has nonetheless been compromised for the sake of short-term sales. The same is true of Dead Space 3.</p>
<p>Сообщение <a href="https://bloki24.ru/2025/12/16/bungie-discusses-new-content-multiplayer-changes-the-future-of-destiny-8/">Bungie Discusses New Content, Multiplayer Changes, the Future of Destiny</a> появились сначала на <a href="https://bloki24.ru">Блоки24</a>.</p>
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		<title>Destiny 2 is the Game Destiny Was Meant to Be</title>
		<link>https://bloki24.ru/2025/12/16/destiny-2-is-the-game-destiny-was-meant-to-be-11/</link>
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		<dc:creator><![CDATA[nydiamacy797]]></dc:creator>
		<pubDate>Tue, 16 Dec 2025 05:04:20 +0000</pubDate>
				<category><![CDATA[Business, Sales]]></category>
		<category><![CDATA[Gambit removal Destiny 2]]></category>
		<guid isPermaLink="false">https://bloki24.ru/?p=7073</guid>

					<description><![CDATA[<p>The biggest improvement was the most recent update fixing a massive number of woes that have been plaguing Destiny 2 since day one and adding certain improvements where needed. Sniper rifles are useful now; it’s been six months and a weapon choice has been entirely useless up to this point. For anyone who played Destiny,...</p>
<p>Сообщение <a href="https://bloki24.ru/2025/12/16/destiny-2-is-the-game-destiny-was-meant-to-be-11/">Destiny 2 is the Game Destiny Was Meant to Be</a> появились сначала на <a href="https://bloki24.ru">Блоки24</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p><span style="font-weight: bold;">The biggest improvement was</span> <span style="font-weight: bold;">the most recent update fixing</span> a massive number of woes that have been plaguing Destiny 2 since day one and adding certain improvements where needed. Sniper rifles are useful now; it’s been six months and a weapon choice has been entirely useless up to this point. For anyone who played Destiny, jumping back in now will bring you right back to when Icebreaker was popping Vex heads off from a comfy distance. This isn’t just a rant about snipers being bad and boo-hoo, this is just one major example of one of the many pitfalls Destiny 2 has been filling in. The best part is all weapon choices seem to have gotten a nice healthy balance. Every gun feels good to use and is reminding me more of old play in Destiny with the improvement of Destiny 2. Classes have also seen dramatic improvements; not once did I find myself using the Sunbreaker until this most recent patch.</p>
<p><img decoding="async" src="https://www.freepixels.com/class=" style="max-width:410px;float:right;padding:10px 0px 10px 10px;border:0px;">With 2018 in full swing, a solid first quarter down and plenty of games to keep anyone happy, <a href="https://www.destiny2Focus.com/articles/xur-s-tower-treasure-troop-september-2025-exotic-haul.html">Xur Location Destiny 2</a> 2 is likely not on the mind. Bungie has been straightening Destiny 2 out, though, and it finds itself on almost the exact same path that its predecessor took. This isn’t a bad path, but it leaves a a bland taste in the mouth. It’s medicine that can be swallowed with maybe some slight discomfort from past experiences. Destiny 2 will continue to course correct, and those improvements do help the game, but do they help it enough? That’s up for the player to decide, because making things work that should have been working all along isn’t a reason to come back.</p>
<p>Destiny nailed its gameplay mechanics perfectly out of the gate and those carry beautifully into Destiny 2. Aiming and shooting feel fantastic, while platforming has been tightened up with Guardians now able to clamber over ledges. Jumping is still a little floaty, but the clambering should help players avoid some unnecessary deaths.</p>
<p>It’s still too early to say Destiny 2 is going to be the dream game we all wanted when it was first announced in 2013, but based on what we played, Bungie is on the right track. We’re finally getting that cinematic, set piece filled campaign that was mysteriously missing. Strikes are going to put players in big environments and have them do more than just shoot bullet sponge enemies. There are new modes to play, worlds to see and characters to interact with. Destiny 2 may just be the game Destiny was always meant to be.</p>
<p>Destiny starts off as you’re resurrected by a Ghost in the desolate ruins of Old Russia. Things aren’t looking great as there are Fallen roaming around and you need to make it to civilization. Finding a ship, you make your way the Last City where you meet a whole network of faces, including Ikora, Zavala, Cayde-6, and The Speaker, who now represents the Traveler. They instruct you to go back to Earth and search the Cosmodrone in which you find the Hive holding out underground in the abandoned subway system. Seeing as these beings usually reside on the Moon, you’re tasked to travel outside of the atmosphere and investigate.</p>
<p>Shaders, ships and sparrows, which could all be obtained as rewards in the Destiny 1 era, are tied to Destiny 2’s microtransaction system. Sure, common and rare shaders can be found be exploring the different worlds, but the most desirable shaders are all locked behind microtransactions and are now single use. It’s cool that shaders can now be individually placed on each piece of armor or weapon, but turning them into one-time consumables tied to microtransactions is terrible. Swapping shaders in and out in Destiny 1 was a fun piece of customization, but Destiny 2 strips that away.</p>
<p>Destiny 2 has its share of issues, a lot of them to be frank, but it’s still an entertaining adventure that the developers have properly improved. The shooting mechanics are some of the best in the business, and the art team has done an amazing job in bringing this futuristic universe to realization. With that said, it’s not a monumental leap, feeling less like a sequel and more like an overloaded expansion. That’s not to mention the worlds, while beautiful, are less memorable than most of what the original game had to offer. Thankfully, Bungie and Activision have outdone themselves with the PC port. While the graphics are primarily sharper and more defined, the 60 FPS frame rate is the real game changer, ensuring you’ll never want to go back to another 30 FPS shooter. The keyboard and mouse controls also add a level of precision you couldn’t find on consoles, making this the go-to version to get. In the end, the PC release will give players a decent idea what console players have been talking about over the last three years, for better or for worse.</p>
<p>The campaign kicks off with a bang. Returning home to The Last City, you and your Ghost discover that the city has come under siege by the Cabal Empire’s Red Legion. Led by Dominus Gaul, the Legion successfully captures the Traveler, cutting off all Guardian’s connection to the Light. Without Light, you must become the rallying point for all surviving Guardians, re-unite the Vanguard and retake what Gaul has taken from you.</p>
<p>Сообщение <a href="https://bloki24.ru/2025/12/16/destiny-2-is-the-game-destiny-was-meant-to-be-11/">Destiny 2 is the Game Destiny Was Meant to Be</a> появились сначала на <a href="https://bloki24.ru">Блоки24</a>.</p>
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		<title>Destiny is a Roaring Engine of Space-Fantasy Love</title>
