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	<title>clarapounds, Автор в Блоки24</title>
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		<title>Bungie&#8217;s Story Team Breaks Down Destiny 2&#8217;s Silent Protagonist, Ghaul&#8217;s Motive</title>
		<link>https://bloki24.ru/2025/12/16/bungie-s-story-team-breaks-down-destiny-2-s-silent-protagonist-ghaul-s-motive-7/</link>
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		<dc:creator><![CDATA[clarapounds]]></dc:creator>
		<pubDate>Tue, 16 Dec 2025 05:36:51 +0000</pubDate>
				<category><![CDATA[Business, Sales]]></category>
		<category><![CDATA[Destiny 2 Rite of the Nine]]></category>
		<guid isPermaLink="false">https://bloki24.ru/?p=7093</guid>

					<description><![CDATA[<p>The Destiny 2 beta is showing positive things, but the cracks are easy to see for any veteran Destiny player and that’s nerve-racking. Destiny 2 should not just be a glossed-up Destiny with a fresh coat of paint, it needs to prove that it is the FPSMMO it always intended to be. When hiding things...</p>
<p>Сообщение <a href="https://bloki24.ru/2025/12/16/bungie-s-story-team-breaks-down-destiny-2-s-silent-protagonist-ghaul-s-motive-7/">Bungie&#8217;s Story Team Breaks Down Destiny 2&#8217;s Silent Protagonist, Ghaul&#8217;s Motive</a> появились сначала на <a href="https://bloki24.ru">Блоки24</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>The Destiny 2 beta is showing positive things, but the cracks are easy to see for any veteran Destiny player and that’s nerve-racking. Destiny 2 should not just be a glossed-up Destiny with a fresh coat of paint, it needs to prove that it is the FPSMMO it always intended to be. When hiding things like the item menu from players, however, those feelings of unease just won’t go away.</p>
<p><img decoding="async" src="https://www.pcgamesn.com/wp-content/sites/pcgamesn/2023/08/armored-core-6-weapon-parts-1.jpg" style="max-width:430px;float:left;padding:10px 10px 10px 0px;border:0px;">OK, yes, loot has not been talked about and isn’t that what Cayde-6 made a firm point of mentioning at the end of the trailer? Well, seeing as we already know the outcome of what happens to said &#171;loot,&#187; it might not seem to matter — wrong. Just like everything else, loot is in full-swing. It might as well be raining guns and armor from the skies because the loot is real and it’s good. Aside from the sweet Raid armor mentioned above, the drop rates on loot have all been set to maximum. I’m talking exotics, I’m talking legendries and everything in between. My guardian has never looked rawer. I’m a space wizard and I’m here to party. All this loot also means that catching up has never been easier for those who might have fallen behind coming back to Destiny. Getting to 400 light level should take no time at all and again, Destiny 2 isn’t out until September,  <a href="https://www.destiny2focus.com/articles/destiny-2-s-armor-3-0-revolutionizing-builds-in-edge-of-fate.html">stat Scaling system</a> so there is plenty to do until then.</p>
<p>Destiny released in September of 2013 and with it came an avid fan base, not necessarily for the game itself, but for developer Bungie as a whole. Unfortunately, Destiny wasn’t the most well-received game and its history is marked by scars of mistakes past. Nonetheless it pushed ever onward and a healthy fan following remained to keep it alive-and-well. There’s even a Guardiancon now and the game is still in its child years if breaking it down. It can think, play and be socially engaging; it just needs to grow a bit more. Thankfully, Destiny is giving the ultimate gift in its last few months before Destiny 2 comes out.</p>
<p>Destiny is a game with strong lore that does a poor job of presenting it to players. Though Bungie vastly improved the game&#8217;s story elements in The Taken King and Rise of Iron, it&#8217;s with Destiny 2 where the developer is looking to make it&#8217;s biggest strides yet. Featuring a full-fledged campaign, Adventures that tell their own sidestory and new lore items, the story team in Bellevue, Washington have had their hands busy. We got to sit down the Matthew Ward and Jason Harris, members of the Story and Cinematics team to discuss Destiny 2&#8217;s plot.</p>
<p>Speaking of space-magic, more lore has been filled in with the arrival of new ghost. Yes, not everyone wants to crawl to the internet to discovery the intricate workings of just what makes Destiny tick, but for lore-nerds like me, this is a dream come true. I will gladly take more lore, because for those who don’t know, Destiny has some crazy cool sci-fi/fantasy lore. When is space-magic a bad thing? It’s not. Any tad bit more of lore to leak out will be greedily consumed until the next one arrives. It might seem like a small thing, but all those NPCs aren’t just spotting nonsense, they are referencing things. It’s the same reason every item has a cryptic description. In fact, this might be the best time to get to know Destiny. Might as well see how it all came to be while waiting for Destiny 2, right? So, go read that lore. It’s crazy and out-there in the best of ways. Just know it&#8217;s heavy on the space-magic &#8212; a wizard did come from the moon, after all. If that doesn’t sum it up, I don’t know what does.</p>
<p><span style="font-weight: 900;">It’s still too early to say</span> Destiny 2 is going to be the dream game we all wanted when it was first announced in 2013, but based on what we played, Bungie is on the right track. We’re finally getting that cinematic, set piece filled campaign that was mysteriously missing. Strikes are going to put players in big environments and have them do more than just shoot bullet sponge enemies. There are new modes to play, worlds to see and characters to interact with. Destiny 2 may just be the game Destiny was always meant to be.</p>
<p>The strike displayed just how big of a leap the sequel is over its predecessor. The Inverted Spire is an exciting mission from beginning to end, showing off the design philosophy that will hopefully permeate the entire game. The maps were far more open, allowing us to approach the battles in certain ways. At one point, we had to cross a huge battlefield with Vex and Cabal battling in the craters. While there will be a lot of returning enemies, there will also be plenty of new ones. For example, the Cabal have War Beasts, doglike creatures that aren’t afraid to get in close and maul unsuspecting Guardians. Even the returning enemies have some neat new abilities. The Cabal Phalanx now has the ability to put down a bigger shield for a small amount of time, meaning you’ll have to jump over and walk around if you want to get them.</p>
<p>Each of the three Guardian Classes – Hunter, Titan and Warlock – come equipped with a brand new subclass. An Arcstrider Hunter becomes enveloped in Arc energy and unleashes attacks via an electrified staff. Sentinel Titans summon a shield constructed out of Void energy, which they can throw at enemies or use as a melee weapon. Last, but not least, is the Dawnblade Warlock who summons a Solar sword and rains fire from the skies.</p>
<p>Сообщение <a href="https://bloki24.ru/2025/12/16/bungie-s-story-team-breaks-down-destiny-2-s-silent-protagonist-ghaul-s-motive-7/">Bungie&#8217;s Story Team Breaks Down Destiny 2&#8217;s Silent Protagonist, Ghaul&#8217;s Motive</a> появились сначала на <a href="https://bloki24.ru">Блоки24</a>.</p>
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		<title>Review: Destiny 2 (PC)</title>
		<link>https://bloki24.ru/2025/12/16/review-destiny-2-pc-10/</link>
					<comments>https://bloki24.ru/2025/12/16/review-destiny-2-pc-10/#respond</comments>
		
		<dc:creator><![CDATA[clarapounds]]></dc:creator>
		<pubDate>Tue, 16 Dec 2025 05:22:19 +0000</pubDate>
				<category><![CDATA[Business, Small Business]]></category>
		<category><![CDATA[Destiny 2 Edge of Fate expansion]]></category>
		<guid isPermaLink="false">https://bloki24.ru/?p=7083</guid>

					<description><![CDATA[<p>Bungie did turn a corner with the laying out of the plan moving forward for Destiny 2, which was a nice gesture, but showing us the content road ahead isn’t what earns trust back ; it’s the work put into Destiny 2. Guardians have been putting in the work of playing the game. Many couldn’t...</p>
<p>Сообщение <a href="https://bloki24.ru/2025/12/16/review-destiny-2-pc-10/">Review: Destiny 2 (PC)</a> появились сначала на <a href="https://bloki24.ru">Блоки24</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>Bungie did turn a corner with the laying out of the plan moving forward for Destiny 2, which was a nice gesture, but showing us the content road ahead isn’t what earns trust back ; it’s the work put into Destiny 2. Guardians have been putting in the work of playing the game. Many couldn’t keep up with the grind, but those that stayed see that brighter tomorrow that every NPC is always gabbing about to whichever Guardian will listen.</p>
