5 Reasons Why We Need a Resident Evil 4 Remake (& 5 Reasons We Don’t)
For those unaware, Resident Evil 3: Remake isn’t just a remaster with better graphics, but a completely reimagined version of the adventure Game Mounts. As with any remake, it is important that developers reinvigorate the beloved game with new and more modern ideas and mechanics, but equally important that they avoid changing too much so as to step on the toes of the original. So far, Resident Evil 3 Remake seems to be doing this well, as is evidenced by the spot-on recreations of its many, harrowing monst
Resident Evil 3 now has three main types of active dodging available to players, and each one is tied to the same button. Which one is triggered is determined entirely by the timing of the player as they perform the dodge. It takes some time to master, but with practice, dodging will be an extremely useful technique for play
In the original game, zombies were not as threatening as other enemies in Resident Evil 3. They were slow, easy to outrun, and could be killed by just a handful of bullets. Although they were still slow and could easily be outrun in Resident Evil 2 remake, zombies are just more bulletproof even when shooting them in the head. This is because of the fact that Resident Evil 2 and 3 implement a third-person over-the-shoulder perspective, which makes it easier to land headshots unlike with the classic games’ fixed camera angles. Of course, if remake zombies were as fragile as their original counterparts, then clearing them out in the game would be a breeze given that the over-the-shoulder perspective offers better visibility to play
Throughout Resident Evil’s long history, the survival-horror franchise not only introduced players to a list of heroes and villains that have since become icons in the video game industry, but also to a wide variety of monsters that haunted the nightmares of players. Now, Resident Evil 3 remake is merely days away from release and Capcom has already revealed the monsters that are confirmed to appear in the upcoming g
Now, based on all the information that has been revealed about Resident Evil 3 so far, it appears that the upcoming remake of the classic title will turn out to be another hit for Capcom. It is obvious that the developers have carefully curated all the remake’s elements to make for balanced gameplay that perfectly blends adrenaline-pumping action with the franchise’s iconic survival-horror mechanic. Luckily, players won’t have to wait too long to try out Resident Evil 3 remake, given that a playable demo is launching soon with the actual game releasing shortly af
However, unlike the original Resident Evil 3 , Jill is much more vocal about what she wants to happen, giving her more control of her situation. As previously mentioned, her conversation with Carlos and Mikhail included sarcastic comebacks, which made some fans think that maybe Capcom is trying too hard to portray her as this badass heroine for the sake of just being badass. However, looking at the context of the situation closely, her reaction to Carlos and Mikhail remains consistent with Jill’s charac
Additionally, Raccoon City will be much more expansive and will be filled with explosive items that will be extremely useful in temporarily stunning Nemesis or blasting off hordes of zombies. At the moment, the explosive items that were revealed include red barrels that will explode when shot and generators that will send a surge of electrical pulse that will stun Nemesis and any other monsters that are caught in its blast. Just like in the original game, the addition of explosive items adds a new layer of texture to the gameplay and gives players the opportunity to strategize its use. Should they use the red barrel now to kill a few zombies, or is it better to save it for later in case Nemesis drops
As cool as Nemesis is, it wouldn’t quite be a Resident Evil game without zombies, and Resident Evil 3 Remake is full of them. Taking place in Raccoon City after the outbreak , it is no wonder that Jill and the player run into their fair share of zombies during the game. Visually, there’s not much to talk about here; a rose by any other name is still… a zombie. That said, the image of a zombie has been modernized compared to the original. The image below shows zombies as they were for the original game, with full heads of hair and bloody, pale faces. Compared to the much more rotted corpses seen above, the difference is quite profo
Given this, the personalities of both playable characters weren’t as fleshed-out, especially when compared to modern games. However, based on dialogue alone, Jill did not really embody the traits of a traditional video game heroine, and while she is capable enough to handle the situation she’s in, she lacked the flair and personality that is common in today’s video game protagonist. But in retrospect, even if it wasn’t intentional, Capcom’s portrayal of Jill in the first Resident Evil game does make sense, given that this game served as her origin story. Prior to the mansion incident, Jill has no experience in dealing with bioweapons, so it wouldn’t really make sense to portray her as a badass bioweapon killing machine when this is the first time that she even knew bioweapons exis