		<link>https://bloki24.ru/2025/12/16/destiny-is-a-roaring-engine-of-space-fantasy-love-7/</link>
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		<dc:creator><![CDATA[nydiamacy797]]></dc:creator>
		<pubDate>Tue, 16 Dec 2025 04:51:39 +0000</pubDate>
				<category><![CDATA[Business, Sales]]></category>
		<category><![CDATA[Destiny 2 Prophecy dungeon]]></category>
		<guid isPermaLink="false">https://bloki24.ru/?p=7061</guid>

					<description><![CDATA[<p>Not yet, but I promise that I will talk to you all about when it will happen as soon as we nail that down. It will happen this summer, obviously, and then on September 8 Destiny 2 will be available on PS4 and Xbox One. We’ll solidify and announce the PC ship date when we...</p>
<p>Сообщение <a href="https://bloki24.ru/2025/12/16/destiny-is-a-roaring-engine-of-space-fantasy-love-7/">Destiny is a Roaring Engine of Space-Fantasy Love</a> появились сначала на <a href="https://bloki24.ru">Блоки24</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>Not yet, but I promise that I will talk to you all about when it will happen as soon as we nail that down. It will happen this summer, obviously, and then on September 8 Destiny 2 will be available on PS4 and Xbox One. We’ll solidify and announce the PC ship date when we have it ready.</p>
<p><img decoding="async" src="https://d1lss44hh2trtw.cloudfront.net/assets/editorial/2018/09/wanted-queenbreaker-map-location-destiny-2.jpg" style="max-width:400px;float:left;padding:10px 10px 10px 0px;border:0px;">Looking back at the original beta for vanilla Destiny, there was a tremendous amount to do and see, even some leveling involved. The Destiny 2 beta feels like Bungie is keeping their cards close to the chest because anything that could rock the boat might just tip it over. Destiny is successful, but it comes with a reputation, and scuffing up that reputation in anyway could make or break sales numbers once September rolls around. The beta gives enough of itself to put players at ease while also remaining the carrot and the stick. For a Destiny fan, it’s easy enough to digest; take everything learned from Destiny and apply that to this beta, it’s a guaranteed good time. For those who might be making their way back though, this might look more like a shooter than the online multiplayer game Bungie promised. While I can only speculate as to why the amount of content was significantly trimmed down, it’s probably for good reason or it’s just actually a beta.</p>
<p>The Strike is a good place to start. It reveals a little more of the world players can expect, showcasing great improvements to Destiny. The most notable thing about the Strike is just <a href="https://www.destiny2focus.com/articles/queenbreaker-in-2025-still-my-go-to-heavy-for-epic-dps.html">how to get Queenbreaker</a> open it felt. Instead of running casually down one big hallway that twist and turns, the Strike makes use of all the space available. The number of paths available was astounding and never has it been so easy to get separated from the group, meaning communication (or keeping an eye out) is key. Party members can’t just run ahead to go off and do their own thing; the Strike actually requires some teamwork and that’s a good thing. More than a few times, imminent danger is awaiting any careless Guardian who might think &#171;I’ve got this.&#187; The mechanics of it all also helped with this feeling, giving the Strike enough complexity, but not so much that it felt bogged down. It’s hard to get an exact read, though, because this is only one Strike and without leveling of any sort, it might just seem tough. This is how every Destiny expansion has played out. Things feel like they were getting more challenging, but level up enough gear and light, and those Strikes become cake-walks. I even encountered some of this already, by just breezing past the giant drill without stopping. What looked like a challenging set piece became just a set piece. No interaction required.</p>
<p>Destiny 2 did manage to fix a couple of small issues from the first game, but it’s otherwise taken several steps back. Its consumable cosmetics and loot box-style method of awarding gear encourages hoarding and disengagement from the end-game grind. Its failure to offer at least as many features as the original Destiny has unsurprisingly led to rapid onset of player boredom. Worst of all, its neutering of the PvE’s moment-to-moment gameplay has resulted in a sequel that just isn’t as much fun to play. Destiny 2 may indeed have a loot problem as so many are loudly pointing out, but that’s small potatoes compared to these major fundamental flaws.</p>
<p>Playing Destiny 2 with others is what makes the game so enjoyable. Destiny 2 may have widened the pool, but everyone must stay in their lanes. Seeing a game like FFXIV pull off cross-play so effortlessly makes one wonder why Bungie couldn’t pull this same move. Part of it has to do with licensing agreements, but dividing Guardians is a sure way to push those same Guardians out. If a group of friends wants to play Destiny 2 together, but they all have different platforms, then why should they play at all? Much of the content in Destiny 2 is built on the idea of social play, even more so than Destiny, it just comes with limiters. Those limits are hurting Destiny 2.</p>
<p>Fallout 4 and Dead Space 3 were both the standout best sellers of their respective series. More gamers are familiar with these series thanks to their widespread success. On it’s own, this success is a good thing. In the case of Fallout at least, it means that the series has a future. Just like with Destiny 2, however, that success came with a price. In the case of Fallout 4 , greater success and mainstream appeal came at the cost of its RPG depth. Instead of defining what kind of character they want to play at the outset of the game, players can instead develop them as they play. The Sole Survivor’s identity is fluid. They can be anything and everything given enough time. They’re basically competent in everything from the outset of the game and developing them is mostly just a matter of increasing their damage with/resistance to different types of weapons.</p>
<p>Convinced yet, Guardian? Ready to come back to the fold instead of drinking your woes away locked in a dark dingy Tower bar? Sure, you might see Cayde-6 roll on through, but does he really have anything interesting to say yet? He’s just waiting for the action he has no idea is on the way. The Cabal have been a long time coming and what better way to kick off Destiny 2 then an all-out assault on the place Guardians call home? Get it while it’s hot Guardian, the Tower won’t be around for much longer and all that hard work you’ve put in over the years (or ignored), well either keep at it or kiss it good bye. See you in space, Guardian.</p>
<p>Сообщение <a href="https://bloki24.ru/2025/12/16/destiny-is-a-roaring-engine-of-space-fantasy-love-7/">Destiny is a Roaring Engine of Space-Fantasy Love</a> появились сначала на <a href="https://bloki24.ru">Блоки24</a>.</p>
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		<title>Destiny 2’s Leviathan Has an Identity Problem</title>
		<link>https://bloki24.ru/2025/12/16/destiny-2-s-leviathan-has-an-identity-problem-3/</link>
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		<dc:creator><![CDATA[nydiamacy797]]></dc:creator>
		<pubDate>Tue, 16 Dec 2025 04:29:04 +0000</pubDate>
