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	<title>jamelhudd926786, Автор в Блоки24</title>
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		<title>Review: Destiny 2 – Expansion I: Curse of Osiris</title>
		<link>https://bloki24.ru/2025/12/16/review-destiny-2-expansion-i-curse-of-osiris-4/</link>
					<comments>https://bloki24.ru/2025/12/16/review-destiny-2-expansion-i-curse-of-osiris-4/#respond</comments>
		
		<dc:creator><![CDATA[jamelhudd926786]]></dc:creator>
		<pubDate>Mon, 15 Dec 2025 22:46:12 +0000</pubDate>
				<category><![CDATA[Business, Small Business]]></category>
		<category><![CDATA[destiny 2 update 9.1.0.2]]></category>
		<guid isPermaLink="false">https://bloki24.ru/?p=6895</guid>

					<description><![CDATA[<p>Energy weapons take the second category and have a burn type associated with it. Replenished with green ammo, these weapons fire either Solar, Arc, or Void Damage. These firearms can be Auto Rifles, Scout Rifles, Pulse Rifles, Handguns, Revolvers and Submachine guns. Energy weapons are best used to take down enemy shields. Destiny is a...</p>
<p>Сообщение <a href="https://bloki24.ru/2025/12/16/review-destiny-2-expansion-i-curse-of-osiris-4/">Review: Destiny 2 – Expansion I: Curse of Osiris</a> появились сначала на <a href="https://bloki24.ru">Блоки24</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>Energy weapons take the second category and have a burn type associated with it. Replenished with green ammo, these weapons fire either Solar, Arc, or Void Damage. These firearms can be Auto Rifles, Scout Rifles, Pulse Rifles, Handguns, Revolvers and Submachine guns. Energy weapons are best used to take down enemy shields.</p>
<p	style="text-justify;"><span style="font-weight: 600;">Destiny is a game with strong</span> <span style="font-weight: 900;">lore that does a poor job of</span> presenting it to players. Though Bungie vastly improved the game&#8217;s story elements in The Taken King and Rise of Iron, it&#8217;s with Destiny 2 where the developer is looking to make it&#8217;s biggest strides yet. Featuring a full-fledged campaign, Adventures that tell their own sidestory and new lore items, the story team in Bellevue, Washington have had their hands busy. We got to sit down the Matthew Ward and Jason Harris, members of the Story and Cinematics team to discuss Destiny 2&#8217;s plot.</p>
<p>Dead Space 3’s compromises were a bit more subtle , but they still resulted in a not-so-minor departure for the series. Where the first two games were horror games first and shooters second, Dead Space 3 was the opposite. It traded careful resource management and situational weapons for resource crafting and all-purpose creations. Rather than a tense experience that required its players to think on the fly, players got an occasionally startling but overall leisurely romp through an undead ice planet. Once players acquired enough resources to craft a gun with both long and short range firing modes, any semblance of genuine scares and vulnerability went right out the airlock. Supposedly, Isaac isn’t even alone for most of the game thanks to his partner, Carver, appearing out of the ether during every other cutscene. Just like with Fallout 4 and Destiny 2, Dead Space 3 represented a shift in genre for the sake of more mainstream appeal. The semblance of the game its fans loved was still there, but that’s all it was: a semblance. The traits that made it unique, that attracted a fanbase in the first place, those were either severely watered down or cut out entirely in the name of attracting more casual players.</p>
<p	style="text-justify;">Having done every previous raid in the first Destiny, it was exciting looking forward to the first raid for Destiny 2. What would it be thematically? How would it operate with challenging a fireteam of six? What would the loot be? Would it be so fun that it would call Guardians back for multiple run throughs? And then Leviathan dropped. It looked spectacular, challenging and unlike any raid seen yet. It was a freaking massive space fish eating a planet; it screams ominous!</p>
<p>[Matthew Ward]: We had the opportunity to spend time building him up in that he’s not just a bad guy. In his world, he’s the good guy with a purpose. There’s something that’s deeper to him. We wanted to make sure our antagonist wasn’t just a cliché.</p>
<p>Each species now has new enemy types that do change the flow of combat. The Fallen’s Wretch lunges at you with their long spear. The Cabal are the key beneficiaries here with multiple new enemy types. The Incendior uses a giant flamethrower to ignite the floor around players and War Beasts gallop in on four legs to tear out Guardians throats. The Hive and the Vex, while getting some new variants of existing types, haven’t gotten the same amount of attention as the Cabal or Fallen.</p>
<p>Considering how Destiny’s campaign was universally panned, Bungie took extra care to craft a proper campaign for the sequel. Destiny 2 does have a campaign, one where each missions has unique objectives and doesn’t always end with a battle against some large, bullet-sponge boss.</p>