<p>The one thing that continually will linger on the mind while playing is the exact sentiment above. Why was Curse of Osiris not included in the base game? Curse of Osiris is small, adding only one new destination, a new raid space next week and some other minor things, which I’m sure you can guess. It’s grating, because for such a slice of content, it could have easily made its way into the base game — obviously I’m not a developer nor do I pretend to know the ins-outs of development — that said, this DLC really is small enough that if booting up <a href="https://Www.destiny2focus.com/">Destiny 2 Tips</a> 2 for an outside party, they might think it’s part of the base game.</p>
<p style="text-justify;">On paper, the EDZ appears to be the largest open area Destiny has ever seen, but its scale can be deceptive. Using the brand new in-game map (accessed by holding down the Touchpad on PS4), it looks far bigger than the Cosmodrome. Looking closer, however, reveals that large sections of the map are taken up by long, winding roads. Take those away, and the EDZ may not be as big as it’s made out to be.</p>
<p	style="text-justify;"><img decoding="async" src="http://www.imageafter.com/image.php?image=b19nature_elements078.jpg&#038;dl=1" style="max-width:400px;float:right;padding:10px 0px 10px 10px;border:0px;">The RNG system is still here but has been streamlined to be more rewarding. Faction Leaders regularly dole out Legendary items after you turn in enough Faction currency to them, which can be found by participating in activities in the world, playing Crucible, breaking down old items and participating in Strikes. All-in-all, it’s not much of a chore to get to a high Power Level to take part in the late game activities. What has been negatively impacted in Destiny 2 is a player’s ability to customize their Guardian and earn certain rewards</p>
<p>(Mild spoilers for the first mission of the game ahead) The Beta begins by throwing you into the first mission of the game, called Homecoming. A short cinematic shows your character and his or her ghost flying towards a massive cloud. They look at one another confused, mutually deciding to fly through the smoke to see what&#8217;s going on on the other side. When they emerge, the City is being bombarded by the Red Legion of the Cabal, led by Ghaul, the main baddie of Destiny 2&#8217;s campaign. When you drop into gameplay for the first time, it&#8217;s on the edge of the Tower and you fight your way to the top. You&#8217;re equipped with a good amount of weapons, including assault rifles, sub machine guns, hand cannons and a few Power weapons, as well as your new class abilities, which we&#8217;ll talk about later.</p>
<p>The European Dead Zone is the most impressive open area Destiny has ever had. It’s expansive, beautiful to travel through, and filled with entertaining activities like Public Events and Adventures. Unfortunately, Patrols remain basic, and Devrim Kay doesn’t entirely solve the traveling back and forth between open areas and social space problem. Still, the EDZ is a massive improvement over what came before, and hopefully, the rest of the open areas can deliver a similar experience to the EDZ.</p>
<p>The story campaign has more missions and cinematics than you’ve ever seen in a Destiny game. The player experience has more variety, more types of activities, and more ways for you to enjoy the experience by yourself, or with other players. It is, in terms of the action you’ll enjoy, a more diverse experience than any Bungie game ever.</p>
<p>One of the biggest questions around Destiny 2 is if Activision and Bungie are doing enough to fix what is an extremely wonky machine, and if so, can it be saved? Destiny 2 does have a dedicated fan base, but even that has hit a low point compared to when Destiny found itself going through these same woes, just with less grief, which makes sense. Destiny isn&#8217;t perfect and it came a long way from when it launched, but many of the problems in Destiny 2 didn&#8217;t exist for Destiny. In many ways Destiny 2 felt like it had taken about a thousand steps back. Now Destiny 2 finds itself not only on the same trajectory as the original, but also with more patches and leaks to fix. The boat was sinking as soon as it hit water, it just took a little time at sea to see just how bad things were.</p>
<p>It wants to be a sci-fi epic, but also a dedicated &#171;fan’s game.&#187; It wants to welcome in new players, but old systems built in are great for pushing them away. It wants so much, and it can’t focus on what. This can most prominently be seen in the new Raid-lair coming out. Destiny as a series has gained a reputation for world-first completions of its raid, something to be seen as a race. What happens then to those who casually play that might want in on the action? It pushes them away, like everything else in Destiny 2. Why would anyone want to try their hand at the end-game content when it’s advertised as something for the best of the best.</p>
<p>Сообщение <a href="https://bloki24.ru/2025/12/16/review-destiny-2-pc-10/">Review: Destiny 2 (PC)</a> появились сначала на <a href="https://bloki24.ru">Блоки24</a>.</p>
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		<title>Destiny 2 is the Game Destiny Was Meant to Be</title>
		<link>https://bloki24.ru/2025/12/16/destiny-2-is-the-game-destiny-was-meant-to-be-12/</link>
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		<dc:creator><![CDATA[clarapounds]]></dc:creator>
		<pubDate>Tue, 16 Dec 2025 05:09:47 +0000</pubDate>
				<category><![CDATA[Business, Sales]]></category>
		<category><![CDATA[Destiny 2 Rite of the Nine]]></category>
		<guid isPermaLink="false">https://bloki24.ru/?p=7077</guid>

					<description><![CDATA[<p>Most importantly, Homecoming is thematic for getting rid of the old and bringing in the new. The Tower was a place of excitement and frustration in the first game. Players would have to continuously go back to The Tower constantly and eventually it became a chore. Walking through the destroyed halls you walked through thousands...</p>
<p>Сообщение <a href="https://bloki24.ru/2025/12/16/destiny-2-is-the-game-destiny-was-meant-to-be-12/">Destiny 2 is the Game Destiny Was Meant to Be</a> появились сначала на <a href="https://bloki24.ru">Блоки24</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>Most importantly, Homecoming is thematic for getting rid of the old and bringing in the new. The Tower was a place of excitement and frustration in the first game. Players would have to continuously go back to The Tower constantly and eventually it became a chore. Walking through the destroyed halls you walked through thousands of times is poignant. We’re saying goodbye to The Tower.</p>
<p>The other ill feeling aside from Destiny 2’s launch is knowing we&#8217;re following a path already taken that doesn&#8217;t seem totally trustworthy. In fact, it&#8217;s the same merry-go-round many have already been talking about. We&#8217;ve been here before, we&#8217;ve seen it. Yes, Destiny 2 will drop some Taken King sized expansion and it probably will fix a lot, but it just doesn&#8217;t feel like enough or that Bungie or Activision are trying. Give us guardians something fresh, show us something shiny and new; not a lackluster experience that continually rides on the coat-tails (hardly any to begin with) of the previous title. The gimmick can work for anyone experiencing Destiny for the first time, but it&#8217;s not going to work for the players that have been with Destiny since the beginning and the newcomers will pick up on that. When creating a space to play in together, it&#8217;s creating a social dialogue, which happens inside the game and out.</p>
<p>All activities in Destiny 2 can be played cooperatively, but the real test of a Fireteam’s comradery comes in Strikes, which Destiny 2 provides plenty of. There are five Strikes in Destiny 2 (six if you’re on PS4), and each is meticulously crafted to test a Fireteam. They’re far more exciting than the Strikes in vanilla Destiny and dole <a href="https://www.destiny2focus.com/articles/unlock-god-mode-destiny-2-s-edge-of-fate-exotics-are-game-changers.html">check out your url</a> some quality loot. Those looking for a challenge and some of the top-of-the-line loot will want to try the Nightfall, however, which is unlocked later in the game.</p>
<p>Much of the gameplay changes lie under the hood. Primary, Special and Heavy weapon classifications have been replaced with Kinetic, Energy and Power weapon classifications. While many may lament the fact that Sniper Rifles, Fusion Rifles and Shotguns have been moved to the Power Weapon slot, the changes made to the classifications are ultimately smart. Players now have more viable weapons to choose from, making it easier to melt enemy shields with Energy Weapons, pound unshielded enemies with Kinectic Weaponry and better control crowds with Power Weapons. New gun types like the submachine gun and grenade launcher are thrown in to add more variety and are quite fun to use.</p>