				<category><![CDATA[Business, Sales]]></category>
		<category><![CDATA[enhanced loot drops]]></category>
		<guid isPermaLink="false">https://bloki24.ru/?p=7045</guid>

					<description><![CDATA[<p>Curse of Osiris does include two new strikes, but both are pulled directly from the campaign with no changes. Crucible doesn’t fare much better with only two new maps on Xbox One and PC, and three on PS4. Unfortunately, as of publication, Crucible is wholly broken thanks to the Prometheus Lens, a new trace rifle...</p>
<p>Сообщение <a href="https://bloki24.ru/2025/12/16/destiny-2-s-leviathan-has-an-identity-problem-3/">Destiny 2’s Leviathan Has an Identity Problem</a> появились сначала на <a href="https://bloki24.ru">Блоки24</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>Curse of Osiris does include two new strikes, but both are pulled directly from the campaign with no changes. Crucible doesn’t fare much better with only two new maps on Xbox One and PC, and three on PS4. Unfortunately, as of publication, Crucible is wholly broken thanks to the Prometheus Lens, a new trace rifle that is completely unbalanced. Bungie says they’re working on a fix, but a solution has yet to materialize nearly a week after launch.</p>
<p>It’s great that open areas finally have a good reason to explore, but finding Lost Sectors can be a bit too easy to find. They’re clearly marked in the world and are even marked on the in-game map. Once the marker is found, the entrance is, typically, right around the corner. Light exploration is a step-up from Destiny’s lack of exploration, but there should be more challenging Lost Sectors that require some sleuthing to find.</p>
<p><span style="font-weight: 800;">Looking back at the original</span> beta for vanilla Destiny, there was a tremendous amount to do and see, even some leveling involved. The Destiny 2 beta feels like Bungie is keeping their cards close to the chest because anything that could rock the boat might just tip it over. Destiny is successful, but it comes with a reputation, and scuffing up that reputation in anyway could make or break sales numbers once September rolls around. The beta gives enough of itself to put players at ease while also remaining the carrot and the stick. For a Destiny fan, it’s easy enough to digest; take everything learned from Destiny and apply that to this beta, it’s a guaranteed good time. For those who might be making their way back though, this might look more like a shooter than the online multiplayer game Bungie promised. While I can only speculate as to why the amount of content was significantly trimmed down, it’s probably for good reason or it’s just actually a beta.</p>
<p>Where does this leave Leviathan then? Answer: Not in a good place. Out of all Destiny raids this might be the least fun yet. With plans of still completing it, now having joined a Clan I feel confident in, especially when it comes to gaming positivity I know it can be done. What sucks is the time, emotional energy and all feelings that get rolled into trying to complete this raid. Once I do finish it, that’s it, it will never be attempted again, because it’s just not worth it. Bungie stated they wanted to create a raid that would draw more people in to the ultimate end game content, Leviathan is anything but inviting, even if Calaus is literally inviting you on to his opulent ship. It&#8217;s hands down the most deterring raid every created for Destiny. Which is why Bungie&#8217;s messaging on what this raid was going to be could have been a bit clearer. Why say it’s going to be inviting when also saying it’s going to be the most challenging raid ever? That’s just an oxymoron. Who is this raid made for? The ultimate Guardians (streamers) that Bungie knows will complete it or the players they say they want to join in the end game content? The messaging is mixed and muddled with leaving little hope for the future of end game content.</p>
<p	style="text-justify;">For example, when tackling a Cabal Extraction Site, players will come face-to-face with a Cabal Thresher, an air vehicle that rains missiles down on attacking Guardians. Destroy it, and players will go face-to-face with a Cabal Valus. In another example, when fighting a Fighting a Fallen Spider Walker defending shields protecting three Scorch Cannons, successfully taking down those shields will summon two additional Spider Walkers.</p>
<p>For all that can be said about Curse of Osiris’ disappointing content, it can’t be denied that Mercury is a beautiful place to visit. The Vex architecture that litters the landscape is as fascinating to take in as ever,  <a href="https://www.destiny2focus.com/articles/destiny-2-s-armor-3-0-revolutionizing-builds-in-edge-of-fate.html">stat Scaling system</a> <strong>and the brief glimpses at</strong> Mercury before its transformation are astounding. If only we had more space and time to play around in these fascinating playgrounds.</p>
<p>The campaign kicks off with a bang. Returning home to The Last City, you and your Ghost discover that the city has come under siege by the Cabal Empire’s Red Legion. Led by Dominus Gaul, the Legion successfully captures the Traveler, cutting off all Guardian’s connection to the Light. Without Light, you must become the rallying point for all surviving Guardians, re-unite the Vanguard and retake what Gaul has taken from you.</p>
<p>The European Dead Zone is the most impressive open area Destiny has ever had. It’s expansive, beautiful to travel through, and filled with entertaining activities like Public Events and Adventures. Unfortunately, Patrols remain basic, and Devrim Kay doesn’t entirely solve the traveling back and forth between open areas and social space problem. Still, the EDZ is a massive improvement over what came before, and hopefully, the rest of the open areas can deliver a similar experience to the EDZ.</p>
<p>As for graphical fidelity, Destiny 2 offers more than enough to make PC users happy. Outside of being able to enable windowed fullscreen with upwards of 4K resolution, we are given a Field of View slider, Anti-Aliasing, SSAO, Texture Anisotropy, Texture &#038; Shadow Quality, and Depth of Field selection. In addition, there’s environment, character, foliage and shadow detail distance, as well as Light Shaft, Motion Blur, Wind Impulse, Internal Render Resolution percentage, HDR for those with HDR screens, Chromatic Aberration and Film Grain. There’s even the option to display your FPS. Whew. As we mentioned, there’s a lot of options to go through, along with a VRAM Usage meter at the top to get a better grasp of your hardware capabilities. The ability to play Destiny 2 at 60 FPS is a game changer, especially if you can play it at a higher resolution such as 1440p or 4K. This feels like a game that’s made for it, and you won’t want to go back afterwards. Overall, the developers have done an amazing job bringing this to PC from a visual standpoint.<img decoding="async" src="https://www.thesixthaxis.com/wp-content/uploads/2025/05/Destiny-Edge-of-Fate-500-780x297.jpg" style="max-width:400px;float:left;padding:10px 10px 10px 0px;border:0px;"></p>
<p>Сообщение <a href="https://bloki24.ru/2025/12/16/destiny-2-s-leviathan-has-an-identity-problem-3/">Destiny 2’s Leviathan Has an Identity Problem</a> появились сначала на <a href="https://bloki24.ru">Блоки24</a>.</p>
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		<title>Destiny 2: The Story So Far</title>
