Dead By Daylight: 10 Horror Franchises We’d Love To See As DLC
Perhaps even more than playing Dead by Daylight , its player base loves speculating about who the next survivors and killers will be to join in on the terrorizing fun that is sacrificing to, or escaping, the Entity. We recently had the opportunity to speak with Mathieu Côté, the game director Ps5 reviews for the game at Behavior Interactive, and he had some fascinating insight on how these characters are chosen, as well as why Scooby Doo and the Mystery Incorporated gang will likely never appear in the g
One of the problems with competing against Fortnite is that players expect similar value for their consumer dollar. While the game is free-to-play, many players spend on cosmetic items to support the develo
Additionally, the grapple offers both speed and elevation at the same time. Octane’s jump pad can do this, too, but the grapple resets much more frequently than the jump pad. Additionally, the jump pads don’t offer nearly as much height or distance or Pathfinder’s grapple, plus the grapple offers far more cont
Within the game’s meta, with some major exceptions, there are few character abilities that can’t be replicated by some other means. For example, Gibraltar’s and Bangalore’s ultimates function similar to a supersized grenade barrage. Digital Threats give guns the same red highlights visible in Bloodhound’s ultimate ability. All characters can heal and regain shields, and Wattson and Lifeline simply have means to help players do it more quickly and efficien
Whether it’s through a new character with special abilities that counter Pathfinder, or the availability of grapple guns as loot items, there needs to be some way to give other characters the chance to be on effective footing with Pathfin
On that note, Côté elaborated about one case that sits perfectly on a line that excludes him from making it into the game, at least for now, «Chucky for instance is comedy, much more than horror, but he’s still a horror icon. I don’t think he would fit as it, because he is too funny. The size is not a problem at all, we could do something, even the hooking we would make a way to make happen. That’s an example of likely just too far outside the genre to be us
«Scooby Doo is near and dear to Behavior, we’ve made a few games over the years, so yes, it is something we have brought to the table a couple of times. Unfortunately, the Scooby Doo franchise is one that they absolutely now want to keep kid friendly forever. There have been a few exceptions, on Supernatural the TV show and the Scooby Apocalypse comic series, and maybe there was a time they were more open to that kind of thing, but no, there is no chance right now. But that sort of thing, yes, we are constantly looking at what else we can do. The Scooby Doo thing was obviously one of the first things we looked
Côté continued by explaining how from the beginning the developers of Dead by Daylight strived to create a unique world, and it was a challenge when they first introduced a licensed character instead of one of their own creations, «We didn’t want people to mistake our game for a Halloween game [the film franchise] game, we have to be Dead by Daylight. I think that when we brought in Michael Myers, we continued to create our own chapters, and we managed to create a brand that is strong and stands on its on. Dead by Daylight is not diluted when you add Freddy Krueger, it’s now become a playground where all of horror can live, which is something you don’t see in other places. I think the only other place where you saw as many of these characters interact is Mortal Komba
The solution isn’t to nerf Pathfinder. It would seem unfair to negatively adjust a longtime character’s core abilities, especially when these abilities are so simple. Doing so would certainly cause backlash within the commun
When the game first launched, players were swarming over from all other titles, including the dominant Fortnite by Epic Games . Apex offered fans a pleasing aesthetic in that the design fuses concepts from the Titanfall ser
Character ideas might include an addition with something similar to Wraith’s portal. This could include height, and allow the player to reach places that they don’t have to travel to physically before setting the end of the teleport. To balance it against Pathfinder, it could be more limited in distance but allow height that rivals the zip line’s maximum vertical
This classic game would serve as absolute nightmare fuel for Dead By Daylight as a DLC crossover. Having the map set anywhere within the Silent Hill universe would be eerie and any of the main characters would make great surviv
Apex Legends began with great promise, but its overall disregard for its consumer base started with bland cosmetic rewards and is currently represented by manipulative loot box mechanics. The progression tends to make one imagine their primary concern is getting as much money from their players as possible, rather than providing a quality experience and earning revenue through grateful play