<p>The battlefield then led to the dig site, which shows just how cinematic Bungie intends all missions to be. Giant drills are circling around, and getting smacked by one of them automatically kills a Guardian. You have to navigate across a Cliffside while trying not to get hit by them, and dealing with the Cabal. With so many moving parts, The Inverted Spire is easily more cinematic than anything in the vanilla version of Destiny.</p>
<p>Finally, we were able to sneak in a match of Countdown, a new multiplayer mode in Destiny 2. The mode is essentially Search &#038; Destroy. One team is tasked with planting a bomb, and the other is tasked with defusing it. If an entire team is eliminated, however, the round ends. The first team to win six rounds is the victor. It’s a neat mode for those who like these types of multiplayer modes. For those who don’t like it, modes like Clash will return. Unlike Destiny, however, all multiplayer modes will only support eight players, down from twelve.</p>
<p>It was the third week which meant the Gauntlet room was up first; a room I hadn’t encountered yet. The mechanics were explained and I felt good with the ease at which this seemed like it could be done. The Gauntlet room only echoed what the world-firsters had stated; those seeking to guide others through the raid were going to have a hell of a time. A certain party member who also was a seeker wasn’t talking much throughout the two hours spent trying to get coordination down. They kept wandering off, not listening and generally being unhelpful. It ended with them dropping out of the fireteam never to return even with party invites thrown their way. It was time to call it quits. Defeated the third seeker and myself thanked the Clan that had been the guides for their time and parted ways.</p>
<p><img decoding="async" src="https://images.squarespace-cdn.com/content/v1/56d5457d8259b57a20245e80/7369d345-f209-4b15-934d-eda5f67f1bb7/20250514141425_1.jpg" style="max-width:410px;float:left;padding:10px 10px 10px 0px;border:0px;"><span style="font-weight: 900;">At the moment, there’s</span> probably no finer example of this than Destiny 2 . Among the many problems afflicting it, the most basic is probably the fact that, at its core, the game is a compromise. It’s a watered-down version of what made the original Destiny enjoyable, done for the sake of attracting a more casual audience. Annoying grind or not, Destiny 1 was more about the hunt than it was the acquisition. Rather, it might be better to say that the hunt was what made the acquisition fun. The hunt took commitment though. Gathering exotic, raid and perfectly-rolled gear took time. It took patience. It meant throwing oneself into the grind until they finally earned the prize they sought. The lack of content variety was certainly annoying, but the way Destiny was set up made the effort feel rewarding all the same. Not everyone enjoys this sort of game though. It’s not as easy to drop in and play as, say, Call of Duty or Halo 5. This is what Bungie &#171;fixed&#187; in Destiny 2. Now, the hunt is basically gone. Every piece of gear one can get is exactly the same as everyone else’s. &#171;Rare&#187; loot can be earned by literally doing nothing, exotics no longer feel special and character builds are practically nonexistent. It’s much easier to jump in as a new or casual player, but why should they bother? In its pursuit of the casual audience, Destiny 2 wound up sacrificing the very thing that made the original fun engage in: the actual hunt and effort required to obtain rare loot. Destiny 2 isn’t the only game to suffer in this way though. Just look at Fallout 4 or even Dead Space 3.</p>
<p>Сообщение <a href="https://bloki24.ru/2025/12/16/destiny-2-is-the-game-destiny-was-meant-to-be-12/">Destiny 2 is the Game Destiny Was Meant to Be</a> появились сначала на <a href="https://bloki24.ru">Блоки24</a>.</p>
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		<title>Review: Destiny 2 – Expansion I: Curse of Osiris</title>
		<link>https://bloki24.ru/2025/12/16/review-destiny-2-expansion-i-curse-of-osiris-8/</link>
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		<dc:creator><![CDATA[clarapounds]]></dc:creator>
		<pubDate>Tue, 16 Dec 2025 04:57:14 +0000</pubDate>
				<category><![CDATA[Business, Small Business]]></category>
		<category><![CDATA[Destiny 2 Star Wars crossover]]></category>
		<guid isPermaLink="false">https://bloki24.ru/?p=7065</guid>

					<description><![CDATA[<p>Hardcore Gamer went hands-on with the PS4 and PC versions of the upcoming game and if what we played is anything to go by, Bungie may have a real winner. While Destiny 2 may not change the minds of those opposed to loot shooter or Star Wars MMO Game-lite mechanics, it will make those who...</p>
<p>Сообщение <a href="https://bloki24.ru/2025/12/16/review-destiny-2-expansion-i-curse-of-osiris-8/">Review: Destiny 2 – Expansion I: Curse of Osiris</a> появились сначала на <a href="https://bloki24.ru">Блоки24</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>Hardcore Gamer went hands-on with the PS4 and PC versions of the upcoming game and if what we played is anything to go by, Bungie may have a real winner. While Destiny 2 may not change the minds of those opposed to loot shooter or <a href="https://www.destiny2focus.com/articles/destiny-2-s-star-wars-crossover-a-glimpse-into-the-mmo-galaxy-far-far-away.html">Star Wars MMO Game</a>-lite mechanics, it will make those who were disappointed by the original game very happy. Destiny 2 is bigger, better structured and packs a more powerful punch.</p>
<p>The most immediate change is the environment. The Tower always seemed like an elusive thing; my Guardian didn’t feel close to those she was supposedly protecting. How is one supposed to feel like a hero when there really isn’t anyone worth saving? Heroes come in all shapes and sizes, whether fighting actual battles or just being that person someone looks up to, heroes aren’t made without those to protect. Although, it could be argued Guardians are more warriors…never mind, no need to go down that path. Needless to say, Guardians are now invested in the people they are protecting; they are going out into the world and fighting back whatever might threaten a community broken. It connects Guardians to something worth fighting for: relationship.</p>
<p>Convinced yet, Guardian? Ready to come back to the fold instead of drinking your woes away locked in a dark dingy Tower bar? Sure, you might see Cayde-6 roll on through, but does he really have anything interesting to say yet? He’s just waiting for the action he has no idea is on the way. The Cabal have been a long time coming and what better way to kick off Destiny 2 then an all-out assault on the place Guardians call home? Get it while it’s hot Guardian, the Tower won’t be around for much longer and all that hard work you’ve put in over the years (or ignored), well either keep at it or kiss it good bye. See you in space, Guardian.</p>
<p>Destiny 2 is in a state of crisis. After a successful launch, the game and its developer, Bungie, have been engulfed in controversy. The game’s lack of endgame content, heavy use of microtransactions, and XP controversy have hampered Destiny 2’s prospects and hurt Bungie’s image. It’s this that makes the timing of Destiny 2 – Expansion I: Curse of Osiris so conspicuous. Arriving two months after the console launch , and six weeks after the PC launch , Curse of Osiris promises to add a slew of new content to the vanilla game. At $20, though, does Curse of Osiris bring enough to the table or should this expansion be forgotten?</p>
<p>Without a doubt, the best new addition Curse of Osiris brings to Destiny 2 is the Raid Lair. Filled with challenging puzzles and boss fights, Raid Lairs provide the thrill that the rest of the expansion is sorely missing. While it would have been nice to get a new Raid or endgame activity like in previous expansions, the Raid Lairs are interesting enough to keep players hooked momentarily.</p>
<p style="text-justify;"><img decoding="async" src="https://www.publicdomainpictures.net/pictures/140000/velka/army-mortar-weapon-sights.jpg" alt="Army Mortar Weapon Sights Free Stock Photo - Public Domain Pictures" style="max-width:450px;float:right;padding:10px 0px 10px 10px;border:0px;">While Destiny might not be your standard MMO because it’s also a shooter, it&#8217;s nonetheless doing something similar to the likes of the original FFXIV. Destiny is raising itself to the ground and just like a flower that finds a way to bud up through the ashes, just maybe Destiny 2 will deliver on things its parent game couldn’t. By the likes of the new trailer , as flames consume the Last City and the Towers burn with it, it gives cause to rise up and begin the fight anew. This is a time for Guardians new-and-old to band together and join in what is sure to continue a name of legacy, even if Destiny didn’t quite get everything right. Before any of that can begin, Destiny is turning it on and by far this is the best time to give it the send off it deserves.</p>