<p>Having gotten fed up with trying to find an appropriate group to run with from Destinylfg.net, it was time to turn to the new feature that seemed like it would deliver better results: the new Guided Games. Guided Games makes players jump through some hoops with good reason trying to create the most toxic free environment for play that it can, it sort-of works. First, Guardians will spend a token to get into GG, then players agree to the Guardian Oath stating they will be friendly, helpful and dedicate the time. Then if you’re a seeker, which I was, it gives an extra-long waiting time to make sure that the player is in it to win it. My first group I ended up waiting over an hour for. After some general party chat confusion and actually doing the banner part without talking in the fireteam I had grouped with, we finally figured it out and we could talk. This did not help either.</p>
<p>Destiny 2 is almost here. After three years and two expansions, the sequel to Bungie’s first new IP in over a decade is upon us. Destiny 2 is promising to be the game that the original wasn’t. Due to the online nature of Destiny 2, we won’t have a review up the moment the game launches. Instead, we’ll be taking our time to make sure the servers work properly before putting anything up.</p>
<p>Where does this leave Leviathan then? Answer: Not in a good place. Out of all Destiny raids this might be the least fun yet. With plans of still completing it, now having joined a Clan I feel confident in, especially when it comes to gaming positivity I know it can be done. What sucks is <a href="https://Www.Destiny2Focus.com/articles/destiny-2-s-star-wars-crossover-a-glimpse-into-the-mmo-galaxy-far-far-away.html">visit the following page</a> time, emotional energy and all feelings that get rolled into trying to complete this raid. Once I do finish it, that’s it, it will never be attempted again, because it’s just not worth it. Bungie stated they wanted to create a raid that would draw more people in to the ultimate end game content, Leviathan is anything but inviting, even if Calaus is literally inviting you on to his opulent ship. It&#8217;s hands down the most deterring raid every created for Destiny. Which is why Bungie&#8217;s messaging on what this raid was going to be could have been a bit clearer. Why say it’s going to be inviting when also saying it’s going to be the most challenging raid ever? That’s just an oxymoron. Who is this raid made for? The ultimate Guardians (streamers) that Bungie knows will complete it or the players they say they want to join in the end game content? The messaging is mixed and muddled with leaving little hope for the future of end game content.</p>
<p>Сообщение <a href="https://bloki24.ru/2025/12/16/review-destiny-2-expansion-i-curse-of-osiris-4/">Review: Destiny 2 – Expansion I: Curse of Osiris</a> появились сначала на <a href="https://bloki24.ru">Блоки24</a>.</p>
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		<title>Destiny 2 Beta Shows Worrisome Signs to Fans</title>
		<link>https://bloki24.ru/2025/12/16/destiny-2-beta-shows-worrisome-signs-to-fans-3/</link>
					<comments>https://bloki24.ru/2025/12/16/destiny-2-beta-shows-worrisome-signs-to-fans-3/#respond</comments>
		
		<dc:creator><![CDATA[jamelhudd926786]]></dc:creator>
		<pubDate>Mon, 15 Dec 2025 21:43:16 +0000</pubDate>
				<category><![CDATA[Business, Small Business]]></category>
		<category><![CDATA[Destiny 2 Heresy]]></category>
		<guid isPermaLink="false">https://bloki24.ru/?p=6861</guid>

					<description><![CDATA[<p>Speaking of space-magic, more lore has been filled in with the arrival of new ghost. Yes, not everyone wants to crawl to the internet to discovery the intricate workings of just what makes Destiny tick, but for lore-nerds like me, this is a dream come true. I will gladly take more lore, because for those...</p>
<p>Сообщение <a href="https://bloki24.ru/2025/12/16/destiny-2-beta-shows-worrisome-signs-to-fans-3/">Destiny 2 Beta Shows Worrisome Signs to Fans</a> появились сначала на <a href="https://bloki24.ru">Блоки24</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p><span style="font-weight: 900;">Speaking of space-magic, more</span> lore has been filled in with the arrival of new ghost. Yes, not everyone wants to crawl to the internet to discovery the intricate workings of just what makes Destiny tick, but for lore-nerds like me, this is a dream come true. I will gladly take more lore, because for those who don’t know, Destiny has some crazy cool sci-fi/fantasy lore. When is space-magic a bad thing? It’s not. Any tad bit more of lore to leak out will be greedily consumed until the next one arrives. It might seem like a small thing, but all those NPCs aren’t just spotting nonsense, they are referencing things. It’s the same reason every item has a cryptic description. In fact, this might be the best time to get to know Destiny. Might as well see how it all came to be while waiting for Destiny 2, right? So, go read that lore. It’s crazy and out-there in the best of ways. Just know it&#8217;s heavy on the space-magic &#8212; a wizard did come from the moon, after all. If that doesn’t sum it up, I don’t know what does.</p>
