Death Stranding 2 Could Be The Most Ambitious Sequel Ever Made

Clues that **Death Stranding 2 ** is in development have been appearing for months, with fans of the original Death Stranding and its creator, Hideo Kojima, trying to squeeze every possible drop of information from what are very often cryptic hints and leaks. First, there was a comment in September 2021 by actor Norman Reedus, who did the motion-capture and voice acting for main character Sam Porter Bridges in the first Death Stranding , saying that a sequel was in negotiations. Then, in May 2022, Reedus casually mentioned in an interview that production on the second game had already begun. This was followed by a teaser from Kojima Productions that a game was in the works and then, most recently, a leaked document from PlayStation that seemed to confirm it.What all of this adds up to, though, is a great deal of uncertainty. Death Stranding (and its Director’s Cut gameplay fixes) was a popular if not divisive, successful game that won a lot of nominations, awards, and acclaim for its developers, in the United States, Europe, and Japan, which would suggest that a sequel is likely. And it does seem undeniable that a Death Stranding 2 is in the works, judging by the sheer number of rumors and leaks that have surrounded the game over the last year, some of them apparently perpetrated or at least encouraged by Kojima himself. But few details about the game are known, and even fewer have been confirmed by people close to the project. Related: Death Stranding 2’s Best Improvement Would Be A Party System Still, the likelihood of a sequel to 2019’s Death Stranding has excited many fans and players craving a return to the game’s post-apocalyptic wasteland and the reappearance of the courier Bridges, who crosses this terrain delivering supplies to isolated settlements across Death Stranding ’s unrecognizable map of America and linking them into a wireless communication network. Along with Reedus, other Hollywood actors and celebrities made appearances in Death Stranding , and rumors have pointed to the possibility of other familiar faces (or their motion-cap renderings) appearing in the sequel. A brief review of what is known for certain about Death Stranding 2 , what is hinted at, and what is hoped for can help bring Kojima watchers up-to-date on the status of his latest proj

Some of the bestselling and highest-rated video games in the last few years have featured Troy in a lead or supporting role. However, thanks to his talent in voice acting, he manages to sound different enough for it to not always be obvious that a character’s voice is his. Some of his most successful roles have come from his work with Naughty Dog, which is a PlayStation first-party studio. Most notably, Troy has served as both the voice actor and motion capture actor for Joel in The Last of Us and The Last of Us 2 . This role highlights Troy’s ability to display complex emotions through his voice acting, and it also shows off his singing talents. Troy has also lent his voice acting talents to the Uncharted series where he plays Sam Drake, who is Nathan Drake’s brother, in Uncharted 4: A Thief’s End and Uncharted: The Lost Lega

It’s pretentious, cringey, nonsensical, and so far up its own ass, yet it’s also honest and heartfelt in what it wants to be, and we need more games like that in the triple-A space. Death Stranding 2 could enhance everything its sibling managed to achieve or result in something entirely unique, and I’m more than ready for either of those possibilities.

Death Stranding was an unproven experiment at the time and also one of the most ambitious triple-A titles operating within the traditional system we’d ever seen. Sony gave Kojima a blank cheque and allowed him to create whatever he wanted purely because his exclusivity was more than enough of a draw. I can’t think of many games where the finished product matches up to its reveal trailer so perfectly, making it clear that whatever he had in mind for the game was clear from the very beginning, and its relatively short development cycle was spent iterating upon the initial pitch until it became the game we know today.

Death Stranding’s unusual depiction of America proved to be prescient in a number of ways. A country that many of its citizens perceived as invincible was proven to be just as vulnerable to disease and contagion as any other nation, and a country that proclaims itself to be «indivisible» has never been more starkly divided. Civil liberties such as reproductive rights for women, once thought unassailable, have been stripped away, and still more hang in the limbo of future jeopardy. In many ways America has become just as strange and alien as the unrecognizable landscape of Kojima’s game. Some think that poor vehicle options like the Reverse Trike highlight the worst Death Stranding 2 Strategy Stranding elements the sequel doesn’t need or can find ways to fix, but the struggle of transporting goods across the strange landscape was central to the game’s experie