<p>Going deeper into the earth, we finally found what the Red Legion was searching for, Protheon, the Modular Mind. This giant bipedal Vex machine was the final boss and he was quite the challenge. All his attacks caused splash damage and a single stomp was enough to snuff out a Guardian. While he was quite the bullet sponge, Bungie did make it interesting by constantly changing the arena. A multi-tiered boss, Protheon would destroy the arena, sending us falling down to a new one. Each arena had its own little quirk. The second had a burning effect every now and again that would drain health. The third was surrounded by a lake of a milky white substance that would birth Vex grunts. It’s was an exciting boss battle that was more entertaining and engaging than anything in vanilla Destiny.</p>
<p>The most exciting thing by far is the fact that all the Raids are back. Updated Raids matching appropriately the light level of Guardians and its fair because it’s not even the max light level of 400, it’s 390. This ensures that more people will get to experience the Raids, instead of just the top tier level players. Besides having free reign on all Raids and smashing in some old baddies&#8217; faces, the updated Raids come with something even more worthwhile: the coolest armor to ever come out of Destiny. While I haven’t been the biggest fan of some of the armor choices made by Bungie, whoever thought of this totally revamped package of all armor was a genius. Seeing the new Raid armor was enough to sell me on Age of Triumph — Vault of Glass aside. It just looks so space-magic, and isn’t that what it’s all about?</p>
<p>Сообщение <a href="https://bloki24.ru/2025/12/16/review-destiny-2-expansion-i-curse-of-osiris-8/">Review: Destiny 2 – Expansion I: Curse of Osiris</a> появились сначала на <a href="https://bloki24.ru">Блоки24</a>.</p>
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		<title>Editor&#8217;s Choice: Beck&#8217;s Top 10 Games of 2014</title>
		<link>https://bloki24.ru/2025/12/16/editor-s-choice-beck-s-top-10-games-of-2014-7/</link>
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		<dc:creator><![CDATA[clarapounds]]></dc:creator>
		<pubDate>Tue, 16 Dec 2025 04:37:28 +0000</pubDate>
				<category><![CDATA[Business, Small Business]]></category>
		<category><![CDATA[arc charge destiny 2]]></category>
		<guid isPermaLink="false">https://bloki24.ru/?p=7051</guid>

					<description><![CDATA[<p>Destiny 2 has finally, truly been revealed. Bungie and Activision finally lifted the curtain on the much-anticipated sequel, showcasing gameplay for the first time. Hardcore Gamer was able to sit down with Bungie&#8217;s Community Manager, David &#8216;DeeJ&#8217; Dauge to discuss what new stuff Destiny 2 brings to the table and what the future holds for...</p>
<p>Сообщение <a href="https://bloki24.ru/2025/12/16/editor-s-choice-beck-s-top-10-games-of-2014-7/">Editor&#8217;s Choice: Beck&#8217;s Top 10 Games of 2014</a> появились сначала на <a href="https://bloki24.ru">Блоки24</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>Destiny 2 has finally, truly been revealed. Bungie and Activision finally lifted the curtain on the much-anticipated sequel, showcasing gameplay for the first time. Hardcore Gamer was able to sit down with Bungie&#8217;s Community Manager, David &#8216;DeeJ&#8217; Dauge to discuss what new stuff Destiny 2 brings to the table and what the future holds for the franchise. For more on Destiny 2, be sure to check out our in-depth preview of the campaign, Inverted Spire strike and multiplayer.</p>
<p>[MW]: Well, let’s look at the Fallen. In our Age of Triumph Grimoire Cards, we’ve taken the time to advance their story and key into the current state of the faction. The Fallen have completely lose their house structure. The idea of the Kells and the different houses are gone now, and they’re just a broken people. Some of them have gathered together in the EDZ, and others are roaming the solar system. We’re able to really progress their story following the events of the previous games and expansions. Then we have the contextualized dialogue system to hint back to what you’ve done to them in the past.</p>
<p>Casual players are the single largest audience in gaming; there’s no getting around it. This is the audience that every major publisher wants to appeal to; the one group that every development studio hopes will latch onto their game. After all, capturing the attention of the casual or mainstream audience usually means massive success and wondrous profit. So it’s understandable that they, publishers especially, would have a vested interest in making their games more accessible and appealing to that audience. Making that appeal often means simplification. The simpler the game is, the more accessible it is, the more mainstream appeal it can have. While there’s nothing innately wrong with making one’s game more accessible to the wider gaming audience, doing so always comes at a cost. Just as a game cannot be both simple and complex, neither can it simultaneously serve its niche and successfully appeal to the mainstream audience. Therefore compromises must be made, usually ones that rob the game of what made it special in the first place.</p>
<p>Fallout 4 and  <a href="https://www.destiny2focus.com/articles/destiny-2-episode-heresy-arc-ascendancy-and-exotic-absence.html">Exotic Armor Reworks</a> Dead Space 3 were both the standout best sellers of their respective series. More gamers are familiar with these series thanks to their widespread success. On it’s own, this success is a good thing. In the case of Fallout at least, it means that the series has a future. Just like with Destiny 2, however, that success came with a price. In the case of Fallout 4 , greater success and mainstream appeal came at the cost of its RPG depth. Instead of defining what kind of character they want to play at the outset of the game, players can instead develop them as they play. The Sole Survivor’s identity is fluid. They can be anything and everything given enough time. They’re basically competent in everything from the outset of the game and developing them is mostly just a matter of increasing their damage with/resistance to different types of weapons.</p>
<p>The Forza series has never been my cup of tea, at least not until Forza Horizon. Driving through the beautiful scenery of Colorado in a semi-open world environment really made me appreciate the mechanics behind the series, while at the same time had me lightly touching upon the more hardcore tuning aspects. Turn10 Studios and Playground Games were able to expand upon this, bringing us to the luscious and visually breathtaking Southern Europe. It’s the interconnected world that ties into Xbox Live’s social features that really brings the world to life, as driving through the vast open world will never make you feel alone. If there’s one racing game you need to play, it’s Forza Horizon 2; it’s certainly the closest we’ll get to another Burnout Paradise.</p>
<p>The campaign kicks off with a bang. Returning home to The Last City, you and your Ghost discover that the city has come under siege by the Cabal Empire’s Red Legion. Led by Dominus Gaul, the Legion successfully captures the Traveler, cutting off all Guardian’s connection to the Light. Without Light, you must become the rallying point for all surviving Guardians, re-unite the Vanguard and retake what Gaul has taken from you.</p>
<p>When D4 was first announced, it sounded ridiculous. Swery65, a man who made a name for himself with the over the top and overly charismatic Deadly Premonition, was creating a Kinect game exclusively for Xbox One? It just sounded out of the ordinary, even by his standards. But alas, D4: Dark Dreams Don’t Die is one of the most charming, most comical games of the year. While it’s run almost entirely on quick time events though either a controller or hand motions, it’s the loveable cast of characters and intriguing storyline that really make D4 special. If there’s one mission for the gaming community, it’s to ensure that Swery65 and the team at Access Games finishes the episodic adventure, as two chapters and a prologue are just not enough.</p>
<p>Сообщение <a href="https://bloki24.ru/2025/12/16/editor-s-choice-beck-s-top-10-games-of-2014-7/">Editor&#8217;s Choice: Beck&#8217;s Top 10 Games of 2014</a> появились сначала на <a href="https://bloki24.ru">Блоки24</a>.</p>
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		<title>Review: Destiny 2</title>
