League of Legends Champion Guide: Garen (The Might of Demacia)

Leona’s best choice for summoning spells are going to be Flash and ignite. Flash can help Leona get in the middle of a fight or help her easily retreat from one as well. Ignite can be swapped with a barrier or heal to go with a more support play style, but ignite will bag more early kills for an aggressive Leona. For her Runes, the Resolve path is best for playing divey and aggressive. First on the Rune path, get Aftershock as it synergizes well with Leona’s abilities and provides extra resistances on top of Leona’s already existing ones. For your second Rune, go with Demolish because if you are playing aggressive as Leona, you’ll be near the enemy tower a lot so it would be ideal to deal extra damage to it. The third Rune spot should be filled with Conditioning because it synergizes really well with Leona’s Eclipse ability. Conditioning is also a free and guaranteed spike in tankiness at minute 12, which will cause even more problems for enemy ADCs that are also spiking in damage at this time. For your final Rune slot, go with either Unflinching or Overgrowth. Unflinching can be more helpful if you’re playing an aggressive Leona that likes to roam because then you don’t have to worry about first being near minion kills to benefit from the Rune. Unflinching will also provide Leona with much needed tenacity and slow resist so she can better maneuver when in the middle of a battle. On the other hand, Overgrowth will provide Leona with much needed extra HP that can help her survive high damage output in the late-MOBA game updates, so it is worth taking Overgrowth if you suspect a long g

At the start of the match, purchase a Doran’s Shield and healing potion along with a ward for the lane. For your early game items, purchase a Phage, Kindlegem, and Boots of Speed of course. These early game items will allow you to kill more minions and harass the enemy more frequently because of the movement speed buffs and cooldown reducti

League now has more than 150 champions, all of whom come with their own skins. Every champion receives at least one Epic skin, but some champions are given one or two Legendary skins, and a very select few receive an Ultimate skin which is valued at over $30. As of now, there are only five Ultimate skins in the game, and they are defined by their advanced visual and sound effects, and of the more than 140 champions that remain, there are several who definitely deserve their own pricey s

Making sure these are priced properly, though, is something that took League quite a while to figure out. Many early skins are quite unexciting recolors, while newer ones typically have new particle effects and animations at similar prices. Pokémon Unite ’s microtransactions should certainly be around cosmetics at most, but their quality must be worth their pr

Sett, another popular champion for the pros, can go anywhere from top lane to mid lane to the jungle. His versatility gets him banned in between 11% and 49% of games depending on tier. He’s also one of the newer champions on this l

Garen’s early game is reliant on his kit’s simple and effective trading pattern. First, basic attack an enemy, then use Decisive Strike to quickly attack them again. While the enemy is silenced and you are right on top of them, use Judgement to deal a ton of damage. When Judgement is over or the target is no longer silenced, activate Courage to block any incoming damage while you retreat away from the target. Repeating this pattern over and over again is a great way to lane effectively as a Garen. Courage and Garen’s healing passive, Perseverance, basically ensure that Garen will come out on top of every trade because he can easily recover the damage his opponent has dealt to him while his opponent may not. At around level 6, Garen can even begin to do his trading pattern under the enemy Turret safely, granted the Turret only hits him once or twice. Judgment and Decisive Strike are also great abilities for securing lots of last hits on minions. Last hitting minions serve a double purpose for Garen as it provides gold as well as passive resistance so be sure to focus on it during the early and mid-game. Spamable abilities and no Manacost are a deadly combination of Garen which should be exploited as much as possible. Unlike many other Champions, Garen doesn’t have to suffer from having low Mana so he doesn’t need to worry about using Decisive Strike and Judgement sparingly. Instead, he can unleash his fury every time the abilities are off cooldown, which is why you should build items to further decrease the cooldown. The biggest weakness of Garen’s playstyle is being kited, which means to have your abilities wasted because the enemy can successfully outrun them. Instead, build movement speed and use bushes to your advantage. Also, save your abilities until you are already in close quarters with an enemy. On the other hand, Garen is great for baiting because he can use his movement speed to lead enemies into ambush positions. He can then use Courage to block incoming bursts and escape crowd control effects which can stall long enough for his team to arrive and back him up. Garen can also cause enemies to waste their mana or powerful abilities on him by using them only to have Garen block the damage and promptly heal it back. You can also cancel Judgement early by activating it again, which is good if you know you can just quickly confirm a kill with your Ultimate or a Decisive Strike. Conserve Courage for big burst abilities or whenever a lot of damage is incoming, also save it for when you’re baiting enemies. Overall, build damage resistance and movement speed to be a great tank while also reducing cooldowns in order to deal mass amounts of damage frequen