		<link>https://bloki24.ru/2025/12/16/destiny-2-the-story-so-far-9/</link>
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		<dc:creator><![CDATA[nydiamacy797]]></dc:creator>
		<pubDate>Tue, 16 Dec 2025 01:49:14 +0000</pubDate>
				<category><![CDATA[Business, Sales]]></category>
		<category><![CDATA[new player experience]]></category>
		<guid isPermaLink="false">https://bloki24.ru/?p=7005</guid>

					<description><![CDATA[<p>One day long ago, a gigantic intergalactic sphere called The Traveler appeared in our solar system, most notably making contact on Mars. This mysterious colossal-sized globe was not a world conquering alien, but instead friendly, helping humans accelerate technological advancement dramatically, allowing them to traverse the stars, terraform planets and build towards a better future....</p>
<p>Сообщение <a href="https://bloki24.ru/2025/12/16/destiny-2-the-story-so-far-9/">Destiny 2: The Story So Far</a> появились сначала на <a href="https://bloki24.ru">Блоки24</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p	style="text-justify;">One day long ago, a gigantic intergalactic sphere called The Traveler appeared in our solar system, most notably making contact on Mars. This mysterious colossal-sized globe was not a world conquering alien, but instead friendly, helping humans accelerate technological advancement dramatically, allowing them to traverse the stars, terraform planets and build towards a better future. This was considered the Golden Age of humanity, even boosting the average lifespan of man threefold. Unfortunately, that prosperity didn’t last long as a deadly and ominous force called The Darkness appeared, destroying anything in its path and nearly tearing down everything Humans had built. This kicked off an event called The Collapse and everything in the galaxy took a toll because of it. The most important and unfortunate casualty was The Traveler itself as, in its last act, protected the Earth with its unresponsive body shielding the newly-built Last City.</p>
<p>Destiny released in September of 2013 and with it came an avid fan base, not necessarily for the game itself, but for developer Bungie as a whole. Unfortunately, Destiny wasn’t the most well-received game and its history is marked by scars of mistakes past. Nonetheless it pushed ever onward and a healthy fan following remained to keep it alive-and-well. There’s even a Guardiancon now and the game is still in its child years if breaking it down. It can think, play and be socially engaging; it just needs to grow a bit more. Thankfully, Destiny is giving the ultimate gift in its last few months before Destiny 2 comes out.</p>
<p>Speaking of space-magic, more lore has been filled in with the arrival of new ghost. Yes, not everyone wants to crawl to the internet to discovery the intricate workings of just what makes Destiny tick, but for lore-nerds like me, this is a dream come true. I will gladly take more lore, because for those who don’t know, Destiny has some crazy cool sci-fi/fantasy lore. When is space-magic a bad thing? It’s not. Any tad bit more of lore to leak out will be greedily consumed until the next one arrives. It might seem like a small thing, but all those NPCs aren’t just spotting nonsense, they are referencing things. It’s the same reason every item has a cryptic description. In fact, this might be the best time to get to know Destiny. Might as well see how it all came to be while waiting for Destiny 2, right? So, go read that lore. It’s crazy and out-there in the best of ways. Just know it&#8217;s heavy on the space-magic &#8212; a wizard did come from the moon, after all. If that doesn’t sum it up, I don’t know what does.</p>
<p>Love it or hate it, Destiny is addicting. It has some of the best first person shooting mechanics available, and while the campaign structure is limited, its drive for loot is exciting. Unfortunately, if players ignore the Raids all together they will be left with an unfortunate experience that’s marred by a virtually non-existent plot. Regardless, Destiny is a fun game to play with friends, having you dig through hours of dungeons and lengthy strikes. There’s a lot for Bungie to do (an actual story would be nice, more varied locations for missions and less repetitive mission tasks), but they have established something to build off of that will hopefully be expanded upon in future iterations.</p>
<p><span style="font-weight: 800;">Dark Souls and Demon’s Souls</span> were easily two of my favorite games to have hit the last generation of consoles, so when From Software announced a &#171;direct&#187; sequel, my anticipation was palpable. Somehow, From Software is able to create some of the most grueling, most depressing worlds out there, while at the same time urges us to venture forth. While there are some hitbox issues that can add to the frustration, the bosses, environments and enemies are all well throughout, along with an incredibly intriguing hidden storyline that ties directly into the past game. It’s almost as if the developers deliberately set up scenarios to screw over players, but we took it and enjoy every minute of it.</p>
<p>The campaign mission was the &#171;Homecoming&#187; mission from the gameplay reveal. It&#8217;s the first mission of Destiny 2 and kicks things into action with a giant explosion. The Cabal’s Red Legion has launched a strike on the Last City in an attempt to steal the Traveler. Homecoming is the perfect opening mission for Destiny 2, illustrating just how much is changing between the new game and the old. There are epic moments, like helping Zavalla hold back waves of Cabal infantry, interactions with NPCs and actual set piece moments taking place.</p>
<p>There you have it. While there is a lot more history and detailed information regarding specific individuals and enemies during the conflicts of Destiny, this is a broad overview of what happened throughout the course of the game. You should now be prepared for Destiny 2 when it hits PlayStation 4 and Xbox One on September 6,  <a href="https://www.destiny2focus.com/articles/queenbreaker-in-2025-still-my-go-to-heavy-for-epic-dps.html">Queenbreaker catalyst 2025</a> with the PC version coming October 24.</p>
<p>Following The Collapse, the remainder of Humanity was not too happy to see The Fallen mysteriously appearing. While Humans were picking themselves up after nearly being wiped out, these tribal scavengers swooped in to pick at the remains. With constant battles against the Guardians, most notably the Battle of the Twilight Gap, The Fallen were relentless with their assaults against The Last City in order to gain access to the Traveler. Unfortunately, they were mostly unsuccessful (with both sides sustaining high casualties), at least not until they were able to section off an area of Earth that contained SiVA technology, but that’ll come much later. One of the most well known tribes, The House of Wolves, went to battle with The Reef during this time, which they ultimately lost. Now, while The Fallen are plentiful, their houses have become disorganized and their allegiances varying.</p>
<p>Сообщение <a href="https://bloki24.ru/2025/12/16/destiny-2-the-story-so-far-9/">Destiny 2: The Story So Far</a> появились сначала на <a href="https://bloki24.ru">Блоки24</a>.</p>
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		<title>Destiny 2 is the Game Destiny Was Meant to Be</title>