		<link>https://bloki24.ru/2025/12/16/review-destiny-2-8/</link>
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		<dc:creator><![CDATA[clarapounds]]></dc:creator>
		<pubDate>Tue, 16 Dec 2025 04:24:36 +0000</pubDate>
				<category><![CDATA[Business, Sales]]></category>
		<category><![CDATA[Destiny 2 Edge of Fate expansion]]></category>
		<guid isPermaLink="false">https://bloki24.ru/?p=7043</guid>

					<description><![CDATA[<p>It&#8217;s a bit nerve-racking that lore, while mentioned, didn’t come up that much, other than story content. With such a serious overhaul to story, gameplay and the two combined, it’s odd that Bungie would leave out what they’ve done for Destiny lore access to the player base. They introduced a number of needed fixes (maps)...</p>
<p>Сообщение <a href="https://bloki24.ru/2025/12/16/review-destiny-2-8/">Review: Destiny 2</a> появились сначала на <a href="https://bloki24.ru">Блоки24</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>It&#8217;s a bit nerve-racking that lore, while mentioned, didn’t come up that much, other than story content. With such a serious overhaul to story, gameplay and the two combined, it’s odd that Bungie would leave out what they’ve done for Destiny lore access to the player base. They introduced a number of needed fixes (maps) and while these are already a drastic improvement to the core Destiny game, lore seems out of reach for the moment. It’s not to say that Bungie won’t talk about it later, but still. While not showcasing access to lore, it&#8217;s most certainly there. For lore nerds like myself, Destiny 2 already looks to be a dream come true.</p>
<p>It&#8217;s been less than a year since Destiny 2’s launch, with highs and lows, but mostly lows. Players may have fallen off Destiny 2 faster than a Sparrow racing its way through…oh wait (I miss Sparrow Racing). It&#8217;s this exact feeling, however, that Bungie is battering its player base with. For those who have come from Destiny and stuck around &#8212; through gritted teeth &#8212; and those who are newcomers to the IP, it&#8217;s been like climbing a vertical mountain that&#8217;s starting to invert itself on the way up. Slowly, Bungie has course corrected and it&#8217;s filling in much of the gaps that should have been filled in to begin with. When an entire weapon selection is useless for much of the first year, something might be wrong, especially because it leads to one of the worst grievances of all &#8212; not having fun.</p>
<p style="text-justify;">Anyone hoping for more enemy species in Destiny 2 are bound to be disappointed. In addition to the Taken mentioned above, all four of the previous species return. You have the hulking Cabal, four-armed Taken, zombie Hive and time-traveling Vex. It’s disappointing that a named sequel doesn’t have any new species for players to fight, but there are a handful of new things going on within each of the current factions.</p>
<p>The most exciting thing by far is the fact that all the Raids are back. Updated Raids matching appropriately the light level of Guardians and its fair because it’s not even the max light level of 400, it’s 390. This ensures that more people will get to experience the Raids, instead of just the top tier level players. Besides having free reign on all Raids and smashing in some old baddies&#8217; faces, the updated Raids come with something even more worthwhile: the coolest armor to ever come out of Destiny. While I haven’t been the biggest fan of some of the armor choices made by Bungie, whoever thought of this totally revamped package of all armor was a genius. Seeing the new Raid armor was enough to sell me on Age of Triumph — Vault of Glass aside. It just looks so space-magic, and isn’t that what it’s all about?</p>
<p><img decoding="async" src="https://freestocks.org/fs/wp-content/uploads/2018/04/neo_renaissance_diplomatic_facility-1024x683.jpg" style="max-width:440px;float:left;padding:10px 10px 10px 0px;border:0px;">The writing and voice acting is mostly okay. There are still some cheesy lines, but there’s nothing as wacky as, &#171;that wizard came from the moon.&#187; While the majority of voice actors deliver fine performances, it’s Joy Osmanski’s Failsafe that ultimately steals the show. With excellent comedic timing, Osmanski delivers the best quips of the game and makes Nessus the most fun location to visit.</p>
<p>Bungie did turn a corner with the laying out of the plan moving forward for Destiny 2, which was a nice gesture, but showing us the content road ahead isn’t what earns trust back ; it’s the work put into Destiny 2. Guardians have been putting in the work of playing the game. Many couldn’t keep up with the grind, but those that stayed see that brighter tomorrow that every NPC is always gabbing about to whichever Guardian will listen.</p>
<p>Kinetic guns fire physical ammo and are replenished with white ammo, and can generally be any type of gun. Auto Rifles, Scout Rifles, Pulse Rifles, Handguns, Revolvers and Submachine guns are all eligible for this category.</p>
<p>The biggest improvement was the most recent update fixing a massive number of woes that have been plaguing Destiny 2 since day one and adding certain improvements where needed. Sniper rifles are useful now; it’s been six months and a weapon choice has been entirely useless up to this point. For anyone who played Destiny, jumping back in now will bring you right back to when Icebreaker was popping Vex heads off from a comfy distance. This isn’t just a rant about snipers being bad and boo-hoo, this is just one major example of one of the many pitfalls Destiny 2 has been filling in. The best part is all weapon choices seem to have gotten a nice healthy balance. Every gun feels good to use and is reminding me more of old play in Destiny with the improvement of Destiny 2. Classes have also seen dramatic improvements; not once did I find myself using the Sunbreaker until this most recent patch.</p>
<p>The people running Bungie and Activision aren’t stupid. It takes a great deal of smarts and business acumen to successfully run and  <a href="https://WWW.Destiny2Focus.com/articles/conquering-the-nine-a-guardian-s-guide-to-nonary-manifolds-in-destiny-2.html">Https://WWW.Destiny2Focus.Com/Articles/Conquering-The-Nine-A-Guardian-S-Guide-To-Nonary-Manifolds-In-Destiny-2.Html</a> <span style="font-weight: bolder;">grow any kind of company; they</span> <span style="font-weight: 600;">know exactly what they&#8217;re</span> doing. They’re trying to make it sound like they’re doing their fans a favor, but we wouldn’t be seeing this if that were truly the case. If they really wanted to do their consumers a favor, they could do any of the following:</p>
<p>Сообщение <a href="https://bloki24.ru/2025/12/16/review-destiny-2-8/">Review: Destiny 2</a> появились сначала на <a href="https://bloki24.ru">Блоки24</a>.</p>
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		<title>Destiny 2 is Taking Small Steps Forward with Many Lessons to Teach</title>
		<link>https://bloki24.ru/2025/12/16/destiny-2-is-taking-small-steps-forward-with-many-lessons-to-teach-12/</link>
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		<dc:creator><![CDATA[clarapounds]]></dc:creator>
		<pubDate>Tue, 16 Dec 2025 04:08:42 +0000</pubDate>
				<category><![CDATA[Business, Sales]]></category>
		<category><![CDATA[Destiny 2 walkthrough]]></category>
		<guid isPermaLink="false">https://bloki24.ru/?p=7033</guid>

					<description><![CDATA[<p>After that first mission, though, players are immediately ejected to space, where a limited number of things to do sits in a classic Destiny menu. Like, what? I can’t even land on a planet and just wander around? With nowhere else to go, it’s either hop in the Strike or hop in the Crucible. But...</p>
<p>Сообщение <a href="https://bloki24.ru/2025/12/16/destiny-2-is-taking-small-steps-forward-with-many-lessons-to-teach-12/">Destiny 2 is Taking Small Steps Forward with Many Lessons to Teach</a> появились сначала на <a href="https://bloki24.ru">Блоки24</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>After that first mission, though, players are immediately ejected to space, where a limited number of things to do sits in a classic Destiny menu. Like, what? I can’t even land on a planet and just wander around? With nowhere else to go, it’s either hop in the Strike or hop in the Crucible.</p>
<p>But anyway, the Inverted Spire is all about putting a stop to Protheon,  <a href="https://Destiny2focus.com/articles/wild-style-the-ultimate-double-fire-grenade-launcher-in-destiny-2-2025-meta.html">Solar grenade Launcher</a> the Modular Mind. To get to him, you&#8217;ll have to fight through hoards of Vex and Cabal who are also fighting each other. They take you down into a dig site, where the Cabal have been looking for Protheon. It&#8217;s pretty straight forward, but there are some cool set pieces, like the dig site itself, which has you dodging huge drills as you descend, and Protheon&#8217;s temple, which changes as the fight goes on.</p>