<p>At the end of the mission, we finally meet Ghaul, who is terrifying in his all-white armor and his Darth Malak-esque mask. He gives a great speech and welcomes us to a world without light, as he strips the Traveler of its power. He then promptly kicks your de-powered self off the edge of the Tower and the Destiny 2 logo fades in to end the Beta&#8217;s mission. I assume the next mission will take place within the city. But the first mission of Destiny 2 impressed and if they can keep that up with the rest of the campaign, it could be great.</p>
<p>What is surprising is the antagonist, Gaul. Presented in trailers as a hulking brute, Gaul appeared to be a walking cliché. The end product is the complete opposite with Gaul having much more depth than anticipated. Gaul doesn’t get the amount of screen time he deserves, which is disappointing considering he’s the best part of the story.</p>
<p style="text-justify;">Arguably the most dangerous force alive, The Hive are a deadly ancient race hell bent on war. While their appearance seems more of a feral and radical race, they’re actually quite organized, with hierarchy of ranks and stature. With their current residence in the Solar System being on the Moon, with constant plans to advance on Earth, these beings originally came from the gas giant of Fundament in a galaxy far, far away. They are the most advanced race known to anyone, tapping into the Ascendant Realm which houses their gods, and constantly researching alternate dimensions. They also have the most connections with other races, most in particular with the Vex and the Darkness. They have been known to use The Darkness in their favor, creating The Taken in the process, which are just enemies who are possessed by the mysterious Dark force.</p>
<p>Jumping in, the beta opens with a great start, showcasing the opening mission which immediately wraps up a story arc for old players and wipes the slate clean for new players. It’s a guaranteed win-win. Unless you’re a guardian, that is, then it’s a significant loss. For a mission showcase, this is an excellent example; this story mission had more feeling in it than all of my time spent with my guardian. Characters are interacting with you. Mysteries as to where other characters went are easy to spot in the environment and it all around creates a sense of awe. Where is Eris Morn? Her glowing green jar half buried in ruble where she once stood. Or the cleaning bot that maintains its programming, casually sweeping up the blood of dead Cabal while the Tower is literally on fire in every other regard. Seeing some of the most famous guardians in action, working with you. Entering a hallway and seeing the very people Guardians are supposedly protecting, scared, huddling together as their home is taken away. Destiny 2 wants to hit with impact, and it does.</p>
<p>Other (obvious) additions to Destiny 2 are the new subclasses and  <a href="https://Www.Destiny2Focus.com/articles/destiny-2-s-bug-fixes-edge-of-fate-excitement.html">Bungie Update bug fixes</a> extra abilities. I&#8217;m a Titan main, so most of my time was spent with the new Sentinel class, but I also got to check out the Dawnblade Warlock and the Arcstrider Hunter. All three are similar in a lot of ways to their previous subclass, but with more aggressive tendencies. The Arcstrider is almost identical to Bladedancer, save for the super, which gives you some mad bow staff skills. Dawnblade gives you a flaming sword and the ability to essentially fly around the map as you swing fiery blasts at everyone. That&#8217;s instead of Sunsinger, which brought you back to life and gave you unrestricted access to all the melees and grenades you wanted. Instead of Defenders and their Wards of Dawn, Sentinels will get a Captain America shield that they&#8217;re able to throw around and smash into people with. So while I think that the new subclasses are less tactical than the original ones, they grant new and interesting game mechanics to players. The new supers are about taking out as many baddies as you can, and in that case, all three are extremely successful.</p>
<p>There are a total of eight maps (nine if you’re playing on PS4), and five game modes. Supremacy, Clash, and Control are part of the Quickplay option, and new modes Countdown and Survival are part of Competitive. Unfortunately, there is no option to select the game mode you want once you select Quickplay or Competitive. If you really want to play Control, you have to hope that the game&#8217;s matchmaking doesn&#8217;t randomly throw you into Supremacy or Clash.</p>
<p>Сообщение <a href="https://bloki24.ru/2025/12/16/destiny-2-beta-shows-worrisome-signs-to-fans-3/">Destiny 2 Beta Shows Worrisome Signs to Fans</a> появились сначала на <a href="https://bloki24.ru">Блоки24</a>.</p>
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