		<link>https://bloki24.ru/2025/12/16/destiny-2-is-the-game-destiny-was-meant-to-be-7/</link>
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		<dc:creator><![CDATA[nydiamacy797]]></dc:creator>
		<pubDate>Tue, 16 Dec 2025 01:23:38 +0000</pubDate>
				<category><![CDATA[Business, Small Business]]></category>
		<category><![CDATA[illegal armor rolls]]></category>
		<guid isPermaLink="false">https://bloki24.ru/?p=6991</guid>

					<description><![CDATA[<p>Traveling to Venus, you run into the Vex for the first time and finally get to meet the mysterious Exo who has been watching you this entire time. She informs you that the Vex are the real threat and it’s up to you the find out what’s going on. It’s implied that the Awoken know...</p>
<p>Сообщение <a href="https://bloki24.ru/2025/12/16/destiny-2-is-the-game-destiny-was-meant-to-be-7/">Destiny 2 is the Game Destiny Was Meant to Be</a> появились сначала на <a href="https://bloki24.ru">Блоки24</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>Traveling to Venus, you run into the Vex for the first time and finally get to meet the mysterious Exo who has been watching you this entire time. She informs you that the Vex are the real threat and it’s up to you the find out what’s going on. It’s implied that the Awoken know the location of where you can find the Vex headquarters, so it’s off to the Reef.</p>
<p>Whether they intended it or not, when Bungie stated during the livestream that community was what bound Destiny together, they made relationship clear. Destiny is about playing with friends new and old. It could be a one off, with the new Guided Games or something more concrete with friends who have banded together again to face the encroaching darkness. If community is so important to Destiny, it was only understandable that this path would be traversed eventually. Relationship, is something most of us take part in everyday whether we like it or not. Even the Guardians in the Tower couldn’t escape the inevitable crouchers that would surround you or the dance parties. Oh, the dance parties. People can’t help but be drawn to each other, even if it means joining others only in digital spaces.</p>
<p>The people running Bungie and Activision aren’t stupid. It takes a great deal of smarts and business acumen to successfully run and grow any kind of company; they know exactly what they&#8217;re doing. They’re trying to make it sound like they’re doing their fans a favor, but we wouldn’t be seeing this if that were truly the case. If they really wanted to do their consumers a favor, they could do any of the following:</p>
<p><img decoding="async" src="https://www.istockphoto.com/photos/class=" style="max-width:400px;float:right;padding:10px 0px 10px 10px;border:0px;">Bungie has received massive amounts of criticism ever since Destiny 2 launched and they’re now poised to launch the expansion that will either make or break the game moving forward. They need Destiny 2: Warmind to be a success. They need it to convince players to come back and get invested in the game again. If neither of those things happen, then they’re going to have a hard time getting anyone to fork over more cash (probably forty dollars) for their major expansion coming this fall. Warmind might not be Destiny 2’s true final chance, but one would think that Bungie would still be doing everything it can to show gamers that they’re committed to improving the game, and that they’re eager correct the multitude of mistakes and exploitative policies that have defined its life thus far. That doesn’t seem to be the case, though. Instead of implementing an à la carte system like Fortnite or even just dialing back the cash shop to something closer to how it was in Destiny 1, they’re just adding a slightly less random loot box into the mix.</p>
<p>Destiny starts off as you’re resurrected by a Ghost in the desolate ruins of Old Russia. Things aren’t looking great as there are Fallen roaming around and you need to make it to civilization. Finding a ship, you make your way the Last City where you meet a whole network of faces, including Ikora, Zavala, Cayde-6, and The Speaker, who now represents the Traveler. They instruct you to go back to Earth and search the Cosmodrone in which you find the Hive holding out underground in the abandoned subway system. Seeing as these beings usually reside on the Moon, you’re tasked to travel outside of the atmosphere and  <a href="https://www.Destiny2focus.com/articles/destiny-2-s-star-wars-crossover-a-glimpse-into-the-mmo-galaxy-far-far-away.html">https://www.destiny2focus.com/articles/destiny-2-s-star-wars-crossover-a-glimpse-into-the-mmo-galaxy-Far-far-away.html</a> investigate.</p>
<p>The third piece of DLC starts off with the Taken King, and Hive God, Oryx, travelling the stars in his colossal dreadnaught ship to kick off the Taken War. Apparently he wasn’t too thrilled with the Guardians killing his baby boy. The Awoken rally a pre-emptive strike, but it ends up being a massive failure, with their armada destroyed, and their Queen presumed dead. After this, Oryx begins enslaving members of other races, ala the Taken, so it’s up to the Guardians to put a stop to this. The Guardians obtain a new set of powers and are able to land relatively safely on the Dreadnaught where the Cabal are also waging war.</p>
<p>Bungie is not the same developer that created Halo; that much has been clear ever since the early days of Destiny 1. Ever since Destiny 2 was announced, though, it’s as if they’re not even the same developer that made Destiny 1. The first Destiny had many flaws, as did the company that made it, but Bungie made up for those flaws with real improvements to the game and a passion for it that poured through their announcements, trailers and developer diaries. Fans were willing to stick around because they could feel that passion and the game really did get better.</p>
<p>The battlefield then led to the dig site, which shows just how cinematic Bungie intends all missions to be. Giant drills are circling around, and getting smacked by one of them automatically kills a Guardian. You have to navigate across a Cliffside while trying not to get hit by them, and dealing with the Cabal. With so many moving parts, The Inverted Spire is easily more cinematic than anything in the vanilla version of Destiny.</p>
<p>One day long ago, a gigantic intergalactic sphere called The Traveler appeared in our solar system, most notably making contact on Mars. This mysterious colossal-sized globe was not a world conquering alien, but instead friendly, helping humans accelerate technological advancement dramatically, allowing them to traverse the stars, terraform planets and build towards a better future. This was considered the Golden Age of humanity, even boosting the average lifespan of man threefold. Unfortunately, that prosperity didn’t last long as a deadly and ominous force called The Darkness appeared, destroying anything in its path and nearly tearing down everything Humans had built. This kicked off an event called The Collapse and everything in the galaxy took a toll because of it. The most important and unfortunate casualty was The Traveler itself as, in its last act, protected the Earth with its unresponsive body shielding the newly-built Last City.</p>