<p>The Destiny 2 beta is showing positive things, but the cracks are easy to see for any veteran Destiny player and that’s nerve-racking. Destiny 2 should not just be a glossed-up Destiny with a fresh coat of paint, it needs to prove that it is the FPSMMO it always intended to be. When hiding things like the item menu from players, however, those feelings of unease just won’t go away.</p>
<p>Light exploration comes to Destiny 2 thanks to Lost Sectors. These sectors are marked on various trees, boulders, walls, and other surfaces across the EDZ with the entrances hidden nearby. Once inside the sector, players will be faced with an elite unit and their entourage.</p>
<p>Bungie unloaded a full clip of Destiny to the face and the feels are real . Remember when I said to pay attention to Zavala? Destiny 2 immediately proves it has more heart than the first game, even with all the expansions. Using the opening of the showcasing of Destiny 2 as a platform — having Zavala introduce the player base to a more serious tone which immediately sets the stakes higher &#8212; is a strong move. Zavala’s more serious demeanor isn’t all brooding, but a calculus of everything going around him. Which is why the story to Destiny 2 is already immensely important. While there are a number of things in Destiny 2, the PvE aspect of things makes for the skeletal structure that holds up the Destiny universe. In other words, lore matters.</p>
<p>It&#8217;s a bit nerve-racking that lore, while mentioned, didn’t come up that much, other than story content. With such a serious overhaul to story, gameplay and the two combined, it’s odd that Bungie would leave out what they’ve done for Destiny lore access to the player base. They introduced a number of needed fixes (maps) and while these are already a drastic improvement to the core Destiny game, lore seems out of reach for the moment. It’s not to say that Bungie won’t talk about it later, but still. While not showcasing access to lore, it&#8217;s most certainly there. For lore nerds like myself, Destiny 2 already looks to be a dream come true.</p>
<p style="text-justify;">As for the Crucible, it seems to be an uneven blending of old and new, and like any good shooter, will probably need a few matches under its belt to see where it stands. I was grouped with teams that either know shooters or know Destiny the first few matches tackled. My team dominating match after match, while hapless players threw themselves at our Guardian-trained reflexes. It almost didn’t seem fair, probably because the other teams weren’t making use of their powers and treating the Crucible like any other shooter. Jumping in on day two, however, was completely different. Being on the receiving end of the stick was just not fun. My team wandering off to play &#171;team deathmatch&#187; instead of the actual objective. At this point, it’s confusing when other players don’t know mechanics. Most games use the same objective-based gameplay with personal slight variations, but to see my team run to the meat grinder, completely away from the very thing we were supposed to be protecting, was disheartening. I had to quit while I was ahead. Not because the other players were bad, they just didn’t seem to care.</p>
<p><span style="font-weight: 600;">Jumping in, the beta opens</span> with a great start, showcasing the opening mission which immediately wraps up a story arc for old players and wipes the slate clean for new players. It’s a guaranteed win-win. Unless you’re a guardian, that is, then it’s a significant loss. For a mission showcase, this is an excellent example; this story mission had more feeling in it than all of my time spent with my guardian. Characters are interacting with you. Mysteries as to where other characters went are easy to spot in the environment and it all around creates a sense of awe. Where is Eris Morn? Her glowing green jar half buried in ruble where she once stood. Or the cleaning bot that maintains its programming, casually sweeping up the blood of dead Cabal while the Tower is literally on fire in every other regard. Seeing some of the most famous guardians in action, working with you. Entering a hallway and seeing the very people Guardians are supposedly protecting, scared, huddling together as their home is taken away. Destiny 2 wants to hit with impact, and it does.</p>
<p>Сообщение <a href="https://bloki24.ru/2025/12/16/destiny-2-is-taking-small-steps-forward-with-many-lessons-to-teach-12/">Destiny 2 is Taking Small Steps Forward with Many Lessons to Teach</a> появились сначала на <a href="https://bloki24.ru">Блоки24</a>.</p>
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		<title>Bungie&#8217;s Story Team Breaks Down Destiny 2&#8217;s Silent Protagonist, Ghaul&#8217;s Motive</title>
		<link>https://bloki24.ru/2025/12/16/bungie-s-story-team-breaks-down-destiny-2-s-silent-protagonist-ghaul-s-motive-6/</link>
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		<dc:creator><![CDATA[clarapounds]]></dc:creator>
		<pubDate>Tue, 16 Dec 2025 01:40:58 +0000</pubDate>
				<category><![CDATA[Business, Sales]]></category>
		<category><![CDATA[Void Hunter melee rework]]></category>
		<guid isPermaLink="false">https://bloki24.ru/?p=6999</guid>

					<description><![CDATA[<p>Destiny starts off as you’re resurrected by a Ghost in the desolate ruins of Old Russia. Things aren’t looking great as there are Fallen roaming around and you need to make it to civilization. Finding a ship, you make your way the Last City where you meet a whole network of faces, including Ikora, Zavala,...</p>
<p>Сообщение <a href="https://bloki24.ru/2025/12/16/bungie-s-story-team-breaks-down-destiny-2-s-silent-protagonist-ghaul-s-motive-6/">Bungie&#8217;s Story Team Breaks Down Destiny 2&#8217;s Silent Protagonist, Ghaul&#8217;s Motive</a> появились сначала на <a href="https://bloki24.ru">Блоки24</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p><span style="font-weight: 800;">Destiny starts off as you’re</span> resurrected by a Ghost in the desolate ruins of Old Russia. Things aren’t looking great as there are Fallen roaming around and you need to make it to civilization. Finding a ship, you make your way the Last City where you meet a whole network of faces, including Ikora, Zavala, Cayde-6, and The Speaker, who now represents the Traveler. They instruct you to go back to Earth and search the Cosmodrone in which you find the Hive holding out underground in the abandoned subway system. Seeing as these beings usually reside on the Moon, you’re tasked to travel outside of the atmosphere and investigate.</p>
<p style="text-justify;">Casual players are the single largest audience in gaming; there’s no getting around it. This is the audience that every major publisher wants to appeal to; the one group that every development studio hopes will latch onto their game. After all, capturing the attention of the casual or mainstream audience usually means massive success and wondrous profit. So it’s understandable that they, publishers especially, would have a vested interest in making their games more accessible and appealing to that audience. Making that appeal often means simplification. The simpler the game is, the more accessible it is, the more mainstream appeal it can have. While there’s nothing innately wrong with making one’s game more accessible to the wider gaming audience, doing so always comes at a cost. Just as a game cannot be both simple and complex, neither can it simultaneously serve its niche and successfully appeal to the mainstream audience. Therefore compromises must be made, usually ones that rob the game of what made it special in the first place.</p>
<p>[Matthew Ward]: We had the opportunity to spend time building him up in that he’s not just a bad guy. In his world, he’s the good guy with a purpose. There’s something that’s deeper to him. We wanted to make sure our antagonist wasn’t just a cliché.</p>
<p>[MW]: We’re just aware of it as you are. It’s harder for us to tell a story, but it has it’s moments. There’s one part in the story where you’re told to speak and Ghost cuts you off. So, we have fun with that.</p>
<p><span style="font-weight: 600;">Bungie is not the same</span> developer that created Halo; that much has been clear ever since the early days of Destiny 1. Ever since <a href="https://Www.Destiny2Focus.com/articles/the-void-hunter-s-melee-void-my-destiny-2-journey-in-2025.html">destiny 2 Subclass balance</a> 2 was announced, though, it’s as if they’re not even the same developer that made Destiny 1. The first Destiny had many flaws, as did the company that made it, but Bungie made up for those flaws with real improvements to the game and a passion for it that poured through their announcements, trailers and developer diaries. Fans were willing to stick around because they could feel that passion and the game really did get better.</p>
<p style="text-justify;">I wasn&#8217;t a huge fan of any of the guns in the Destiny 2 Beta, although I&#8217;m usually picky and stick with the ones I really like, but they do seem different and cater to different needs. You&#8217;re also given a lot of options in the Beta which is nice, including the ability to test out all of the different kinds of guns. They&#8217;ve changed the organization of guns as well, and I&#8217;m not too much of a fan, although I could see it working once you have a whole host of guns to choose from. Instead of Primary, Secondary, and Heavy, it&#8217;s Kinetic, Energy, and Power. Heavy and Power are synonymous, while Kinetic means regular weapons with no energy ability attached and Energy simply means that they do. Energies, remember, are the Solar, Void and Arc powers that a weapon might come with. So now, if one is Kinetic and one is Energy, you could have two assault rifles, two hand cannons or any mix of what we think of now as Primary and Secondary weapons in those slots. What I ended up using, though, was a sidearm in the Kinetic slot and an assault rifle in the Energy slot, which meant I spawned with the sidearm, which was weird. It&#8217;s different, but I think that when I actually start using it it will make more sense.</p>
<p>A new set of class specific abilities are being added as well. These abilities stay the same no matter which subclass you choose, and are generally meant to help your teammates. Titans can plant down a shield, Warlocks can cast an area of healing and Hunters get a dodge roll similar to the one that was part of the Nightstalker subclass. The first two are activated by holding down the circle or B button and the Hunter&#8217;s roll is done by double tapping it. They are all a nice addition to each class&#8217; set of abilities and are super tactical. They were all incredibly useful in both PvE and PvP.</p>
<p><img decoding="async" src="https://monolith.law/cs/wp-content/uploads/sites/34/2024/03/33470c5b750a2d27cf13383786334543.png" style="max-width:420px;float:left;padding:10px 10px 10px 0px;border:0px;">Much of the gameplay changes lie under the hood. Primary, Special and Heavy weapon classifications have been replaced with Kinetic, Energy and Power weapon classifications. While many may lament the fact that Sniper Rifles, Fusion Rifles and Shotguns have been moved to the Power Weapon slot, the changes made to the classifications are ultimately smart. Players now have more viable weapons to choose from, making it easier to melt enemy shields with Energy Weapons, pound unshielded enemies with Kinectic Weaponry and better control crowds with Power Weapons. New gun types like the submachine gun and grenade launcher are thrown in to add more variety and are quite fun to use.</p>
<p>Сообщение <a href="https://bloki24.ru/2025/12/16/bungie-s-story-team-breaks-down-destiny-2-s-silent-protagonist-ghaul-s-motive-6/">Bungie&#8217;s Story Team Breaks Down Destiny 2&#8217;s Silent Protagonist, Ghaul&#8217;s Motive</a> появились сначала на <a href="https://bloki24.ru">Блоки24</a>.</p>
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		<title>Review: Destiny 2</title>
		<link>https://bloki24.ru/2025/12/16/review-destiny-2-6/</link>
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		<dc:creator><![CDATA[clarapounds]]></dc:creator>
		<pubDate>Tue, 16 Dec 2025 01:15:37 +0000</pubDate>
				<category><![CDATA[Business, Small Business]]></category>
		<category><![CDATA[Destiny 2 build crafting]]></category>
		<guid isPermaLink="false">https://bloki24.ru/?p=6983</guid>

					<description><![CDATA[<p>The most significant aspect of Bolt charge destiny 2 2’s campaign is that it has an actual campaign. After Destiny and Rise of Iron’s cookie-cutter missions, it’s nice to have something with more variety and substance than &#171;bad guy over there, go kill it.&#187; That&#8217;s not saying Destiny 2’s campaign is anything deep. Characters jump...</p>
<p>Сообщение <a href="https://bloki24.ru/2025/12/16/review-destiny-2-6/">Review: Destiny 2</a> появились сначала на <a href="https://bloki24.ru">Блоки24</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>The most significant aspect of <a href="https://WWW.Destiny2Focus.com/articles/bolt-charge-how-destiny-2-s-heresy-episode-is-electrifying-the-weakest-subclasses.html">Bolt charge destiny 2</a> 2’s campaign is that it has an actual campaign. After Destiny and Rise of Iron’s cookie-cutter missions, it’s nice to have something with more variety and substance than &#171;bad guy over there, go kill it.&#187; That&#8217;s not saying Destiny 2’s campaign is anything deep. Characters jump in and out of the campaign quickly as the story moves you from world-to-world. While the quick pacing keeps things moving, it never slows down enough to create any connections between the player and the world. Worst yet is the player’s Guardian who, in Destiny 2, is relegated to a silent protagonist. Ghost ends up speaking the entire time for the player and comes off as annoying. The current set up with the Ghost quickly becomes grating, and even more annoying when other characters point out your silence. This was purposefully done so that players can become invested in their Guardian, but in execution comes off as cartoonish.</p>
<p><b>Mercury sits happily at the</b> top of the destinations menu like it was there all along. Brother Vance welcomes Guardians with open arms to the Lighthouse (only reserved for the best of PvP in Destiny), waiting for Osiris&#8217; return. Like everything else to follow though, Mercury quickly proves that it is a veiled guise for a rather bland play space. It&#8217;s small while giving of the illusion of unlimited potential. It only has one public event, and while covering much more ground than other public events, it’s still the only one (plus sparrows don’t work). At least the other destinations have multiples. The Infinite Forest is a clever trick, that has been pulled before, it’s just on a slightly larger scale, not confined to a space like the Prison of Elders from House of Wolves in Destiny. It’s doing the same thing though, just changing the facade.</p>
<p>Playing Destiny 2 with others is what makes the game so enjoyable. Destiny 2 may have widened the pool, but everyone must stay in their lanes. Seeing a game like FFXIV pull off cross-play so effortlessly makes one wonder why Bungie couldn’t pull this same move. Part of it has to do with licensing agreements, but dividing Guardians is a sure way to push those same Guardians out. If a group of friends wants to play Destiny 2 together, but they all have different platforms, then why should they play at all? Much of the content in Destiny 2 is built on the idea of social play, even more so than Destiny, it just comes with limiters. Those limits are hurting Destiny 2.</p>
<p>The one thing that continually will linger on the mind while playing is the exact sentiment above. Why was Curse of Osiris not included in the base game? Curse of Osiris is small, adding only one new destination, a new raid space next week and some other minor things, which I’m sure you can guess. It’s grating, because for such a slice of content, it could have easily made its way into the base game — obviously I’m not a developer nor do I pretend to know the ins-outs of development — that said, this DLC really is small enough that if booting up Destiny 2 for an outside party, they might think it’s part of the base game.</p>
<p>There is one final note to touch on. Destiny 2 has made the same mistake as its predecessor. Introducing a new expansion has now locked out many Guardians from participating in some of the easier end-game content, and if those Guardians don’t pay up, too bad. It perfectly sums up the open arms of the Destiny franchise, while only having room to hold so many. Much like the Infinite Forest, Destiny 2 looks to be in a constant state of flux and can’t quite figure out the right simulation.</p>
<p>Anyone hoping for more enemy species in Destiny 2 are bound to be disappointed. In addition to the Taken mentioned above, all four of the previous species return. You have the hulking Cabal, four-armed Taken, zombie Hive and time-traveling Vex. It’s disappointing that a named sequel doesn’t have any new species for players to fight, but there are a handful of new things going on within each of the current factions.</p>
<p>In terms of maps, only six have been announced so far: Midtown, Javelin-4, Altar of Flame, Vostok, Endless Vale and Retribution, which is PS4-timed exclusive. The final count has yet to be revealed, but no maps from the original game and expansions are returning.</p>