<p>Сообщение <a href="https://bloki24.ru/2025/12/16/destiny-2-is-the-game-destiny-was-meant-to-be-7/">Destiny 2 is the Game Destiny Was Meant to Be</a> появились сначала на <a href="https://bloki24.ru">Блоки24</a>.</p>
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		<title>Review: Destiny 2 (PC)</title>
		<link>https://bloki24.ru/2025/12/16/review-destiny-2-pc-6/</link>
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		<dc:creator><![CDATA[nydiamacy797]]></dc:creator>
		<pubDate>Tue, 16 Dec 2025 01:07:06 +0000</pubDate>
				<category><![CDATA[Business, Sales]]></category>
		<category><![CDATA[vault management tips]]></category>
		<guid isPermaLink="false">https://bloki24.ru/?p=6977</guid>

					<description><![CDATA[<p>Having gotten fed up with trying to find an appropriate group to run with from Destinylfg.net, it was time to turn to the new feature that seemed like it would deliver better results: the new Guided Games. Guided Games makes players jump through some hoops with good reason trying to create the most toxic free...</p>
<p>Сообщение <a href="https://bloki24.ru/2025/12/16/review-destiny-2-pc-6/">Review: Destiny 2 (PC)</a> появились сначала на <a href="https://bloki24.ru">Блоки24</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>Having gotten fed up with trying to find an appropriate group to run with from Destinylfg.net, it was time to turn to the new feature that seemed like it would deliver better results: the new Guided Games. Guided Games makes players jump through some hoops with good reason trying to create the most toxic free environment for play that it can, it sort-of works. First, Guardians will spend a token to get into GG, then players agree to the Guardian Oath stating they will be friendly, helpful and dedicate the time. Then if you’re a seeker, which I was, it gives an extra-long waiting time to make sure that the player is in it to win it. My first group I ended up waiting over an hour for. After some general party chat confusion and actually doing the banner part without talking in the fireteam I had grouped with, we finally figured it out and we could talk. This did not help either.</p>
<p><img decoding="async" src="https://burst.shopifycdn.com/photos/woman-sits-looking-at-desert.jpg?width=746&#038;format=pjpg&#038;exif=0&#038;iptc=0" style="max-width:400px;float:right;padding:10px 0px 10px 10px;border:0px;">In Destiny 2, the story kicks off with tragedy. Dominus Ghaul, the leader of the Cabal Empire’s Red Legion, has unleashed his might on the Last City. Destroying the Tower and crippling all Guardians, Ghaul seeks to capture the power of the Traveler. In his mind, the Traveler has made a mistake by granting the power of Light to humanity, and he seeks to take it for himself.</p>
<p>We want to continue experimenting and evolving Eververse to improve player experience, and give more paths to earn Eververse rewards. Please give us your feedback once Season 3 begins, as we’re dedicated to improving these systems moving forward.&#187;</p>
<p>What is surprising is the antagonist, Gaul. Presented in trailers as a hulking brute, Gaul appeared to be a walking cliché. The end product is the complete opposite with Gaul having much more depth than anticipated. Gaul doesn’t get the amount of screen time he deserves, which is disappointing considering he’s the best part of the story. Completing the campaign can last anywhere between 6-8 hours, and that time is mostly filled with well-written and varied missions. Sure, some cookie-cutter missions are just there to pad out the length, but for the majority of missions, there’s more than enough context and agency to keep players going. One mission you may be driving a vehicle, in another you’re escorting a valuable object and then you may be teleporting around areas to save a friend. There’s a lot more variety on display in Destiny 2’s missions.</p>
<p>Destiny nailed its gameplay mechanics perfectly out of the gate and those carry beautifully into Destiny 2. Aiming and shooting feel fantastic, while platforming has been tightened up with Guardians now able to clamber over ledges. Jumping is still a little floaty, but the clambering should help players avoid some unnecessary deaths.</p>
<p>The Strike is a good place to start. It reveals a little more of the world players can expect, showcasing great improvements to Destiny. The most notable thing about the Strike is just how open it felt. Instead of running casually down one big hallway that twist and turns, the Strike makes use of all the space available. The number of paths available was astounding and never has it been so easy to get separated from the group, meaning communication (or keeping an eye out) is key. Party members can’t just run ahead to go off and do their own thing; the Strike actually requires some teamwork and that’s a good thing. More than a few times, imminent danger is awaiting any careless Guardian who might think &#171;I’ve got this.&#187; The mechanics of it all also helped with this feeling, giving the Strike enough complexity, but not so much that it felt bogged down. It’s hard to get an exact read, though, because this is only one Strike and without leveling of any sort, it might just seem tough. This is how every <a href="https://www.Destiny2focus.com/articles/destiny-2-s-star-wars-crossover-a-glimpse-into-the-mmo-galaxy-far-far-away.html">Destiny 2 Star Wars crossover</a> expansion has played out. Things feel like they were getting more challenging, but level up enough gear and light, and those Strikes become cake-walks. I even encountered some of this already, by just breezing past the giant drill without stopping. What looked like a challenging set piece became just a set piece. No interaction required.</p>
<p>In 2015, Bungie released The Taken King, a major expansion that overhauled the game and fixed many of the games flaws. While 2016&#8217;s Rise of Iron paled in comparison to The Taken King, it was a good amount of content to keep fans happy until this year.</p>
<p>Seeing as so many Destiny players invested time and money into The Taken King and Rise of Iron, it’s understandable that they’d want to see some of that content return. Luckily, The Taken King is well represented in Destiny 2. Rise of Iron? Not so much.</p>
<p>Much of the gameplay changes lie under the hood. Primary, Special and Heavy weapon classifications have been replaced with Kinetic, Energy and Power weapon classifications. While many may lament the fact that Sniper Rifles, Fusion Rifles and Shotguns have been moved to the Power Weapon slot, the changes made to the classifications are ultimately smart. Players now have more viable weapons to choose from, making it easier to melt enemy shields with Energy Weapons, pound unshielded enemies with Kinectic Weaponry and better control crowds with Power Weapons. New gun types like the submachine gun and grenade launcher are thrown in to add more variety and are quite fun to use.</p>
<p>Сообщение <a href="https://bloki24.ru/2025/12/16/review-destiny-2-pc-6/">Review: Destiny 2 (PC)</a> появились сначала на <a href="https://bloki24.ru">Блоки24</a>.</p>
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		<title>Bungie Discusses New Content, Multiplayer Changes, the Future of Destiny</title>
		<link>https://bloki24.ru/2025/12/16/bungie-discusses-new-content-multiplayer-changes-the-future-of-destiny-5/</link>
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		<pubDate>Tue, 16 Dec 2025 00:41:23 +0000</pubDate>
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		<guid isPermaLink="false">https://bloki24.ru/?p=6965</guid>

					<description><![CDATA[<p>Starting with Record Books seems like the appropriate place. Destiny took the idea of achievements or milestones, whatever they might be called, and put them in the form of Record Books. A way for Guardians to keep track of all their glorious achievement plus receive gifts for leveling up through the Record Book that can...</p>
<p>Сообщение <a href="https://bloki24.ru/2025/12/16/bungie-discusses-new-content-multiplayer-changes-the-future-of-destiny-5/">Bungie Discusses New Content, Multiplayer Changes, the Future of Destiny</a> появились сначала на <a href="https://bloki24.ru">Блоки24</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>Starting with Record Books seems like the appropriate place. Destiny took the idea of achievements or milestones, whatever they might be called, and put them in the form of Record Books. A way for Guardians to keep track of all their glorious achievement plus receive gifts for leveling up through the Record Book that can be shown off when around other Guardians. Nothing like a sweet skin, right? Much like its Age of Triumph title comes the ultimate Record Book. Not only is this Record Book the largest seen so far, but it also is tough as nails to get through. It is sure to keep any Guardian busy, especially those that might be returning. What’s nice about the Age of Triumph Book is even if it seems like a slog (nothing new for <a href="https://Destiny2Focus.com/articles/bolt-charge-how-destiny-2-s-heresy-episode-is-electrifying-the-weakest-subclasses.html">bolt charge Destiny 2</a>), the records are easy to achieve, especially before September. Nothing bombastic or hardcore. Just a challenging but fair checklist. Things players will find worth doing, hell maybe even starting up that class you’ve always wanted to play but never got around too. September is a long way away after all and that Age of Triumph book wont fill itself out.</p>
<p>There&#8217;s a lot going on in this Beta, even though it&#8217;s relatively small with not a lot to do. The changes so far are mostly positive, showing promise for the real thing. Destiny 2 comes to PlayStation 4 and Xbox One on September 6 and then to PC on October 24, so there&#8217;s not much time left.</p>
<p>I wasn&#8217;t a huge fan of any of the guns in the Destiny 2 Beta, although I&#8217;m usually picky and stick with the ones I really like, but they do seem different and cater to different needs. You&#8217;re also given a lot of options in the Beta which is nice, including the ability to test out all of the different kinds of guns. They&#8217;ve changed the organization of guns as well, and I&#8217;m not too much of a fan, although I could see it working once you have a whole host of guns to choose from. Instead of Primary, Secondary, and Heavy, it&#8217;s Kinetic, Energy, and Power. Heavy and Power are synonymous, while Kinetic means regular weapons with no energy ability attached and Energy simply means that they do. Energies, remember, are the Solar, Void and Arc powers that a weapon might come with. So now, if one is Kinetic and one is Energy, you could have two assault rifles, two hand cannons or any mix of what we think of now as Primary and Secondary weapons in those slots. What I ended up using, though, was a sidearm in the Kinetic slot and an assault rifle in the Energy slot, which meant I spawned with the sidearm, which was weird. It&#8217;s different, but I think that when I actually start using it it will make more sense.</p>
<p><span style="font-weight: 600;">In 2015, Bungie released The</span> Taken King, a major expansion that overhauled the game and fixed many of the games flaws. While 2016&#8217;s Rise of Iron paled in comparison to The Taken King, it was a good amount of content to keep fans happy until this year.</p>
<p>A new set of class specific abilities are being added as well. These abilities stay the same no matter which subclass you choose, and are generally meant to help your teammates. Titans can plant down a shield, Warlocks can cast an area of healing and Hunters get a dodge roll similar to the one that was part of the Nightstalker subclass. The first two are activated by holding down the circle or B button and the Hunter&#8217;s roll is done by double tapping it. They are all a nice addition to each class&#8217; set of abilities and are super tactical. They were all incredibly useful in both PvE and PvP.</p>
<p>Kinetic guns fire physical ammo and are replenished with white ammo, and can generally be any type of gun. Auto Rifles, Scout Rifles, Pulse Rifles, Handguns, Revolvers and Submachine guns are all eligible for this category.</p>
<p>The story campaign has more missions and cinematics than you’ve ever seen in a Destiny game. The player experience has more variety, more types of activities, and more ways for you to enjoy the experience by yourself, or with other players. It is, in terms of the action you’ll enjoy, a more diverse experience than any Bungie game ever.</p>
<p>We have all-new worlds to explore. Immediately after the opening act, your character is exiled into the European Dead Zone. It’s an Earth destination and the biggest map we’ve ever created by far. You will explore this destination and its lush forests. That’s really where you’ll start your new journey. You’ll journey to Titan, an oceanic moon. The entire moon is one big sea, but there are these human installations that were erected during the Golden Age. You’ll go to Io, which is one of Jupiter’s moons and is the last place the Traveler touched before the Collapse. It’s a place of magic and mysticism. Finally, you’ll go to Nessus, which is an unstable planetoid that has been completely transformed into a machine world by the Vex.</p>
<p><img decoding="async" src="https://i.pinimg.com/originals/93/b6/ac/93b6ac8888577d9233a7f80c472243d0.jpg" alt="Pin on weapons" style="max-width:450px;float:left;padding:10px 10px 10px 0px;border:0px;">That same week the raid dropped, I was able to pull a fireteam together for the weekend, landing epically on Leviathan&#8217;s Golden walkway towards the gates of opulence we made our way in. Having watched and read up on what to do because we didn’t feel like messing around with figuring out mechanics, the Bath House was up first. We did not succeed on getting it that first night and spent a number of hours just trying to get coordination down, eventually calling it and deciding to try again the next day. Meeting up the next night we aced it no problem, coordination was up, fatigue was gone and we were on point. Next was the all too known (by now) Pleasure Gardens. Stealth isn’t Destiny’s strong point and that’s all that will be said on the matter. What did cause us grief was attempting this freaking room for the next four hours while the dog (bosses) continually got more glitchy. They would cut in and out, reset their paths, see one of us even though they were facing another direction and it lead to general frustration among the whole group. We had figured out what to do but the game mechanics weren’t helping, especially when they constantly kept breaking. At this point we had already spent nine hours banging our heads against just two rooms. The fireteam called it quits for the second night and a third night seemed less hopeful.</p>