<p>To complete the more challenging co-op activities in Destiny 2, you’re going to need a fireteam. Bungie is making it easier than ever to find people to play with people online with Clans and Guided Games. Joining a clan will make it easier to find buddies to form your fireteam and take on all the baddies in Destiny 2.</p>
<p>Considering how Destiny’s campaign was universally panned, Bungie took extra care to craft a proper campaign for the sequel. Destiny 2 does have a campaign, one where each missions has unique objectives and doesn’t always end with a battle against some large, bullet-sponge boss.</p>
<p>It would seem that the Fallen have been able to get their hands on the Golden Age SIVA nanotechnology, transforming them into technologically enhanced beings capable of mass destruction. This story is pretty cut in dry as you’re initially tasked with investigating the Plaguelands, which leads you to gain further information on SIVA itself, and then you need to destroy the Splicer leadership.<img decoding="async" src="https://img-new.cgtrader.com/items/2475896/e068c05c96/hq-medieval-weapons-for-games-swords-and-axe-3d-model-low-poly-obj-fbx.jpg" alt="HQ Medieval weapons for games - Swords and axe free VR \/ AR \/ low-poly 3D model | CGTrader" style="max-width:440px;float:left;padding:10px 10px 10px 0px;border:0px;"></p>
<p>Сообщение <a href="https://bloki24.ru/2025/12/16/review-destiny-2-6/">Review: Destiny 2</a> появились сначала на <a href="https://bloki24.ru">Блоки24</a>.</p>
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		<title>Bungie&#8217;s Story Team Breaks Down Destiny 2&#8217;s Silent Protagonist, Ghaul&#8217;s Motive</title>
		<link>https://bloki24.ru/2025/12/16/bungie-s-story-team-breaks-down-destiny-2-s-silent-protagonist-ghaul-s-motive-5/</link>
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		<dc:creator><![CDATA[clarapounds]]></dc:creator>
		<pubDate>Tue, 16 Dec 2025 01:00:00 +0000</pubDate>
				<category><![CDATA[Business, Sales]]></category>
		<category><![CDATA[Destiny 2 Armor 3.0]]></category>
		<guid isPermaLink="false">https://bloki24.ru/?p=6973</guid>

					<description><![CDATA[<p>The mission takes you through a bunch of rooms and corridors of the Tower you&#8217;ve never seen before, teams you up with Cayde, Savala, and Ikora for small objectives of the mission, and has a few mini bosses that you&#8217;ll fight your way through before taking on a sort of final boss. There&#8217;s also a...</p>
<p>Сообщение <a href="https://bloki24.ru/2025/12/16/bungie-s-story-team-breaks-down-destiny-2-s-silent-protagonist-ghaul-s-motive-5/">Bungie&#8217;s Story Team Breaks Down Destiny 2&#8217;s Silent Protagonist, Ghaul&#8217;s Motive</a> появились сначала на <a href="https://bloki24.ru">Блоки24</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>The mission takes you through a bunch of rooms and corridors of the Tower you&#8217;ve never seen before, teams you up with Cayde, Savala, and Ikora for small objectives of the mission, and has a few mini bosses that you&#8217;ll fight your way through before taking on a sort of final boss. There&#8217;s also a point where Amanda Holiday takes you up to a Red Legion ship to take it down. I won&#8217;t go into too much more detail, but what I can say is that it was much more fleshed out than most of the original Destiny story missions. It&#8217;s more reminiscent of a Call of Duty campaign mission in that it had other friendly characters doing things and talking to you as you go through the waves of enemies and various other objectives. Destiny just had the ghost talking you through more simplistic story missions that were repetitive and this is different and exciting because you don&#8217;t know what&#8217;s going to happen next.</p>
<p><img decoding="async" src="https://destiny.wiki.gallery/images/b/bb/Grimoire_W_Queenbreaker_Captain.jpg" style="max-width:400px;float:left;padding:10px 10px 10px 0px;border:0px;">The next week the raid reset and all Destiny 2 players learned something new about the raid: not only did the raid reset, but the order of the rooms was different. This is a smart design, allowing players to take on challenges they are unfamiliar with or maybe were having trouble with the week previous to improve upon them. Dogs were now first; this was fantastic news as the same fireteam could tackle the raid and knock out the part that had been challenging us, first. Unfortunately the same fireteam couldn’t all make it, instead the four that did show (myself included) ended up playing Trials of the Nine. We did try everything in our power to fill the two spots putting out lines throughout our friends list and even Destinylfg.net and other sources, but we gave up after a few hours at this. No raid this week it looked like. This is not a new problem for Destiny, with Destiny 2’s new feature of Guided Games it seemed some of this searching for party members stress could be alleviated.</p>
<p>I’ve played a lot of Destiny, whether that be in Destiny or Destiny 2 form. This of course means I’ve also done everything Destiny has to throw at me. Being someone who likes Destiny means you’ll probably end up grinding toward the be all end all raid content for whatever iteration the series is on. <a href="https://destiny2Focus.com/articles/bolt-charge-how-destiny-2-s-heresy-episode-is-electrifying-the-weakest-subclasses.html">Bolt Charge destiny 2</a> 2 has a serious problem, though, and it&#8217;s its raid Leviathan and what it exactly it wants to be.</p>
<p>At the time of this writing, Guided Games is still in beta for Leviathan and with good reason, which will be discussed in a moment. The third week due to everyone having a life outside of video games, even fewer people could make it which meant it wasn’t happening with the group that we had been trying to attempt Leviathan with. Of my own volition I was determined to complete this dang raid. I turned back to Destinylfg.net and what I found was a pattern seen in Destiny’s community all gaming communities for far too long — elitism. Before reading any further, go to Destinylfg.net right now and put the search to the Leviathan Raid either LFG or LFM…OK done? Did something stand out? Was it that most people searching said something along the lines of &#171;LFG must be 305 PL quick run must know what to do&#187; This will be the most common thing seen on this website: elitists looking for other elitists to run with and the challenge of Leviathan doesn’t help in the slightest. This not only deterred me, a Destiny vet, but probably deters many new guardians as well. Why even try the raid if those who want to run it only want the best of the best? While I know Sherpas exist (people who will take the time to run new folks through the raid) — I’ve even run in a few Sherpa groups myself — they are few and far between. Only eleven percent of Destiny 2 players have completed Leviathan and I don’t see that number climbing much faster, but only time will tell. When Destiny 2 launched around fifty percent of players in the first Destiny had completed some sort of raid content, which was after a three-year period with the game. Where does this leave Leviathan then? Not looking good and it doesn’t speak well to PvE endgame content for the future of Destiny 2.</p>
<p>That same week the raid dropped, I was able to pull a fireteam together for the weekend, landing epically on Leviathan&#8217;s Golden walkway towards the gates of opulence we made our way in. Having watched and read up on what to do because we didn’t feel like messing around with figuring out mechanics, the Bath House was up first. We did not succeed on getting it that first night and spent a number of hours just trying to get coordination down, eventually calling it and deciding to try again the next day. Meeting up the next night we aced it no problem, coordination was up, fatigue was gone and we were on point. Next was the all too known (by now) Pleasure Gardens. Stealth isn’t Destiny’s strong point and that’s all that will be said on the matter. What did cause us grief was attempting this freaking room for the next four hours while the dog (bosses) continually got more glitchy. They would cut in and out, reset their paths, see one of us even though they were facing another direction and it lead to general frustration among the whole group. We had figured out what to do but the game mechanics weren’t helping, especially when they constantly kept breaking. At this point we had already spent nine hours banging our heads against just two rooms. The fireteam called it quits for the second night and a third night seemed less hopeful.</p>
<p>Сообщение <a href="https://bloki24.ru/2025/12/16/bungie-s-story-team-breaks-down-destiny-2-s-silent-protagonist-ghaul-s-motive-5/">Bungie&#8217;s Story Team Breaks Down Destiny 2&#8217;s Silent Protagonist, Ghaul&#8217;s Motive</a> появились сначала на <a href="https://bloki24.ru">Блоки24</a>.</p>
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