<p>Сообщение <a href="https://bloki24.ru/2025/12/16/bungie-discusses-new-content-multiplayer-changes-the-future-of-destiny-5/">Bungie Discusses New Content, Multiplayer Changes, the Future of Destiny</a> появились сначала на <a href="https://bloki24.ru">Блоки24</a>.</p>
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		<title>Destiny 2 Beta Shows Worrisome Signs to Fans</title>
		<link>https://bloki24.ru/2025/12/16/destiny-2-beta-shows-worrisome-signs-to-fans-6/</link>
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		<dc:creator><![CDATA[nydiamacy797]]></dc:creator>
		<pubDate>Tue, 16 Dec 2025 00:14:28 +0000</pubDate>
				<category><![CDATA[Business, Small Business]]></category>
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		<guid isPermaLink="false">https://bloki24.ru/?p=6945</guid>

					<description><![CDATA[<p>The Destiny 2 beta is showing positive things, but the cracks are easy to see for any veteran Destiny player and that’s nerve-racking. Destiny 2 should not just be a glossed-up Destiny with a fresh coat of paint, it needs to prove that it is the FPSMMO it always intended to be. When hiding things...</p>
<p>Сообщение <a href="https://bloki24.ru/2025/12/16/destiny-2-beta-shows-worrisome-signs-to-fans-6/">Destiny 2 Beta Shows Worrisome Signs to Fans</a> появились сначала на <a href="https://bloki24.ru">Блоки24</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p><span style="font-weight: bold;">The Destiny 2 beta is showing</span> positive things, but the cracks are easy to see for any veteran Destiny player and that’s nerve-racking. Destiny 2 should not just be a glossed-up Destiny with a fresh coat of paint, it needs to prove that it is the FPSMMO it always intended to be. When hiding things like the item menu from players, however, those feelings of unease just won’t go away.</p>
<p>Which brings this full circle back to the Strike. With only one Strike to tackle, any Guardian checking out the beta will probably play this a few times. It was with my second group that more problems started to crop up. The beta is a stress test on Destiny 2’s system, so having such sparse…everything&#8230;became more noticeable. There is a limited arsenal in Destiny 2 at the moment, and when the party hit the boss, we started to wipe. After the third wipe I began switching out weapons in every combination imaginable, but we just couldn’t land it. Having played Destiny since vanilla, I’d say the skills are there. But here is Destiny 2 presenting itself as challenging, but there is always that inkling that it’s a façade. Again, every Destiny expansion has done this. New encounters, new mechanics, new gear. It makes it all seem like the game has changed, but level up enough, equip the right stuff and that boss that was causing so much grief becomes laughable. One can only hope that this beta is not tricking players into a false experience, but that won’t be revealed until September. So, for now it’s the waiting game.</p>
<p>While I didn’t mind Dragon Age II, it still was a step down from the incredible hardcore experience that was Origins. BioWare was able to meet in the middle, creating a more modern Action-RPG while maintaining an old school essence. There was no game on this list that I spent more time with than Dragon Age: Inquisition, and for good reason. It’s an RPG of the highest caliber, introducing us to Thedas like we’ve never seen it before, and some of the most affable characters to ever grace the Dragon Age fiction. There’s so much lore packed into this sixty dollar package that you’ll be engrossed in the story, not to mention the vast expansive world that has been finely crafted. The branching paths and party specific dialogue also give Inquisition an incredible amount of replay value; never before directly after finishing a game did I want to replay it an entirely different way. That’s not to mention the fights with dragons are some of the most satisfying occurrences to be found. Dragon Age: Inquisition has it all, and while I would like to see BioWare expand upon the addictive multiplayer mode, its campaign drove deep into my addictive personality.</p>
<p>At the time of this writing, Guided Games is still in beta for Leviathan and with good reason, which will be discussed in a moment. The third week due to everyone having a life outside of video games, even fewer people could make it which meant it wasn’t happening with the group that we had been trying to attempt Leviathan with. Of my own volition I was determined to complete this dang raid. I turned back to Destinylfg.net and what I found was a pattern seen in Destiny’s community all gaming communities for far too long — elitism. Before reading any further, go to Destinylfg.net right now and put the search to the Leviathan Raid either LFG or LFM…OK done? Did something stand out? Was it that most people searching said something along the lines of &#171;LFG must be 305 PL quick run must know what to do&#187; This will be the most common thing seen on this website: elitists looking for other elitists to run with and the challenge of Leviathan doesn’t help in the slightest. This not only deterred me, a Destiny vet, but probably deters many new guardians as well. Why even try the raid if those who want to run it only want the best of the best? While I know Sherpas exist (people who will take the time to run new folks through the raid) — I’ve even run in a few Sherpa groups myself — they are few and far between. Only eleven percent of Destiny 2 players have completed Leviathan and I don’t see that number climbing much faster, but only time will tell. When Destiny 2 launched around fifty percent of players in the first Destiny had completed some sort of raid content, which was after a three-year period with the game. Where does this leave Leviathan then? Not looking good and it doesn’t speak well to PvE endgame content for the future of Destiny 2.</p>
<p>As for the Crucible, it seems to be an uneven blending of old and new, and like any good shooter, will probably need a few matches under its belt to see where it stands. I was grouped with teams that either know shooters or know Destiny the first few matches tackled. My team dominating match after match,  <a href="https://Www.Destiny2Focus.com/articles/destiny-2-episode-heresy-arc-ascendancy-and-exotic-absence.html">Arc Subclass Changes</a> while hapless players threw themselves at our Guardian-trained reflexes. It almost didn’t seem fair, probably because the other teams weren’t making use of their powers and treating the Crucible like any other shooter. Jumping in on day two, however, was completely different. Being on the receiving end of the stick was just not fun. My team wandering off to play &#171;team deathmatch&#187; instead of the actual objective. At this point, it’s confusing when other players don’t know mechanics. Most games use the same objective-based gameplay with personal slight variations, but to see my team run to the meat grinder, completely away from the very thing we were supposed to be protecting, was disheartening. I had to quit while I was ahead. Not because the other players were bad, they just didn’t seem to care.</p>
<p>Сообщение <a href="https://bloki24.ru/2025/12/16/destiny-2-beta-shows-worrisome-signs-to-fans-6/">Destiny 2 Beta Shows Worrisome Signs to Fans</a> появились сначала на <a href="https://bloki24.ru">Блоки24</a>.</p>
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